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forked from 0ad/0ad
0ad/source/simulation2/system
Ykkrosh 924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
ComponentManager.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ComponentManager.h Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
ComponentManagerSerialization.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Fix compile error 2010-07-25 17:03:07 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
IComponent.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Fix script caching of inherited templates. 2010-07-21 16:04:17 +00:00
ParamNode.h Fix script caching of inherited templates. 2010-07-21 16:04:17 +00:00
SimContext.cpp # Add fog-of-war. 2010-09-23 12:13:13 +00:00
SimContext.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00