forked from 0ad/0ad
44 lines
871 B
C
44 lines
871 B
C
|
#ifndef _Network_NetClient_H
|
||
|
#define _Network_NetClient_H
|
||
|
|
||
|
#include <CStr.h>
|
||
|
#include <Network/Session.h>
|
||
|
|
||
|
#include "TurnManager.h"
|
||
|
#include "Game.h"
|
||
|
class CPlayer;
|
||
|
|
||
|
class CNetClient: public CNetSession, protected CTurnManager
|
||
|
{
|
||
|
CStr m_Password;
|
||
|
|
||
|
CPlayer *m_pLocalPlayer;
|
||
|
CGame *m_pGame;
|
||
|
CGameAttributes *m_pGameAttributes;
|
||
|
|
||
|
protected:
|
||
|
virtual void NewTurn();
|
||
|
virtual void QueueLocalCommand(CNetMessage *pMsg);
|
||
|
|
||
|
void StartGame();
|
||
|
|
||
|
public:
|
||
|
CNetClient(CGame *pGame, CGameAttributes *pGameAttribs);
|
||
|
|
||
|
inline void SetLoginInfo(CStrW nick, CStr password)
|
||
|
{
|
||
|
m_Name=nick;
|
||
|
m_Password=password;
|
||
|
}
|
||
|
|
||
|
static MessageHandler ConnectHandler;
|
||
|
static MessageHandler HandshakeHandler;
|
||
|
static MessageHandler AuthenticateHandler;
|
||
|
static MessageHandler PreGameHandler;
|
||
|
static MessageHandler ChatHandler;
|
||
|
};
|
||
|
|
||
|
extern CNetClient *g_NetClient;
|
||
|
|
||
|
#endif //_Network_NetClient_H
|