0ad/binaries/data/mods/public/shaders/glsl/terrain_blend.xml

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<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<define name="BLEND" value="1"/>
<vertex file="glsl/terrain_common.vs">
<stream name="pos"/>
<stream name="color"/>
<stream name="uv0"/>
<stream name="uv1"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_color" semantics="gl_Color"/>
<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
<attrib name="a_uv1" semantics="gl_MultiTexCoord1"/>
</vertex>
<fragment file="glsl/terrain_common.fs"/>
</program>