2012-03-16 15:06:32 +01:00
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RMS.LoadLibrary("rmgen");
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var tCity = "desert_city_tile";
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var tCityPlaza = "desert_city_tile_plaza";
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var tSand = ["desert_dirt_rough", "desert_dirt_rough_2", "desert_sand_dunes_50", "desert_sand_smooth"];
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var tDunes = "desert_sand_dunes_100";
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var tFineSand = "desert_sand_smooth";
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var tCliff = ["desert_cliff_badlands", "desert_cliff_badlands_2"];
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var tForestFloor = "desert_forestfloor_palms";
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var tGrass = "desert_dirt_rough_2";
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var tGrassSand50 = "desert_sand_dunes_50";
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var tGrassSand25 = "desert_dirt_rough";
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var tDirt = "desert_dirt_rough";
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var tDirtCracks = "desert_dirt_cracks";
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var tShore = "desert_shore_stones";
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var tWaterDeep = "desert_shore_stones_wet";
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var tLush = "desert_grass_a";
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var tSLush = "desert_grass_a_sand";
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var tSDry = "desert_plants_b";
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// gaia entities
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var oBerryBush = "gaia/flora_bush_berry";
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var oChicken = "gaia/fauna_chicken";
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var oCamel = "gaia/fauna_camel";
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var oFish = "gaia/fauna_fish";
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var oGazelle = "gaia/fauna_gazelle";
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var oGiraffe = "gaia/fauna_giraffe";
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var oGoat = "gaia/fauna_goat";
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var oWildebeest = "gaia/fauna_wildebeest";
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var oStoneLarge = "gaia/geology_stonemine_desert_badlands_quarry";
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var oStoneSmall = "gaia/geology_stone_desert_small";
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var oMetalLarge = "gaia/geology_metal_desert_slabs";
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var oDatePalm = "gaia/flora_tree_date_palm";
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var oSDatePalm = "gaia/flora_tree_cretan_date_palm_short";
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var eObelisk = "other/obelisk";
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var ePyramid = "other/pyramid_minor";
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var oWood = "gaia/special_treasure_wood";
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var oFood = "gaia/special_treasure_food_bin";
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// decorative props
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var aBush1 = "actor|props/flora/bush_desert_a.xml";
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var aBush2 = "actor|props/flora/bush_desert_dry_a.xml";
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var aBush3 = "actor|props/flora/bush_medit_sm_dry.xml";
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var aBush4 = "actor|props/flora/plant_desert_a.xml";
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var aBushes = [aBush1, aBush2, aBush3, aBush4];
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var aDecorativeRock = "actor|geology/stone_desert_med.xml";
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var aReeds = "actor|props/flora/reeds_pond_lush_a.xml";
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var aLillies = "actor|props/flora/water_lillies.xml";
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// terrain + entity (for painting)
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var pForest = [tLush + TERRAIN_SEPARATOR + oDatePalm, tLush + TERRAIN_SEPARATOR + oSDatePalm, tLush];
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var pForestOasis = [tLush + TERRAIN_SEPARATOR + oDatePalm, tLush + TERRAIN_SEPARATOR + oSDatePalm, tLush];
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2012-04-04 22:53:17 +02:00
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const BUILDING_ANGlE = -PI/4;
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2012-03-16 15:06:32 +01:00
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log("Initializing map...");
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InitMap();
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var numPlayers = getNumPlayers();
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var mapSize = getMapSize();
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var mapArea = mapSize*mapSize;
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// create tile classes
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var clPlayer = createTileClass();
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var clForest = createTileClass();
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var clWater = createTileClass();
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var clDirt = createTileClass();
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var clRock = createTileClass();
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var clMetal = createTileClass();
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var clFood = createTileClass();
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var clBaseResource = createTileClass();
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var clSettlement = createTileClass();
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var clGrass = createTileClass();
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var clDesert = createTileClass();
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var clPond = createTileClass();
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var clShore = createTileClass();
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var clTreasure = createTileClass();
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// randomize player order
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var playerIDs = [];
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for (var i = 0; i < numPlayers; i++)
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{
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playerIDs.push(i+1);
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}
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playerIDs = sortPlayers(playerIDs);
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var playerX = new Array(numPlayers);
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var playerZ = new Array(numPlayers);
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var playerAngle = new Array(numPlayers);
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var startAngle = randFloat(0, TWO_PI);
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for (var i = 0; i < numPlayers; i++)
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{
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playerAngle[i] = startAngle + i*TWO_PI/numPlayers;
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playerX[i] = 0.5 + 0.35*cos(playerAngle[i]);
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playerZ[i] = 0.5 + 0.35*sin(playerAngle[i]);
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}
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for (var i = 0; i < numPlayers; i++)
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{
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var id = playerIDs[i];
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log("Creating base for player " + id + "...");
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// some constants
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var radius = scaleByMapSize(15,25);
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var cliffRadius = 2;
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var elevation = 20;
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// get the x and z in tiles
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var fx = fractionToTiles(playerX[i]);
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var fz = fractionToTiles(playerZ[i]);
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var ix = floor(fx);
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var iz = floor(fz);
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addToClass(ix, iz, clPlayer);
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// create the city patch
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var cityRadius = radius/3;
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var placer = new ClumpPlacer(PI*cityRadius*cityRadius, 0.6, 0.3, 10, ix, iz);
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var painter = new LayeredPainter([tCityPlaza, tCity], [1]);
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createArea(placer, painter, null);
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// get civ specific starting entities
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var civEntities = getStartingEntities(id-1);
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// create starting units
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createStartingPlayerEntities(fx, fz, id, civEntities, BUILDING_ANGlE)
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// create animals
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for (var j = 0; j < 2; ++j)
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{
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var aAngle = randFloat(0, TWO_PI);
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var aDist = 7;
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var aX = round(fx + aDist * cos(aAngle));
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var aZ = round(fz + aDist * sin(aAngle));
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var group = new SimpleGroup(
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[new SimpleObject(oChicken, 5,5, 0,3)],
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true, clBaseResource, aX, aZ
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);
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createObjectGroup(group, 0);
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}
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// create berry bushes
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var bbAngle = randFloat(0, TWO_PI);
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var bbDist = 12;
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oBerryBush, 5,5, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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// create metal mine
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var mAngle = bbAngle;
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while(abs(mAngle - bbAngle) < PI/3)
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{
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mAngle = randFloat(0, TWO_PI);
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}
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var mDist = radius - 4;
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var mX = round(fx + mDist * cos(mAngle));
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var mZ = round(fz + mDist * sin(mAngle));
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group = new SimpleGroup(
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[new SimpleObject(oMetalLarge, 1,1, 0,0)],
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true, clBaseResource, mX, mZ
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);
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createObjectGroup(group, 0);
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// create stone mines
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mAngle += randFloat(PI/8, PI/4);
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mX = round(fx + mDist * cos(mAngle));
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mZ = round(fz + mDist * sin(mAngle));
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group = new SimpleGroup(
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[new SimpleObject(oStoneLarge, 1,1, 0,2)],
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true, clBaseResource, mX, mZ
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);
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createObjectGroup(group, 0);
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var hillSize = PI * radius * radius;
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// create starting straggler trees
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var num = hillSize / 100;
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for (var j = 0; j < num; j++)
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{
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var tAngle = randFloat(0, TWO_PI);
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var tDist = randFloat(6, radius - 2);
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var tX = round(fx + tDist * cos(tAngle));
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var tZ = round(fz + tDist * sin(tAngle));
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group = new SimpleGroup(
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[new SimpleObject(oSDatePalm, 1,3, 0,2)],
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false, clBaseResource, tX, tZ
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);
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createObjectGroup(group, 0, avoidClasses(clBaseResource,2));
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}
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// create grass tufts
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var num = hillSize / 250;
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for (var j = 0; j < num; j++)
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{
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var gAngle = randFloat(0, TWO_PI);
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var gDist = radius - (5 + randInt(7));
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var gX = round(fx + gDist * cos(gAngle));
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var gZ = round(fz + gDist * sin(gAngle));
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group = new SimpleGroup(
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[new SimpleObject(aBush1, 2,5, 0,1, -PI/8,PI/8)],
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false, clBaseResource, gX, gZ
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);
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createObjectGroup(group, 0);
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}
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}
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RMS.SetProgress(30);
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for (var i = 0; i < numPlayers; i++)
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{
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// create the oases
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log("Creating oases...");
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2012-03-17 09:13:52 +01:00
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var oRadius = scaleByMapSize(16, 60);
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2012-03-16 15:06:32 +01:00
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placer = new ClumpPlacer(PI*oRadius*oRadius*0.185, 0.6, 0.15, 0, mapSize*(0.5 + 0.18*cos(playerAngle[i]) + scaleByMapSize(1, 4)*cos(playerAngle[i])/100), mapSize*(0.5 + 0.18*sin(playerAngle[i]) + scaleByMapSize(1, 4)*sin(playerAngle[i])/100));
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painter = new LayeredPainter([tSLush ,[tLush, pForest], [tLush, pForestOasis], tShore, tShore, tWaterDeep], [2, 2, 1, 3, 1]);
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var elevationPainter = new SmoothElevationPainter(ELEVATION_MODIFY, -3, 8);
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createArea(placer, [painter, elevationPainter, paintClass(clWater)], null);
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}
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// create grass patches
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log("Creating grass patches...");
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var sizes = [scaleByMapSize(3, 48), scaleByMapSize(5, 84), scaleByMapSize(8, 128)];
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for (var i = 0; i < sizes.length; i++)
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{
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placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
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painter = new LayeredPainter(
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[[tGrass,tGrassSand50],[tGrassSand50,tGrassSand25], [tGrassSand25,tGrass]], // terrains
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[1,1] // widths
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);
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createAreas(
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placer,
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[painter, paintClass(clDirt)],
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avoidClasses(clForest, 0, clGrass, 5, clPlayer, 0, clWater, 1, clDirt, 5, clShore, 1),
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scaleByMapSize(15, 45)
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);
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}
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RMS.SetProgress(55);
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// create dirt patches
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log("Creating dirt patches...");
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var sizes = [scaleByMapSize(3, 48), scaleByMapSize(5, 84), scaleByMapSize(8, 128)];
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for (var i = 0; i < sizes.length; i++)
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{
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placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
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painter = new LayeredPainter(
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[[tDirt,tDirtCracks],[tDirt,tFineSand], [tDirtCracks,tFineSand]], // terrains
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[1,1] // widths
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);
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createAreas(
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placer,
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[painter, paintClass(clDirt)],
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avoidClasses(clForest, 0, clDirt, 5, clPlayer, 0, clWater, 1, clGrass, 5, clShore, 1),
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scaleByMapSize(15, 45)
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);
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}
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RMS.SetProgress(60);
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log("Creating stone mines...");
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// create large stone quarries
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group = new SimpleGroup([new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], true, clRock);
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createObjectGroups(group, 0,
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2012-03-17 09:13:52 +01:00
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avoidClasses(clForest, 1, clPlayer, 26, clRock, 10, clWater, 1),
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2012-03-16 15:06:32 +01:00
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2*scaleByMapSize(4,16), 100
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);
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// create small stone quarries
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group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock);
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createObjectGroups(group, 0,
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2012-03-17 09:13:52 +01:00
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avoidClasses(clForest, 1, clPlayer, 26, clRock, 10, clWater, 1),
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2012-03-16 15:06:32 +01:00
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2*scaleByMapSize(4,16), 100
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);
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log("Creating metal mines...");
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// create large metal quarries
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group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal);
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createObjectGroups(group, 0,
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2012-03-17 09:13:52 +01:00
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avoidClasses(clForest, 1, clPlayer, 26, clMetal, 10, clRock, 5, clWater, 1),
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2012-03-16 15:06:32 +01:00
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2*scaleByMapSize(4,16), 100
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);
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// create small decorative rocks
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log("Creating small decorative rocks...");
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group = new SimpleGroup(
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[new SimpleObject(aDecorativeRock, 1,3, 0,1)],
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true
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);
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createObjectGroups(
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group, 0,
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avoidClasses(clWater, 1, clForest, 0, clPlayer, 0, clPond, 1),
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2012-03-17 09:13:52 +01:00
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5*scaleByMapSize(16, 262), 50
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);
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// create shrubs
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log("Creating shrubs...");
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group = new SimpleGroup(
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[new SimpleObject(aBush2, 1,2, 0,1), new SimpleObject(aBush1, 1,3, 0,2), new SimpleObject(aBush4, 1,2, 0,1), new SimpleObject(aBush3, 1,3, 0,2)],
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true
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);
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createObjectGroups(
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group, 0,
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avoidClasses(clWater, 1, clPlayer, 0, clPond, 1),
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scaleByMapSize(10, 100), 50
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);
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// create small decorative rocks on mines
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log("Creating small decorative rocks...");
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group = new SimpleGroup(
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[new SimpleObject(aDecorativeRock, 1,3, 0,1)],
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true
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);
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createObjectGroups(
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group, 0,
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stayClasses(clRock, 0),
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5*scaleByMapSize(16, 262), 50
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);
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group = new SimpleGroup(
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[new SimpleObject(aDecorativeRock, 1,3, 0,1)],
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true
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);
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createObjectGroups(
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group, 0,
|
|
|
|
stayClasses(clMetal, 0),
|
|
|
|
5*scaleByMapSize(16, 262), 50
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
// create gazelles
|
|
|
|
log("Creating gazelles...");
|
|
|
|
group = new SimpleGroup([new SimpleObject(oGazelle, 5,7, 0,4)], true, clFood);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
borderClasses(clWater, 8, 5),
|
2012-03-17 09:13:52 +01:00
|
|
|
6*scaleByMapSize(5,20), 50
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
// create goats
|
|
|
|
log("Creating goats...");
|
|
|
|
group = new SimpleGroup([new SimpleObject(oGoat, 2,4, 0,3)], true, clFood);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
borderClasses(clWater, 8, 5),
|
2012-03-17 09:13:52 +01:00
|
|
|
5*scaleByMapSize(5,20), 50
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
// create treasures
|
|
|
|
log("Creating treasures...");
|
|
|
|
group = new SimpleGroup([new SimpleObject(oFood, 1,1, 0,2)], true, clTreasure);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
borderClasses(clWater, 8, 5),
|
|
|
|
3*scaleByMapSize(5,20), 50
|
|
|
|
);
|
|
|
|
|
|
|
|
group = new SimpleGroup([new SimpleObject(oWood, 1,1, 0,2)], true, clTreasure);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
borderClasses(clWater, 8, 5),
|
|
|
|
3*scaleByMapSize(5,20), 50
|
|
|
|
);
|
|
|
|
|
|
|
|
// create camels
|
|
|
|
log("Creating camels...");
|
|
|
|
group = new SimpleGroup([new SimpleObject(oCamel, 2,4, 0,2)], true, clFood);
|
|
|
|
createObjectGroups(group, 0,
|
2012-03-17 09:13:52 +01:00
|
|
|
borderClasses(clWater, 14, 5),
|
|
|
|
5*scaleByMapSize(5,20), 50
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
// Set environment
|
|
|
|
setSkySet("sunny");
|
2012-03-17 09:13:52 +01:00
|
|
|
setSunColour(0.746, 0.718, 0.539);
|
2012-03-16 15:06:32 +01:00
|
|
|
setWaterColour(0.292, 0.347, 0.691);
|
|
|
|
setWaterTint(0.550, 0.543, 0.437);
|
|
|
|
setWaterReflectionTint(0.562, 0.511, 0.425);
|
|
|
|
setWaterMurkiness(0.83);
|
|
|
|
setWaterReflectionTintStrength(0.377);
|
|
|
|
|
|
|
|
// Export map data
|
|
|
|
ExportMap();
|