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forked from 0ad/0ad
0ad/source/graphics/Sprite.h
2009-04-18 17:51:05 +00:00

86 lines
2.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Billboarding sprite class - always faces the camera. It does this by
* getting the current model view matrix state.
*/
// Usage: Instantiate, then be sure to pass a loaded
// (using ogl_tex_load()) texture before calling Render().
#ifndef INCLUDED_SPRITE
#define INCLUDED_SPRITE
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "maths/Vector3D.h"
#include "Texture.h"
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
class CSprite
{
public:
CSprite();
~CSprite();
void Render();
int SetTexture(CTexture *texture);
void SetSize(float width, float height);
float GetWidth();
void SetWidth(float width);
float GetHeight();
void SetHeight(float height);
CVector3D GetTranslation();
void SetTranslation(CVector3D pos);
void SetTranslation(float x, float y, float z);
CVector3D GetScale();
void SetScale(CVector3D scale);
void SetScale(float x, float y, float z);
void SetColour(float * colour);
void SetColour(float r, float g, float b, float a = 1.0f);
private:
void BeginBillboard();
void EndBillboard();
CTexture *m_texture;
CVector3D m_coords[4];
float m_width;
float m_height;
CVector3D m_translation;
CVector3D m_scale;
float m_colour[4];
};
#endif // INCLUDED_SPRITE