0ad/binaries/data/mods/public/art/materials/waterfall.xml

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<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="model_waterfall"/>
<alpha_blending/>
<renderquery name="sim_time"/>
<uniform name="translation" value="0.0 -0.4"/>
<uniform name="specularPower" value="16.0"/>
<uniform name="specularColor" value="1.0 1.0 1.0"/>
</material>