0ad/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h

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#ifndef SCENARIOEDITOR_H__
#define SCENARIOEDITOR_H__
#include "General/AtlasWindowCommandProc.h"
class ScenarioEditor : public wxFrame
{
public:
ScenarioEditor(wxWindow* parent);
void OnClose(wxCloseEvent& event);
void OnTimer(wxTimerEvent& event);
void OnQuit(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnWireframe(wxCommandEvent& event);
static AtlasWindowCommandProc& GetCommandProc();
private:
wxTimer m_Timer;
DECLARE_EVENT_TABLE();
};
#endif // SCENARIOEDITOR_H__