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0ad/source/simulation2
Ykkrosh c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
..
components # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
scripting # Fix possible GC crash bugs 2010-05-15 11:21:40 +00:00
serialization # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
system Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
tests Fix warnings in tests 2010-05-10 09:52:35 +00:00
MessageTypes.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Simulation2.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Simulation2.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
TypeList.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00