2010-12-03 02:21:49 +01:00
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; Global Configuration Settings
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;
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; **************************************************************
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; * DO NOT EDIT THIS FILE if you want personal customisations: *
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; * create a text file called "local.cfg" instead, and copy *
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; * the lines from this file that you want to change. *
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; * *
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2012-06-13 22:43:56 +02:00
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; * On Linux, create: *
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; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
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; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
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; * *
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; * On OS X, create: *
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; * ~/Library/Application\ Support/0ad/config/local.cfg *
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2010-12-03 02:21:49 +01:00
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; * *
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; * On Windows, create: *
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2012-06-13 22:43:56 +02:00
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; * %appdata%\0ad\config\local.cfg *
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2010-12-03 02:21:49 +01:00
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; * *
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; **************************************************************
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; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
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windowed = false
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2012-10-07 14:43:08 +02:00
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; Enable/disable the splashscreen
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2013-01-01 19:33:53 +01:00
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splashscreenenable = true
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2012-10-07 14:43:08 +02:00
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2011-11-26 16:23:41 +01:00
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; Pause the game on window focus loss (Only applicable to single player mode)
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pauseonfocusloss = true
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2012-09-14 07:38:29 +02:00
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; Default player name to use in multiplayer
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; playername = "anonymous"
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2012-12-20 22:44:56 +01:00
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; Default server name or IP to use in multiplayer
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multiplayerserver = "127.0.0.1"
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2010-12-03 02:21:49 +01:00
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; Force a particular resolution. (If these are 0, the default is
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; to keep the current desktop resolution in fullscreen mode or to
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; use 1024x768 in windowed mode.)
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xres = 0
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yres = 0
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; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
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bpp = 0
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; System settings:
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2012-11-04 16:54:36 +01:00
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waternormals = true
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waterrealdepth = true
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waterfoam = false
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watercoastalwaves = false
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waterrefraction = true
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waterreflection = true
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watershadows = false
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2010-12-03 02:21:49 +01:00
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shadows = true
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2011-07-13 01:48:05 +02:00
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shadowpcf = true
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2010-12-03 02:21:49 +01:00
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vsync = false
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2012-04-24 00:57:51 +02:00
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particles = true
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2012-05-07 03:09:53 +02:00
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silhouettes = true
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2012-08-22 09:32:26 +02:00
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showsky = false
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2010-12-03 02:21:49 +01:00
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nos3tc = false
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noautomipmap = true
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novbo = false
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noframebufferobject = false
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2012-02-12 21:45:31 +01:00
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; Disable hardware cursors
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nohwcursor = false
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2010-12-03 02:21:49 +01:00
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; Linux only: Set the driconf force_s3tc_enable option at startup,
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; for compressed texture support
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force_s3tc_enable = true
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; Specify the render path. This can be one of:
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; default Automatically select one of the below, depending on system capabilities
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; fixed Only use OpenGL fixed function pipeline
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2011-04-11 12:04:39 +02:00
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; shader Use vertex/fragment shaders for transform and lighting where possible
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2010-12-03 02:21:49 +01:00
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; Using 'fixed' instead of 'default' may work around some graphics-related problems,
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2011-04-11 12:04:39 +02:00
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; but will reduce performance and features when a modern graphics card is available.
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2010-12-03 02:21:49 +01:00
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renderpath = default
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2012-08-06 21:10:47 +02:00
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;;;;; EXPERIMENTAL ;;;;;
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2012-08-07 00:38:42 +02:00
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; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
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2012-08-13 21:09:11 +02:00
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preferglsl = false
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2012-01-29 02:22:22 +01:00
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2012-10-29 14:20:21 +01:00
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; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true.
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2012-08-13 21:09:11 +02:00
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gentangents = false
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2012-08-06 21:10:47 +02:00
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2012-10-29 14:20:21 +01:00
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; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
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gpuskinning = false
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2012-08-07 00:38:42 +02:00
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; Use smooth LOS interpolation; REQUIRES preferglsl=true.
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2012-08-13 21:09:11 +02:00
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smoothlos = false
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2012-08-07 00:38:42 +02:00
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2012-10-15 12:34:23 +02:00
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; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
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postproc = false
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2012-08-07 20:21:16 +02:00
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; Quality level of shader effects (set to 10 to display effects)
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2012-08-13 21:09:11 +02:00
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materialmgr.quality = 0.0
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2012-08-06 21:10:47 +02:00
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; Maximum distance to display parallax effect. Set to 0 to disable parallax.
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materialmgr.PARALLAX_DIST.max = 150
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; Maximum distance to display high quality parallax effect.
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materialmgr.PARALLAX_HQ_DIST.max = 75
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2012-08-11 17:25:00 +02:00
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; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
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2012-08-11 18:20:32 +02:00
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materialmgr.PARALLAX_VHQ_DIST.max = 0
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2012-08-06 21:10:47 +02:00
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;;;;;;;;;;;;;;;;;;;;;;;;
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2012-04-10 23:03:22 +02:00
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; Replace alpha-blending with alpha-testing, for performance experiments
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forcealphatest = false
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2011-02-16 21:40:15 +01:00
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; Opt-in online user reporting system
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userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
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2010-12-03 02:21:49 +01:00
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; Colour of the sky (in "r g b" format)
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skycolor = "0 0 0"
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; GENERAL PREFERENCES:
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2012-08-15 02:10:44 +02:00
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sound.mastergain = 0.9
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sound.musicgain = 0.2
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sound.ambientgain = 0.6
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sound.actiongain = 0.7
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sound.bufferCount = 50
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2012-08-31 21:08:41 +02:00
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sound.bufferSize = 98304
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2010-12-03 02:21:49 +01:00
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; Camera control settings
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view.scroll.speed = 120.0
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2012-08-17 20:33:41 +02:00
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view.scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
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2010-12-03 02:21:49 +01:00
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view.rotate.x.speed = 1.2
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2011-11-18 00:34:01 +01:00
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view.rotate.x.min = 28.0
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view.rotate.x.max = 60.0
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view.rotate.x.default = 35.0
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2010-12-03 02:21:49 +01:00
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view.rotate.y.speed = 2.0
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view.rotate.y.speed.wheel = 0.45
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view.rotate.y.default = 0.0
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2012-08-17 20:33:41 +02:00
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view.rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
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2010-12-03 02:21:49 +01:00
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view.drag.speed = 0.5
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view.zoom.speed = 256.0
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view.zoom.speed.wheel = 32.0
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2011-11-19 03:15:01 +01:00
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view.zoom.min = 50.0
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2011-11-19 21:37:16 +01:00
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view.zoom.max = 200.0
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2012-04-15 05:53:32 +02:00
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view.zoom.default = 120.0
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2012-08-17 20:33:41 +02:00
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view.zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
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2010-12-03 02:21:49 +01:00
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view.pos.smoothness = 0.1
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view.zoom.smoothness = 0.4
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view.rotate.x.smoothness = 0.5
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view.rotate.y.smoothness = 0.3
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2011-11-19 21:37:16 +01:00
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view.near = 2.0 ; Near plane distance
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2011-11-18 00:34:01 +01:00
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view.far = 4096.0 ; Far plane distance
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view.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
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2012-04-18 22:39:00 +02:00
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view.height.smoothness = 0.5
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view.height.min = 16
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2010-12-03 02:21:49 +01:00
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; HOTKEY MAPPINGS:
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; Each one of the specified keys will trigger the action on the left
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; for multiple-key combinations, separate keys with '+' and enclose the entire thing
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; in doublequotes.
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; See keys.txt for the list of key names.
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; > SYSTEM SETTINGS
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2013-02-24 22:42:21 +01:00
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hotkey.exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop
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2010-12-03 02:21:49 +01:00
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hotkey.leave = Escape ; End current game or Exit
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hotkey.pause = Pause ; Pause/unpause game
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hotkey.screenshot = F2 ; Take PNG screenshot
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hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
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hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
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2013-01-04 21:12:32 +01:00
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hotkey.screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
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2010-12-03 02:21:49 +01:00
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hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
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2012-05-07 03:09:53 +02:00
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hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
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2012-08-22 09:32:26 +02:00
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hotkey.showsky = "Alt+Z" ; Toggle sky
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2010-12-03 02:21:49 +01:00
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; > CAMERA SETTINGS
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2013-04-18 21:20:29 +02:00
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hotkey.camera.reset = "R" ; Reset camera rotation to default.
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2013-01-01 19:33:53 +01:00
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hotkey.camera.follow = "F" ; Follow the first unit in the selection
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hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
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hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
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hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
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hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
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hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
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hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
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2010-12-03 02:21:49 +01:00
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hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
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2010-12-23 21:48:37 +01:00
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hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
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2013-01-01 19:33:53 +01:00
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hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse
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hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
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hotkey.camera.right = D, RightArrow ; Scroll or rotate right
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hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
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hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
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hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
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hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
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hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
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hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
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hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
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hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
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2010-12-03 02:21:49 +01:00
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; > CONSOLE SETTINGS
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hotkey.console.toggle = BackQuote, F9 ; Open/close console
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2011-06-25 02:04:41 +02:00
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; > CLIPBOARD CONTROLS
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hotkey.copy = "Ctrl+C" ; Copy to clipboard
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hotkey.paste = "Ctrl+V" ; Paste from clipboard
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hotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
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2010-12-03 02:21:49 +01:00
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; > ENTITY SELECTION
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hotkey.selection.add = Shift ; Add units to selection
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2012-01-05 14:31:54 +01:00
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hotkey.selection.milonly = Alt ; Add only military units to selection
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2010-12-03 02:21:49 +01:00
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hotkey.selection.remove = Ctrl ; Remove units from selection
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2013-05-04 23:02:11 +02:00
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hotkey.selection.cancel = Esc ; Un-select all units and cancel building placement
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2011-07-10 04:11:51 +02:00
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hotkey.selection.idleworker = Period ; Select next idle worker
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hotkey.selection.idlewarrior = Comma ; Select next idle warrior
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2012-03-02 19:03:19 +01:00
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hotkey.selection.offscreen = Alt ; Include offscreen units in selection
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2011-04-26 20:19:16 +02:00
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hotkey.selection.group.select.0 = 0
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hotkey.selection.group.save.0 = "Ctrl+0"
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hotkey.selection.group.add.0 = "Shift+0"
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hotkey.selection.group.select.1 = 1
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hotkey.selection.group.save.1 = "Ctrl+1"
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hotkey.selection.group.add.1 = "Shift+1"
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hotkey.selection.group.select.2 = 2
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hotkey.selection.group.save.2 = "Ctrl+2"
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hotkey.selection.group.add.2 = "Shift+2"
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hotkey.selection.group.select.3 = 3
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hotkey.selection.group.save.3 = "Ctrl+3"
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hotkey.selection.group.add.3 = "Shift+3"
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hotkey.selection.group.select.4 = 4
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hotkey.selection.group.save.4 = "Ctrl+4"
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hotkey.selection.group.add.4 = "Shift+4"
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hotkey.selection.group.select.5 = 5
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hotkey.selection.group.save.5 = "Ctrl+5"
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hotkey.selection.group.add.5 = "Shift+5"
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hotkey.selection.group.select.6 = 6
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hotkey.selection.group.save.6 = "Ctrl+6"
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hotkey.selection.group.add.6 = "Shift+6"
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hotkey.selection.group.select.7 = 7
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hotkey.selection.group.save.7 = "Ctrl+7"
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hotkey.selection.group.add.7 = "Shift+7"
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hotkey.selection.group.select.8 = 8
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hotkey.selection.group.save.8 = "Ctrl+8"
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hotkey.selection.group.add.8 = "Shift+8"
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hotkey.selection.group.select.9 = 9
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hotkey.selection.group.save.9 = "Ctrl+9"
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hotkey.selection.group.add.9 = "Shift+9"
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2010-12-03 02:21:49 +01:00
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; > SESSION CONTROLS
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hotkey.session.kill = Delete ; Destroy selected units
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2013-04-18 21:20:29 +02:00
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hotkey.session.stop = "H" ; Stop the current action
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2013-03-15 22:59:36 +01:00
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hotkey.session.attack = "Ctrl+Alt" ; Modifier to force attack instead of another action
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2010-12-03 02:21:49 +01:00
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hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building
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2013-02-25 22:56:24 +01:00
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hotkey.session.attackmove = Ctrl ; Modifier to attackmove when clicking on a point
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2010-12-03 02:21:49 +01:00
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hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
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hotkey.session.batchtrain = Shift ; Modifier to train units in batches
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2011-11-24 16:43:32 +01:00
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hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources
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2013-02-25 23:59:04 +01:00
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hotkey.session.masstribute = Shift ; Modifier to tribute bunch of resources
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2012-03-21 16:18:31 +01:00
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hotkey.session.unloadtype = Shift ; Modifier to unload all units of type
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2010-12-03 02:21:49 +01:00
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hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
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hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
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hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
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2012-03-02 19:03:19 +01:00
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hotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the game
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hotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
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2010-12-03 02:21:49 +01:00
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2012-11-17 19:27:31 +01:00
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; > UNIT TRAINING
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hotkey.session.queueunit.1 = "Z" ; add first unit type to queue
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hotkey.session.queueunit.2 = "X" ; add second unit type to queue
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hotkey.session.queueunit.3 = "C" ; add third unit type to queue
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hotkey.session.queueunit.4 = "V" ; add fourth unit type to queue
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hotkey.session.queueunit.5 = "B" ; add fivth unit type to queue
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hotkey.session.queueunit.6 = "N" ; add sixth unit type to queue
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hotkey.session.queueunit.7 = "M" ; add seventh unit type to queue
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2010-12-03 02:21:49 +01:00
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; > OVERLAY KEYS
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2012-02-06 06:56:31 +01:00
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hotkey.fps.toggle = "Alt+F" ; Toggle frame counter
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hotkey.session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel
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hotkey.session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI
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hotkey.menu.toggle = "F10" ; Toggle in-game menu
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hotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
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2012-07-24 06:14:09 +02:00
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hotkey.session.showstatusbars = Tab ; Toggle display of status bars
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2010-12-03 02:21:49 +01:00
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; > HOTKEYS ONLY
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hotkey.chat = Return ; Toggle chat window
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2012-08-12 01:59:28 +02:00
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hotkey.teamchat = "T" ; Toggle chat window in team chat mode
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2010-12-03 02:21:49 +01:00
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2011-06-23 12:12:43 +02:00
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; > GUI TEXTBOX HOTKEYS
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2011-06-25 02:04:41 +02:00
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hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
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hotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursor
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hotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
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hotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
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2011-06-23 12:12:43 +02:00
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2010-12-03 02:21:49 +01:00
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; > PROFILER
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hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
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hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
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2011-11-09 14:09:01 +01:00
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hotkey.profile2.enable = "F11" ; Enable HTTP/GPU modes for new profiler
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profiler2.http.autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
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2013-03-07 14:49:49 +01:00
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profiler2.script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance)
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2011-11-09 14:09:01 +01:00
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profiler2.gpu.autoenable = false ; Enable GPU timing at startup (default off for performance/compatibility)
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profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
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profiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
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profiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
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2010-12-03 02:21:49 +01:00
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2013-03-07 14:49:49 +01:00
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; > JS DEBUGGER
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jsdebugger.enable = false ; Enable Javascript debugging (default off for security/performance)
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2011-10-24 16:55:45 +02:00
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; > QUICKSAVE
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hotkey.quicksave = "Shift+F5"
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hotkey.quickload = "Shift+F8"
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2010-12-30 20:45:13 +01:00
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; EXPERIMENTAL: joystick/gamepad settings
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joystick.enable = false
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joystick.deadzone = 8192
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joystick.camera.pan.x = 0
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joystick.camera.pan.y = 1
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joystick.camera.rotate.x = 3
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joystick.camera.rotate.y = 2
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joystick.camera.zoom.in = 5
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joystick.camera.zoom.out = 4
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2013-01-12 02:20:01 +01:00
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; GENERAL GUI SETTINGS
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gui.cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
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