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forked from 0ad/0ad
0ad/source/renderer
prefect 5f5d19cac4 Compile fixes and cleanup
This was SVN commit r3088.
2005-11-03 22:21:44 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
FixedFunctionModelRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
HWLightingModelRenderer.cpp Compile fixes and cleanup 2005-11-03 22:21:44 +00:00
HWLightingModelRenderer.h Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
InstancingModelRenderer.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
InstancingModelRenderer.h Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
ModelRenderer.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
ModelRenderer.h Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
PatchRData.cpp Extension function pointers are renamed from glXyzARB to pglXyzARB 2005-10-30 01:18:15 +00:00
PatchRData.h Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
PlayerRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
Renderer.cpp fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures) 2005-10-31 18:57:03 +00:00
Renderer.h Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
RenderModifiers.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
RenderModifiers.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
RenderPathVertexShader.cpp Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
RenderPathVertexShader.h Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
TransparencyRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00