2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-02-18 00:21:49 +01:00
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#ifndef INCLUDED_STRINGCONVERT
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#define INCLUDED_STRINGCONVERT
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2004-08-21 13:45:01 +02:00
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typedef unsigned short jschar;
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typedef unsigned short ucs2char;
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struct JSString;
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struct JSContext;
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#include <string>
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namespace StringConvert
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{
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// A random collection of conversion functions:
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JSString* wstring_to_jsstring(JSContext* cx, const std::wstring& str);
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JSString* wchars_to_jsstring(JSContext* cx, const wchar_t* chars);
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2005-03-22 13:09:11 +01:00
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JSString* wchars_to_jsstring(JSContext* cx, const wchar_t* chars, size_t len);
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2004-08-21 13:45:01 +02:00
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2004-09-06 13:28:04 +02:00
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void jsstring_to_wstring(JSString* str, std::wstring& result);
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2004-08-21 13:45:01 +02:00
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void jschars_to_wstring(const jschar* chars, size_t len, std::wstring& result);
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void ucs2le_to_wstring(const char* start, const char* end, std::wstring& result);
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}
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2010-02-18 00:21:49 +01:00
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#endif // INCLUDED_STRINGCONVERT
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