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0ad/source/graphics/Color.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

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1.6 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : Color.h
* Project : 0 A.D.
* Description : Convert float RGB(A) colors to unsigned byte
* =========================================================================
*/
#ifndef INCLUDED_COLOR
#define INCLUDED_COLOR
#include "SColor.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
// simple defines for 3 and 4 component floating point colors - just map to
// corresponding vector types
typedef CVector3D RGBColor;
typedef CVector4D RGBAColor;
// exposed as function pointer because it is set at init-time to
// one of several implementations depending on CPU caps.
extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src);
// call once ia32_Init has run; detects CPU caps and activates the best
// possible codepath.
extern void ColorActivateFastImpl();
#endif