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forked from 0ad/0ad
0ad/binaries/data/mods/official/art/actors/temp
2006-02-01 00:58:17 +00:00
..
animal_pen.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
arch_160_1side_alpha.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
arch_160_1side.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
arch_320_2side_alpha.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
arch_320_2side.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
arch_1520_1side.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
arch_3040_2side.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
arch_5760.xml test objects for the renderer 2005-11-18 12:57:31 +00:00
dead_celt_iaj_a.xml Temp Actors of dead units to use in screenshots 2005-12-30 06:54:02 +00:00
dead_celt_isp_b.xml This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
dead_hele_su_3.xml Temp Actors of dead units to use in screenshots 2005-12-30 06:54:02 +00:00
demetrius_the_ripper.xml Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes. 2006-01-23 16:16:59 +00:00
fence_wood_long_a.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
fence_wood_short_a.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
global.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_barracks_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_civil_centre_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_dock_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_house_a_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_house_b_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_house_c_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_market_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_scout_tower_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_ws_w.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
ship.xml Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale. 2005-10-09 01:21:31 +00:00
test_poly.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
test_trans.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
themistocles_the_killer.xml Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes. 2006-01-23 16:16:59 +00:00
tunic_a.xml Roman CC, Barracks, Market - Thracian Peltasts 2005-10-01 09:47:06 +00:00
tunic_b.xml Roman CC, Barracks, Market - Thracian Peltasts 2005-10-01 09:47:06 +00:00