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0ad/binaries/data/mods/official/entities/units/rome_su2.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

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721 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_superunit_scu">
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Romans"
internal_only="false"
specific="Decurio"
history="Decurions each commanded a cavalry squad of ten Equites, three of which made up a turmae. They wore either Greek-style armor or Roman chain mail hauberks split at the thigh to allow for riding. Armed with a spear for throwing or stabbing, they would use a gladius for close combat. A round shield called a parma was a major source of protection once the heavy Roman horseman had closed with their opponents."
/>
</Traits>
<Actor>units/rome_su_2.xml</Actor>
</Entity>