1
0
forked from 0ad/0ad
0ad/source/gui/CProgressBar.cpp
Ykkrosh fba692c8b5 # Fixed some warnings and potentially misleading code
* Removed ToJSVal<jsval> because it's treated as ToJSVal<long> and
causes minor confusion and/or compiler errors.
   Changed script interface functions to return either C++ types or a
jsval_t wrapper.
 * Replaced some C casts with static_cast to avoid significant confusion
and to cause compiler errors instead.
 * Removed some redundant argument-checking code. Simplified some
string-generating code.
 * Fixed some "dereferencing type-punned pointer will break
strict-aliasing rules" warnings (from `g++ -O3`).

This was SVN commit r5115.
2007-05-29 19:01:21 +00:00

78 lines
2.0 KiB
C++

/*
CProgressBar
*/
#include "precompiled.h"
#include "GUI.h"
#include "CProgressBar.h"
#include "lib/ogl.h"
using namespace std;
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CProgressBar::CProgressBar()
{
AddSetting(GUIST_CGUISpriteInstance, "sprite_background");
AddSetting(GUIST_CGUISpriteInstance, "sprite_bar");
AddSetting(GUIST_float, "caption"); // aka value from 0 to 100
AddSetting(GUIST_CStr, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
}
CProgressBar::~CProgressBar()
{
}
void CProgressBar::HandleMessage(const SGUIMessage &Message)
{
// Important
IGUIObject::HandleMessage(Message);
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
// Update scroll-bar
// TODO Gee: (2004-09-01) Is this really updated each time it should?
if (Message.value == CStr("caption"))
{
float value;
GUI<float>::GetSetting(this, "caption", value);
if (value > 100.f)
GUI<float>::SetSetting(this, "caption", 100.f);
else
if (value < 0.f)
GUI<float>::SetSetting(this, "caption", 0.f);
}
break;
default:
break;
}
}
void CProgressBar::Draw()
{
if (GetGUI())
{
float bz = GetBufferedZ();
CGUISpriteInstance *sprite_background, *sprite_bar;
int cell_id = 0;
float value = 0;
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_background", sprite_background);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_bar", sprite_bar);
GUI<int>::GetSetting(this, "cell_id", cell_id);
GUI<float>::GetSetting(this, "caption", value);
GetGUI()->DrawSprite(*sprite_background, cell_id, bz, m_CachedActualSize);
// Get size of bar (notice it is drawn slightly closer, to appear above the background)
CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(value/100.f), m_CachedActualSize.bottom);
GetGUI()->DrawSprite(*sprite_bar, cell_id, bz+0.01f, bar_size);
}
}