94 lines
2.1 KiB
C++
Executable File
94 lines
2.1 KiB
C++
Executable File
/*
|
|
GUI Object Base - Text Owner
|
|
by Gustav Larsson
|
|
gee@pyro.nu
|
|
|
|
--Overview--
|
|
|
|
Interface class that enhance the IGUIObject with
|
|
cached CGUIStrings. This class is not at all needed,
|
|
and many controls that will use CGUIStrings might
|
|
not use this, but does help for regular usage such
|
|
as a text-box, a button, a radio button etc.
|
|
|
|
--More info--
|
|
|
|
Check GUI.h
|
|
|
|
*/
|
|
|
|
#ifndef IGUITextOwner_H
|
|
#define IGUITextOwner_H
|
|
|
|
//--------------------------------------------------------
|
|
// Includes / Compiler directives
|
|
//--------------------------------------------------------
|
|
#include "GUI.h"
|
|
|
|
//--------------------------------------------------------
|
|
// Macros
|
|
//--------------------------------------------------------
|
|
|
|
//--------------------------------------------------------
|
|
// Types
|
|
//--------------------------------------------------------
|
|
|
|
//--------------------------------------------------------
|
|
// Declarations
|
|
//--------------------------------------------------------
|
|
|
|
/**
|
|
* @author Gustav Larsson
|
|
*
|
|
* Framework for handling Output text.
|
|
*
|
|
* @see IGUIObject
|
|
*/
|
|
class IGUITextOwner : virtual public IGUIObject
|
|
{
|
|
public:
|
|
IGUITextOwner();
|
|
virtual ~IGUITextOwner();
|
|
|
|
/**
|
|
* Adds a text object.
|
|
*/
|
|
void AddText(SGUIText * text);
|
|
|
|
/**
|
|
* @see IGUIObject#HandleMessage()
|
|
*/
|
|
virtual void HandleMessage(const SGUIMessage &Message);
|
|
|
|
/**
|
|
* Draws the Text.
|
|
*
|
|
* @param index Index value of text. Mostly this will be 0
|
|
* @param pos Position
|
|
* @param z Z value
|
|
* @param clipping Clipping rectangle, don't even add a parameter
|
|
* to get no clipping.
|
|
*/
|
|
virtual void Draw(const int &index, const CColor &color, const CPos &pos,
|
|
const float &z, const CRect &clipping = CRect());
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Setup texts. Functions that sets up all texts when changes have been made.
|
|
*/
|
|
virtual void SetupText()=0;
|
|
|
|
/**
|
|
* Texts that are generated and ready to be rendered.
|
|
*/
|
|
std::vector<SGUIText*> m_GeneratedTexts;
|
|
|
|
/**
|
|
* Calculate the position for the text, based on the alignment.
|
|
*/
|
|
void CalculateTextPosition(CRect &ObjSize, CPos &TextPos, SGUIText &Text);
|
|
};
|
|
|
|
#endif
|