1
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forked from 0ad/0ad
0ad/source/network
janwas c3405e6f50 path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))

This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
..
tests path improvements/fixes: 2011-03-21 19:54:08 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
NetHost.h Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetMessage.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetMessage.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetMessages.h Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetMessageSim.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetServer.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetServer.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetSession.cpp Fix some more warnings 2010-12-11 12:35:50 +00:00
NetSession.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
NetTurnManager.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00