.. |
gaia
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Removing redundant files for the gaia tree entities
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2006-10-18 05:03:59 +00:00 |
other
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
structures
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Hellenes and Celt barracks can now train things, and female citizens can build.
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2006-10-06 19:10:49 +00:00 |
units
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#Corrected Unit Portraits for Hellenes Units.
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2006-11-12 01:42:27 +00:00 |
foundation_1x1.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
foundation_2x2.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
foundation_3x3.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
foundation_4x4.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
foundation_5x5.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_corpse.xml
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Ensure that corpses have bounds.
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2006-10-10 05:20:24 +00:00 |
template_entity_full.xml
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# Unit AI for gather and build.
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2006-10-09 04:16:01 +00:00 |
template_entity_quasi.xml
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Added a simpler entity init function for quasi-entites to speed up simulation init time.
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2006-07-02 04:30:33 +00:00 |
template_entity.xml
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For consistency, changed traits.extant from an attribute to a stand-alone tag.
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2006-12-13 05:34:47 +00:00 |
template_foundation.xml
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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2006-08-08 03:44:15 +00:00 |
template_gaia_flora_bush_berry.xml
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GUI Updates:
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2006-03-03 00:02:01 +00:00 |
template_gaia_flora_bush.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree.xml
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Removing redundant files for the gaia tree entities
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2006-10-18 05:03:59 +00:00 |
template_gaia_flora.xml
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This was SVN commit r4466.
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2006-10-03 08:31:49 +00:00 |
template_gaia_geo_mineral.xml
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#Several gameplay changes:
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2006-10-26 21:35:25 +00:00 |
template_gaia_geo_rock.xml
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This was SVN commit r4129.
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2006-07-17 19:21:38 +00:00 |
template_gaia_geo.xml
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This was SVN commit r4131.
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2006-07-17 19:40:36 +00:00 |
template_gaia.xml
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Fixed up traits.vision.permanent (the default value was not set to false).
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2006-09-01 00:23:55 +00:00 |
template_structure_civic_civil_centre.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_civic_house.xml
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This was SVN commit r4694.
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2006-12-14 05:51:19 +00:00 |
template_structure_civic_temple.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_civic.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_defense_scout_tower.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_defense_wall_gate.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_defense_wall_tower.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_defense_wall.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_economic_farmstead.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_economic_market.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_economic_mill.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_economic.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_gaia_settlement.xml
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# Bug fixes and more game setup options.
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2006-10-08 17:34:46 +00:00 |
template_structure_military_barracks.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_military_dock.xml
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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2006-08-08 03:44:15 +00:00 |
template_structure_military_fortress.xml
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# Implemented initial building resource costs.
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2006-12-14 05:43:23 +00:00 |
template_structure_military.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_resource_corral.xml
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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2006-08-08 03:44:15 +00:00 |
template_structure_resource_field.xml
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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2006-08-08 03:44:15 +00:00 |
template_structure_resource.xml
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Fixed up traits.vision.permanent (the default value was not set to false).
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2006-09-01 00:23:55 +00:00 |
template_structure_special.xml
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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2006-08-08 03:44:15 +00:00 |
template_structure.xml
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Fixed up traits.vision.permanent (the default value was not set to false).
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2006-09-01 00:23:55 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_melee.xml
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This was SVN commit r4534.
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2006-10-09 07:50:44 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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#Fixed the icon specifications for the Celts
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2006-11-12 01:09:44 +00:00 |
template_unit_cavalry_ranged.xml
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fixes
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2006-01-22 11:08:27 +00:00 |
template_unit_cavalry.xml
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This was SVN commit r4636.
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2006-11-12 01:05:57 +00:00 |
template_unit_fauna_breed_passive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_breed.xml
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
template_unit_fauna_herd_passive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_herd.xml
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_hunt_defensive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_hunt_passive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_hunt_skittish.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_hunt_violent.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_hunt.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_wild_aggressive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_wild_defensive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_wild_passive.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_wild_violent.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_fauna_wild.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna.xml
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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2006-08-01 03:29:10 +00:00 |
template_unit_hero.xml
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#Several gameplay changes:
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2006-10-26 21:35:25 +00:00 |
template_unit_infantry_melee_spearman.xml
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Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
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2006-07-23 17:26:37 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_infantry_melee.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_infantry_ranged_archer.xml
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Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
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2006-10-04 04:49:17 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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#Fixed the icon specifications for the Celts
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2006-11-12 01:09:44 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_infantry_ranged.xml
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# Bug fixes and more game setup options.
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2006-10-08 17:34:46 +00:00 |
template_unit_infantry.xml
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#Several gameplay changes:
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2006-10-26 21:35:25 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship.xml
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This was SVN commit r4607.
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2006-11-02 01:48:22 +00:00 |
template_unit_mechanical_siege_ballista.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_mechanical_siege_onager.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_siege_ram.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_mechanical_siege.xml
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Correcting the drunken units walking over uneven terrain
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2006-05-13 04:57:40 +00:00 |
template_unit_mechanical.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_super_cavalry.xml
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
template_unit_super_infantry.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_super_siege.xml
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XML/JS fixes to movement and terrain conformance.
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2006-09-16 20:11:42 +00:00 |
template_unit_super.xml
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#Several gameplay changes:
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2006-10-26 21:35:25 +00:00 |
template_unit_support_female_citizen.xml
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This was SVN commit r4607.
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2006-11-02 01:48:22 +00:00 |
template_unit_support_healer.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_support_trader.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_support.xml
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#Several gameplay changes:
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2006-10-26 21:35:25 +00:00 |
template_unit.xml
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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2006-08-08 03:44:15 +00:00 |