2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2007-05-07 18:33:24 +02:00
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#ifndef INCLUDED_CPLAYLIST
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#define INCLUDED_CPLAYLIST
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2004-07-21 04:04:20 +02:00
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#include <vector>
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#include <string>
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#include <fstream>
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class CPlayList
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{
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public:
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2004-12-15 15:25:09 +01:00
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CPlayList();
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CPlayList(const char* file);
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~CPlayList();
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2007-05-02 14:07:08 +02:00
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void Load(const char* file);
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void List();
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void Add(std::string name);
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2004-07-21 04:04:20 +02:00
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private:
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std::vector<std::string> tracks;
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};
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2004-08-09 18:44:08 +02:00
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#endif
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