2010-11-20 20:48:10 +01:00
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<?xml version="1.0" encoding="utf-8"?>
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2009-07-13 22:24:34 +02:00
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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2012-02-17 00:55:46 +01:00
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<animations>
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<animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
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<animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
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2013-01-09 15:39:25 +01:00
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<animation file="quadraped/boar_attack.dae" name="attack_melee" speed="120"/>
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2012-02-17 00:55:46 +01:00
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<animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
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<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
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<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>
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</animations>
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2012-01-27 06:44:57 +01:00
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<mesh>skeletal/boar.dae</mesh>
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2009-07-13 22:24:34 +02:00
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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2012-07-24 00:49:46 +02:00
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<textures><texture file="skeletal/animal_boar.dds" name="baseTex"/></textures>
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2009-07-13 22:24:34 +02:00
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</variant>
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</group>
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2010-11-20 22:09:11 +01:00
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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2009-07-13 22:24:34 +02:00
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</actor>
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