0ad/binaries/data/mods/public/simulation/helpers/InitGame.js

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function InitGame(settings)
{
// This will be called after the map settings have been loaded,
// before the simulation has started.
// This is only called at the start of a new game, not when loading
// a saved game.
// No settings when loading a map in Atlas, so do nothing
if (!settings)
return;
var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager);
for (var i = 0; i < settings.PlayerData.length; ++i)
{
var cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(i+1), IID_Player);
cmpPlayer.SetCheatsEnabled(!!settings.CheatsEnabled);
if (settings.PlayerData[i] && settings.PlayerData[i].AI && settings.PlayerData[i].AI != "")
{
cmpAIManager.AddPlayer(settings.PlayerData[i].AI, i+1, settings.PlayerData[i].AIDiff);
cmpPlayer.SetAI(true);
cmpPlayer.SetGatherRateMultiplier((+settings.PlayerData[i].AIDiff+2)/3.0) // Medium is 1, easy is 66%, hard is 133%, very hard 166%
}
if (settings.PopulationCap)
cmpPlayer.SetMaxPopulation(settings.PopulationCap);
if (settings.mapType !== "scenario" && settings.StartingResources)
{
var resourceCounts = cmpPlayer.GetResourceCounts();
var newResourceCounts = {};
for (var resouces in resourceCounts)
newResourceCounts[resouces] = settings.StartingResources;
cmpPlayer.SetResourceCounts(newResourceCounts);
}
}
cmpAIManager.TryLoadSharedComponent();
cmpAIManager.RunGamestateInit();
}
Engine.RegisterGlobal("InitGame", InitGame);