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0
forked from 0ad/0ad
0ad/source
2010-10-06 22:17:34 +00:00
..
collada warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
graphics # Add on-screen health bars 2010-10-02 12:41:29 +00:00
gui Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov. 2010-09-26 23:05:25 +00:00
i18n MSVC warning fixes 2010-05-25 19:12:00 +00:00
lib Remove BFD-based debugging code, to avoid the runtime dependency on binutils. 2010-10-04 17:21:55 +00:00
maths Inline common vector/matrix operations, for performance. 2010-09-24 16:54:20 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
pch MSVC warning 'fix' 2010-04-19 21:57:56 +00:00
ps Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno 2010-10-04 12:07:17 +00:00
renderer Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes) 2010-10-05 15:54:04 +00:00
scripting # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
scriptinterface Cache message JS conversions, to make broadcasts faster 2010-09-17 17:49:39 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 Fix likely cause of "unexpected PathResult" warnings 2010-10-06 22:17:34 +00:00
sound add proper OGG support, a near-total rewrite of a patch by Kyniker/Heron. not yet integrated into snd_mgr. also remove the no longer used CMusicPlayer and CPlayList. 2010-08-01 10:52:12 +00:00
tools Fix #585 (Windows support for font builder), based on patch from historic_bruno 2010-10-04 12:00:22 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00