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forked from 0ad/0ad
0ad/source/lib/res
janwas d43aa11d36 file: free cached IO blocks to avoid them appearing as "leaks"
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)

This was SVN commit r2981.
2005-10-21 07:47:38 +00:00
..
file file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
graphics file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
sound file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
h_mgr.cpp file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
h_mgr.h file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
handle.h fix include path (relative to lib) 2005-01-23 17:50:07 +00:00
mem.cpp file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
mem.h file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
res.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00