0ad/binaries/data/mods/public/gui/session_new/sprites.xml

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<?xml version="1.0" encoding="utf-8"?>
<sprites>
<!-- NEED TO MORE FORMATIONS TO A MORE APPROPRIATE PLACE -->
<sprite name="formation">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="session/icons/sheets/formation_select.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!-- NEED TO MORE FORMATIONS TO A MORE APPROPRIATE PLACE -->
<sprite name="formation_disabled">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="session/icons/sheets/formation_nonselect.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="lightPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/tile/tile_light.png"
texture_size="0 0 256 256"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 0 100% 3"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 100%-3 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="0 0 3 100%"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="100%-3 0 100% 100%"
/>
</sprite>
<sprite name="darkPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/tile/tile_dark.png"
texture_size="0 0 256 256"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 0 100% 3"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 100%-3 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="0 0 3 100%"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="100%-3 0 100% 100%"
/>
</sprite>
<sprite name="goldPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 -4 0 100%+4"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-4 100%+4 100%+4"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="goldPanelFrilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 -4 0 100%+4"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-4 100%+4 100%+4"
/>
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="frilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
</sprite>
<sprite name="veryThinWheatWindowSand">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 16"
size="-5 0%-5 100%+5 27"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 16 128"
size="100%-27 0 100%+5 100%"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 16"
size="-5 100%-27 100%+5 100%+5"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 16 128"
size="0%-5 0 0%+27 100%"
/>
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="mainPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 0 100% 3"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 100%-3 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="0 0 3 100%"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="100%-3 0 100% 100%"
/>
</sprite>
<sprite name="insetWheatWindow">
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="15 15 100%-15 100%-15"
/>
<!-- Sides -->
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="15 0 100%-15 15"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100% 15 100%-15 100%-15"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="15 100% 100%-15 100%-15"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0 15 15 100%-15"
/>
<!-- corners -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0 0 16 16"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%-16 0 100% 16"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%-16 100%-16 100% 100%"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0 100%-16 16 100%"
/>
</sprite>
<sprite name="titleBar">
<image texture="global/titlebar/left_gold_fern.dds"
real_texture_placement="0 0 64 30"
size="0%+0 0% 64 0%+30"
/>
<image texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 0 64 30"
size="64 0% 100%-64 0%+30"
/>
<image texture="global/titlebar/right_gold_fern.dds"
real_texture_placement="0 0 64 30"
size="100%-64 0% 100%+0 0%+30"
/>
</sprite>
<sprite name="statsBarShader">
<image backcolor="0 0 0 192" size="0 0 100% 1"/>
<image backcolor="0 0 0 192" size="100%-1 1 100% 100%-1"/>
<image backcolor="0 0 0 192" size="0 100%-1 100% 100%"/>
<image backcolor="0 0 0 192" size="0 1 1 100%-1"/>
<image backcolor="0 0 0 128" size="0 1 100% 2"/>
<image backcolor="0 0 0 128" size="100%-2 2 100%-1 100%-2"/>
<image backcolor="0 0 0 128" size="0 100%-2 100% 100%-1"/>
<image backcolor="0 0 0 128" size="1 2 2 100%-2"/>
<image backcolor="0 0 0 64" size="0 2 100% 3"/>
<image backcolor="0 0 0 64" size="100%-3 3 100%-2 100%-3"/>
<image backcolor="0 0 0 64" size="0 100%-3 100% 100%-2"/>
<image backcolor="0 0 0 64" size="2 3 3 100%-3"/>
</sprite>
<sprite name="resourceBox">
<!--<image backcolor="0 0 0 128" size="0 0 100% 100%"/>-->
<image backcolor="0 0 0 192" size="2 0 100%-2 100%-2"/>
<image backcolor="255 255 255 64" size="100%-2 1 100%-1 100%-2"/>
<image backcolor="255 255 255 96" size="100%-1 0 100% 100%-1"/>
<image backcolor="255 255 255 64" size="1 100%-2 100%-1 100%-1"/>
<image backcolor="255 255 255 96" size="0 100%-1 100% 100%"/>
<image backcolor="255 255 255 64" size="1 1 2 100%-2"/>
<image backcolor="255 255 255 96" size="0 0 1 100%-1"/>
</sprite>
<sprite name="queueProgressSlider">
<image backcolor="0 255 0 128"/>
</sprite>
<sprite name="healthBackground">
<image backcolor="red"/>
</sprite>
<sprite name="healthForeground">
<image backcolor="green"/>
</sprite>
<sprite name="resourceBackground">
<image backcolor="darkgray"/>
</sprite>
<sprite name="resourceForeground">
<image backcolor="255 165 0"/>
</sprite>
<sprite name="staminaBackground">
<image backcolor="black"/>
</sprite>
<sprite name="staminaForeground">
<image backcolor="blue"/>
</sprite>
<sprite name="populationWarning">
<image backcolor="255 255 0 128"/>
</sprite>
<sprite name="bandbox">
<image backcolor="black" size="0 0 100% 1"/>
<image backcolor="black" size="100%-1 0 100% 100%"/>
<image backcolor="black" size="0 100%-1 100% 100%"/>
<image backcolor="black" size="0 0 1 100%"/>
<image backcolor="white" size="1 1 100%-1 2"/>
<image backcolor="white" size="100%-2 1 100%-1 100%-1"/>
<image backcolor="white" size="1 100%-2 100%-1 100%-1"/>
<image backcolor="white" size="1 1 2 100%-1"/>
</sprite>
<sprite name="primaryGroupHighlight">
<image backcolor="0 255 0 85"/>
</sprite>
<sprite name="menuBackground">
<image backcolor="0 0 0 85"/>
</sprite>
<sprite name="devCommandsBackground">
<image backcolor="0 0 0 85"/>
</sprite>
<sprite name="netStatusBackground">
<image backcolor="0 0 0 195"/>
</sprite>
</sprites>