2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-18 18:14:48 +02:00
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/**
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* =========================================================================
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* File : mem_util.h
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* Project : 0 A.D.
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* Description : memory allocator helper routines.
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* =========================================================================
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*/
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#ifndef INCLUDED_MEM_UTIL
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#define INCLUDED_MEM_UTIL
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LIB_API bool mem_IsPageMultiple(uintptr_t x);
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LIB_API size_t mem_RoundUpToPage(size_t size);
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LIB_API size_t mem_RoundUpToAlignment(size_t size);
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// very thin wrapper on top of sys/mman.h that makes the intent more obvious
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// (its commit/decommit semantics are difficult to tell apart)
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LIB_API LibError mem_Reserve(size_t size, u8** pp);
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LIB_API LibError mem_Release(u8* p, size_t size);
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LIB_API LibError mem_Commit(u8* p, size_t size, int prot);
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LIB_API LibError mem_Decommit(u8* p, size_t size);
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LIB_API LibError mem_Protect(u8* p, size_t size, int prot);
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// note: element memory is used to store a pointer to the next free element.
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// rationale for the function-based interface: a class encapsulating the
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// freelist pointer would force each header to include mem_util.h;
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// instead, implementations need only declare a void* pointer.
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LIB_API void mem_freelist_AddToFront(void*& freelist, void* el);
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LIB_API void* mem_freelist_Detach(void*& freelist);
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#endif // #ifndef INCLUDED_MEM_UTIL
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