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forked from 0ad/0ad
0ad/binaries/data/mods/official
2005-03-29 03:59:01 +00:00
..
art Commited the house files for the random houses 2005-03-28 05:54:59 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map. 2005-03-27 10:29:48 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00