1
0
forked from 0ad/0ad
0ad/source/gui/CGUIScrollBarStyle.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

113 lines
2.6 KiB
C

/*
A GUI ScrollBar Style
--Overview--
A GUI scroll-bar style tells scroll-bars how they should look,
width, sprites used, etc.
--Usage--
Declare them in XML files, and reference them when declaring objects.
--More info--
Check GUI.h
*/
#ifndef INCLUDED_CGUISCROLLBARSTYLE
#define INCLUDED_CGUISCROLLBARSTYLE
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* The GUI Scroll-bar style.
*
* A scroll-bar style can choose whether to support horizontal, vertical
* or both.
*
* @see CGUIScrollBar
*/
struct CGUIScrollBarStyle
{
//--------------------------------------------------------
/** @name General Settings */
//--------------------------------------------------------
//@{
/**
* Width of bar, also both sides of the edge buttons.
*/
float m_Width;
/**
* Scrollable with the wheel.
*/
bool m_ScrollWheel;
/**
* How much (in percent, 0.1f = 10%) to scroll each time
* the wheel is admitted, or the buttons are pressed.
*/
float m_ScrollSpeed;
/**
* Whether or not the edge buttons should appear or not. Sometimes
* you actually don't want them, like perhaps in a combo box.
*/
bool m_ScrollButtons;
/**
* Sometimes there is *a lot* to scroll, but to prevent the scroll "bar"
* from being almost invisible (or ugly), you can set a minimum in pixel
* size.
*/
float m_MinimumBarSize;
//@}
//--------------------------------------------------------
/** @name Horizontal Sprites */
//--------------------------------------------------------
//@{
CGUISpriteInstance m_SpriteButtonTop;
CGUISpriteInstance m_SpriteButtonTopPressed;
CGUISpriteInstance m_SpriteButtonTopDisabled;
CGUISpriteInstance m_SpriteButtonBottom;
CGUISpriteInstance m_SpriteButtonBottomPressed;
CGUISpriteInstance m_SpriteButtonBottomDisabled;
CGUISpriteInstance m_SpriteScrollBackHorizontal;
CGUISpriteInstance m_SpriteScrollBarHorizontal;
//@}
//--------------------------------------------------------
/** @name Vertical Sprites */
//--------------------------------------------------------
//@{
CGUISpriteInstance m_SpriteButtonLeft;
CGUISpriteInstance m_SpriteButtonLeftPressed;
CGUISpriteInstance m_SpriteButtonLeftDisabled;
CGUISpriteInstance m_SpriteButtonRight;
CGUISpriteInstance m_SpriteButtonRightPressed;
CGUISpriteInstance m_SpriteButtonRightDisabled;
CGUISpriteInstance m_SpriteScrollBackVertical;
CGUISpriteInstance m_SpriteScrollBarVertical;
//@}
};
#endif