2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-11 19:00:39 +02:00
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#include "precompiled.h"
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#include "TRAStarEngine.h"
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#ifdef USE_DCDT
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CTRAStarEngine::CTRAStarEngine(void)
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{
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mGoal = new AStarGoalLowLevel;
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}
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CTRAStarEngine::~CTRAStarEngine(void)
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{
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delete mGoal;
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}
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bool CTRAStarEngine::FindPath(const CVector2D &src, const CVector2D &dest, HEntity UNUSED(entity), SeDcdt& dcdtPathfinder, float radius )
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{
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bool found = dcdtPathfinder.SearchPathFast(src.x, src.y, dest.x, dest.y, radius);
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return found;
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}
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#endif // USE_DCDT
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