0ad/binaries/data/mods/public/shaders/glsl/gui_text.fs

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#version 110
uniform vec4 colorAdd;
uniform vec4 colorMul;
uniform sampler2D tex;
varying vec2 v_texcoord;
void main()
{
gl_FragColor = (texture2D(tex, v_texcoord) + colorAdd) * colorMul;
}