..
scripting
Refactor all usage of RegisterFunction to ScriptFunction::Register
2021-03-02 20:01:14 +00:00
AlphaMapCalculator.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DebugRenderer.cpp
Removes ShaderProgramPtr argument from DebugRenderer methods.
2021-04-27 19:23:37 +00:00
DebugRenderer.h
Removes glColor* calls from scene rendering, colors are set explicitly by uniforms.
2021-04-27 19:35:36 +00:00
DecalRData.cpp
Do not generate render data in case CDecal calculated wrong coordinates.
2021-02-18 21:09:41 +00:00
DecalRData.h
Switches decals to VBChunk to reduce the number of state changes.
2021-02-10 23:48:43 +00:00
HWLightingModelRenderer.cpp
Removes CPU lighting after no FFP
2021-01-13 21:03:55 +00:00
HWLightingModelRenderer.h
Removes CPU lighting after no FFP
2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp
Removes redundant normalizations for float types.
2021-02-04 20:03:03 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
Further cleanup of MikkTSpace
2019-05-30 23:03:01 +00:00
MikktspaceWrap.h
Further cleanup of MikkTSpace
2019-05-30 23:03:01 +00:00
ModelRenderer.cpp
Fix renderer crash in GCC 7.5.
2021-01-06 14:56:17 +00:00
ModelRenderer.h
Fix ODR violation for ShaderModelRendererInternals.
2020-08-06 11:33:26 +00:00
ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
Fix large slowdown in rendering on some configurations.
2021-04-29 07:38:40 +00:00
OverlayRenderer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleRenderer.cpp
Removes ShaderProgramPtr argument from DebugRenderer methods.
2021-04-27 19:23:37 +00:00
ParticleRenderer.h
Removes ShaderProgramPtr argument from DebugRenderer methods.
2021-04-27 19:23:37 +00:00
PatchRData.cpp
Adds line drawing to DebugRenderer.
2021-04-25 20:48:44 +00:00
PatchRData.h
Separates allocated vertex buffers into groups for data locality.
2021-02-08 22:34:10 +00:00
PostprocManager.cpp
Removes useless framebuffer clears by glClear.
2021-03-02 21:20:26 +00:00
PostprocManager.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Renderer.cpp
Split ScriptRequest in its own header.
2021-05-03 16:07:26 +00:00
Renderer.h
Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
2021-04-15 18:07:01 +00:00
RenderingOptions.cpp
De-singletonify CConfigDB, make hooks RAII.
2021-04-27 07:45:40 +00:00
RenderingOptions.h
De-singletonify CConfigDB, make hooks RAII.
2021-04-27 07:45:40 +00:00
RenderModifiers.cpp
Removes code duplications for binding shadows to shaders.
2021-01-19 19:19:04 +00:00
RenderModifiers.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Scene.cpp
Allow empty actor files.
2021-04-09 15:45:31 +00:00
Scene.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ShadowMap.cpp
Removes ShaderProgramPtr argument from DebugRenderer methods.
2021-04-27 19:23:37 +00:00
ShadowMap.h
Cleanups ShadowMap, fixes possibly wrong depth format name for GLES.
2021-03-25 12:09:56 +00:00
SilhouetteRenderer.cpp
Fixes unused CCamera argument in debug rendering in SilhouetteRenderer.
2021-05-01 12:13:48 +00:00
SilhouetteRenderer.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
SkyManager.cpp
Partly restores the requested functionality to hide skies removed in 78d4dd0109
.
2021-01-17 13:28:37 +00:00
SkyManager.h
Fix no pch build.
2021-01-17 15:40:10 +00:00
TerrainOverlay.cpp
Removes glBegin from scene rendering, removes GL matrix stack dependency from scene rendering.
2021-04-26 21:11:35 +00:00
TerrainOverlay.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp
Moves terrain independent code for viewport bounds calculations to camera.
2021-05-01 16:59:42 +00:00
TerrainRenderer.h
Moves terrain independent code for viewport bounds calculations to camera.
2021-05-01 16:59:42 +00:00
TexturedLineRData.cpp
Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
2021-03-29 17:28:13 +00:00
TexturedLineRData.h
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
TimeManager.cpp
Removes unused header dependencies from CTimeManager.
2021-04-14 22:14:37 +00:00
TimeManager.h
Removes unused header dependencies from CTimeManager.
2021-04-14 22:14:37 +00:00
VertexArray.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
VertexArray.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
VertexBuffer.cpp
Separates allocated vertex buffers into groups for data locality.
2021-02-08 22:34:10 +00:00
VertexBuffer.h
Separates allocated vertex buffers into groups for data locality.
2021-02-08 22:34:10 +00:00
VertexBufferManager.cpp
Changes CVertexBufferManager container from std::list to std::vector.
2021-02-08 22:37:44 +00:00
VertexBufferManager.h
Changes CVertexBufferManager container from std::list to std::vector.
2021-02-08 22:37:44 +00:00
WaterManager.cpp
Removes unused shadow settings forgotten in 12e2428495
, removes direct SkipSubmit access.
2021-04-14 20:25:05 +00:00
WaterManager.h
Removes useless option for shadows on water
2021-01-15 15:45:39 +00:00