2012-10-27 15:03:34 +02:00
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RMS.LoadLibrary("rmgen");
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// terrain textures
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2013-07-31 12:05:48 +02:00
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const tGrass = ["temp_grass", "temp_grass", "temp_grass_d"];
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2012-10-27 15:03:34 +02:00
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const tGrassPForest = "temp_plants_bog";
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2013-07-31 12:05:48 +02:00
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const tGrassDForest = "temp_plants_bog";
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const tGrassA = "temp_grass_plants";
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const tGrassB = "temp_plants_bog";
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const tGrassC = "temp_mud_a";
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const tDirt = ["temp_plants_bog", "temp_mud_a"];
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2012-10-27 15:03:34 +02:00
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const tHill = ["temp_highlands", "temp_grass_long_b"];
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2013-07-31 12:05:48 +02:00
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const tCliff = ["temp_cliff_a", "temp_cliff_b"];
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2012-10-27 15:03:34 +02:00
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const tRoad = "temp_road";
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const tRoadWild = "temp_road_overgrown";
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2013-07-31 12:05:48 +02:00
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const tGrassPatchBlend = "temp_grass_long_b";
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const tGrassPatch = ["temp_grass_d", "temp_grass_clovers"];
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const tShoreBlend = "temp_grass_plants";
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const tShore = "temp_dirt_gravel";
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const tWater = "temp_dirt_gravel_b";
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2012-10-27 15:03:34 +02:00
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// gaia entities
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2013-07-31 12:05:48 +02:00
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const oBeech = "gaia/flora_tree_euro_beech";
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const oPoplar = "gaia/flora_tree_poplar";
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2012-10-27 15:03:34 +02:00
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const oApple = "gaia/flora_tree_apple";
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const oOak = "gaia/flora_tree_oak";
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const oBerryBush = "gaia/flora_bush_berry";
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const oChicken = "gaia/fauna_chicken";
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const oDeer = "gaia/fauna_deer";
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const oFish = "gaia/fauna_fish";
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const oGoat = "gaia/fauna_goat";
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const oBoar = "gaia/fauna_boar";
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const oStoneLarge = "gaia/geology_stonemine_temperate_quarry";
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const oStoneSmall = "gaia/geology_stone_temperate";
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const oMetalLarge = "gaia/geology_metal_temperate_slabs";
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// decorative props
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const aGrass = "actor|props/flora/grass_soft_large_tall.xml";
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const aGrassShort = "actor|props/flora/grass_soft_large.xml";
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const aRockLarge = "actor|geology/stone_granite_large.xml";
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const aRockMedium = "actor|geology/stone_granite_med.xml";
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const aBushMedium = "actor|props/flora/bush_medit_me_lush.xml";
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const aBushSmall = "actor|props/flora/bush_medit_sm_lush.xml";
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const aReeds = "actor|props/flora/reeds_pond_lush_a.xml";
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const aLillies = "actor|props/flora/water_lillies.xml";
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// terrain + entity (for painting)
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2013-07-31 12:05:48 +02:00
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const pForestD = [tGrassDForest + TERRAIN_SEPARATOR + oBeech, tGrassDForest];
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2012-10-27 15:03:34 +02:00
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const pForestP = [tGrassPForest + TERRAIN_SEPARATOR + oOak, tGrassPForest];
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const WATER_WIDTH = 0.25;
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const BUILDING_ANGlE = -PI/4;
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// initialize map
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log("Initializing map...");
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InitMap();
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2013-07-31 12:05:48 +02:00
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const numPlayers = getNumPlayers();
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const mapSize = getMapSize();
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const mapArea = mapSize*mapSize;
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2012-10-27 15:03:34 +02:00
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// create tile classes
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var clPlayer = createTileClass();
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var clHill = createTileClass();
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var clForest = createTileClass();
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var clWater = createTileClass();
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var clDirt = createTileClass();
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var clRock = createTileClass();
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var clMetal = createTileClass();
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var clFood = createTileClass();
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var clBaseResource = createTileClass();
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var clSettlement = createTileClass();
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var clShallow = createTileClass();
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// randomize player order
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var playerIDs = [];
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for (var i = 0; i < numPlayers; i++)
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{
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playerIDs.push(i+1);
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}
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playerIDs = primeSortPlayers(sortPlayers(playerIDs));
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// place players
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var playerX = new Array(numPlayers);
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var playerZ = new Array(numPlayers);
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var playerAngle = new Array(numPlayers);
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var playerPos = new Array(numPlayers);
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var iop = 0;
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for (var i = 0; i < numPlayers; i++)
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{
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iop = i - 1;
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if (!(numPlayers%2)){
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playerPos[i] = ((iop + abs(iop%2))/2 + 1) / ((numPlayers / 2) + 1);
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}
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else
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{
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if (iop%2)
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{
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playerPos[i] = ((iop + abs(iop%2))/2 + 1) / (((numPlayers + 1) / 2) + 1);
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}
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else
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{
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playerPos[i] = ((iop)/2 + 1) / ((((numPlayers - 1)) / 2) + 1);
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}
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}
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playerZ[i] = 0.2 + 0.6*(i%2);
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playerX[i] = playerPos[i];
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}
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for (var i = 0; i < numPlayers; i++)
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{
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var id = playerIDs[i];
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log("Creating base for player " + id + "...");
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// some constants
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var radius = scaleByMapSize(15,25);
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var cliffRadius = 2;
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var elevation = 20;
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// get the x and z in tiles
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var fx = fractionToTiles(playerX[i]);
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var fz = fractionToTiles(playerZ[i]);
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var ix = round(fx);
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var iz = round(fz);
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// Setting tile class
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addToClass(ix, iz, clPlayer);
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addToClass(ix+5, iz, clPlayer);
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addToClass(ix, iz+5, clPlayer);
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addToClass(ix-5, iz, clPlayer);
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addToClass(ix, iz-5, clPlayer);
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// calculate size based on the radius
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var hillSize = PI * radius * radius;
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// create the city patch
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var cityRadius = radius/3;
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var placer = new ClumpPlacer(PI*cityRadius*cityRadius, 0.6, 0.3, 10, ix, iz);
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var painter = new LayeredPainter([tRoadWild, tRoad], [1]);
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createArea(placer, [painter, paintClass(clPlayer)], null);
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// create starting units
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placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE);
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// create animals
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for (var j = 0; j < 2; ++j)
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{
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var aAngle = randFloat(0, TWO_PI);
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2012-12-21 10:48:36 +01:00
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var aDist = 9;
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2012-10-27 15:03:34 +02:00
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var aX = round(fx + aDist * cos(aAngle));
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var aZ = round(fz + aDist * sin(aAngle));
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var group = new SimpleGroup(
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[new SimpleObject(oChicken, 5,5, 0,3)],
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true, clBaseResource, aX, aZ
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);
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createObjectGroup(group, 0);
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}
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// create berry bushes
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var bbAngle = randFloat(0, TWO_PI);
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var bbDist = 12;
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oBerryBush, 5,5, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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// create metal mine
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var mAngle = bbAngle;
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while(abs(mAngle - bbAngle) < PI/3)
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{
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mAngle = randFloat(0, TWO_PI);
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}
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var mDist = 12;
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var mX = round(fx + mDist * cos(mAngle));
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var mZ = round(fz + mDist * sin(mAngle));
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group = new SimpleGroup(
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[new SimpleObject(oMetalLarge, 1,1, 0,0)],
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true, clBaseResource, mX, mZ
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);
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createObjectGroup(group, 0);
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// create stone mines
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mAngle += randFloat(PI/8, PI/4);
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mX = round(fx + mDist * cos(mAngle));
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mZ = round(fz + mDist * sin(mAngle));
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group = new SimpleGroup(
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[new SimpleObject(oStoneLarge, 1,1, 0,2)],
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true, clBaseResource, mX, mZ
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);
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createObjectGroup(group, 0);
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// create starting trees
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var num = 2;
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var tAngle = randFloat(-PI/3, 4*PI/3);
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var tDist = randFloat(11, 13);
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var tX = round(fx + tDist * cos(tAngle));
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var tZ = round(fz + tDist * sin(tAngle));
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group = new SimpleGroup(
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[new SimpleObject(oOak, num, num, 0,5)],
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false, clBaseResource, tX, tZ
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);
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createObjectGroup(group, 0, avoidClasses(clBaseResource,2));
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// create grass tufts
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var num = hillSize / 250;
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for (var j = 0; j < num; j++)
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{
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var gAngle = randFloat(0, TWO_PI);
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var gDist = radius - (5 + randInt(7));
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var gX = round(fx + gDist * cos(gAngle));
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var gZ = round(fz + gDist * sin(gAngle));
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group = new SimpleGroup(
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[new SimpleObject(aGrassShort, 2,5, 0,1, -PI/8,PI/8)],
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false, clBaseResource, gX, gZ
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);
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createObjectGroup(group, 0);
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}
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}
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RMS.SetProgress(10);
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log("Creating sea");
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var theta = randFloat(0, 1);
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var theta2 = randFloat(0, 1);
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var seed = randFloat(2,3);
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var seed2 = randFloat(2,3);
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2013-05-13 00:28:02 +02:00
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for (var ix = 0; ix < mapSize; ix++)
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2012-10-27 15:03:34 +02:00
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{
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2013-05-13 00:28:02 +02:00
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for (var iz = 0; iz < mapSize; iz++)
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2012-10-27 15:03:34 +02:00
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{
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var x = ix / (mapSize + 1.0);
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var z = iz / (mapSize + 1.0);
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// add the rough shape of the water
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var km = 20/scaleByMapSize(35, 160);
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2013-07-31 12:05:48 +02:00
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var fadeDist = 0.02;
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2012-10-27 15:03:34 +02:00
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var cu = km*rndRiver(theta+x*0.5*(mapSize/64),seed);
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var cu2 = km*rndRiver(theta2+x*0.5*(mapSize/64),seed2);
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2013-07-31 12:05:48 +02:00
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if ((z > cu + 0.5 - WATER_WIDTH/2) && (z < cu2 + 0.5 + WATER_WIDTH/2))
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2012-10-27 15:03:34 +02:00
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{
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var h;
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if (z < (cu + 0.5 + fadeDist - WATER_WIDTH/2))
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{
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2013-07-31 12:05:48 +02:00
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h = 3 - 7 * (1 - ((cu + 0.5 + fadeDist - WATER_WIDTH/2) - z)/fadeDist);
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2012-10-27 15:03:34 +02:00
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}
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else if (z > (cu2 + 0.5 - fadeDist + WATER_WIDTH/2))
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{
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2013-07-31 12:05:48 +02:00
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h = 3 - 7 * (1 - (z - (cu2 + 0.5 - fadeDist + WATER_WIDTH/2))/fadeDist);
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2012-10-27 15:03:34 +02:00
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}
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else
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{
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2013-07-31 12:05:48 +02:00
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h = -4.0;
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2012-10-27 15:03:34 +02:00
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}
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if (h < -1.5)
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{
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placeTerrain(ix, iz, tWater);
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}
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else
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{
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placeTerrain(ix, iz, tShore);
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}
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setHeight(ix, iz, h);
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}
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else
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{
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setHeight(ix, iz, 3.1);
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}
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}
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}
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RMS.SetProgress(20);
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// create fish
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log("Creating fish...");
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num = scaleByMapSize(10, 20);
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2013-05-13 00:28:02 +02:00
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for (var i=0; i < num; i++){
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2012-10-27 15:03:34 +02:00
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group = new SimpleGroup(
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[new SimpleObject(oFish, 2,3, 0,2)],
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true, clFood
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);
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createObjectGroups(group, 0,
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[stayClasses(clWater, 2), avoidClasses(clFood, 3)],
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numPlayers, 50
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);
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}
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// create rivers
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log("Creating rivers");
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for (var i = 0; i <= randInt(8, (scaleByMapSize(12,20))); i++)
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{
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var cLocation = randFloat(0.05,0.95);
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var tang = randFloat(PI*0.2, PI*0.8)*((randInt(2)-0.5)*2);
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if (tang > 0)
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{
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var cDistance = 0.05;
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}
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else
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{
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var cDistance = -0.05;
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}
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var point = getTIPIADBON([fractionToTiles(cLocation), fractionToTiles(0.5 + cDistance)], [fractionToTiles(cLocation), fractionToTiles(0.5 - cDistance)], [-6, -1.5], 0.5, 4, 0.01);
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if (point !== undefined)
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{
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var placer = new PathPlacer(floor(point[0]), floor(point[1]), floor(fractionToTiles(0.5 + 0.49*cos(tang))), floor(fractionToTiles(0.5 + 0.49*sin(tang))), scaleByMapSize(10,20), 0.4, 3*(scaleByMapSize(1,4)), 0.1, 0.05);
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var terrainPainter = new LayeredPainter(
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[tShore, tWater, tWater], // terrains
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[1, 3] // widths
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);
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var elevationPainter = new SmoothElevationPainter(
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ELEVATION_SET, // type
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-4, // elevation
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4 // blend radius
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);
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var success = createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer, 8, clWater, 3, clShallow, 2));
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if (success !== undefined)
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{
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placer = new ClumpPlacer(floor(PI*scaleByMapSize(10,20)*scaleByMapSize(10,20)/4), 0.95, 0.6, 10, fractionToTiles(0.5 + 0.49*cos(tang)), fractionToTiles(0.5 + 0.49*sin(tang)));
|
2012-12-21 10:48:36 +01:00
|
|
|
var painter = new LayeredPainter(
|
|
|
|
[tShore, tWater, tWater], // terrains
|
|
|
|
[1, 3] // widths);
|
|
|
|
)
|
|
|
|
var elevationPainter = new SmoothElevationPainter(ELEVATION_SET, -3, 3);
|
2013-07-31 12:05:48 +02:00
|
|
|
createArea(placer, [painter, elevationPainter], avoidClasses(clPlayer, 23));
|
2012-10-27 15:03:34 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-31 12:05:48 +02:00
|
|
|
passageMaker(round(fractionToTiles(0.2)), round(fractionToTiles(0.25)), round(fractionToTiles(0.8)), round(fractionToTiles(0.25)), scaleByMapSize(4,8), -2, -2, 2, clShallow, undefined, -4);
|
|
|
|
passageMaker(round(fractionToTiles(0.2)), round(fractionToTiles(0.75)), round(fractionToTiles(0.8)), round(fractionToTiles(0.75)), scaleByMapSize(4,8), -2, -2, 2, clShallow, undefined, -4);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
2013-07-31 12:05:48 +02:00
|
|
|
paintTerrainBasedOnHeight(-5, 1, 1, tWater);
|
|
|
|
paintTerrainBasedOnHeight(1, 3, 1, tShore);
|
2012-10-27 15:03:34 +02:00
|
|
|
paintTileClassBasedOnHeight(-6, 0.5, 1, clWater)
|
|
|
|
|
|
|
|
|
|
|
|
RMS.SetProgress(25);
|
|
|
|
|
|
|
|
// create bumps
|
2014-01-30 18:09:45 +01:00
|
|
|
createBumps(avoidClasses(clWater, 5, clPlayer, 20));
|
2012-10-27 15:03:34 +02:00
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
RMS.SetProgress(30);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
// create hills
|
2014-01-30 18:09:45 +01:00
|
|
|
createHills([tCliff, tCliff, tHill], avoidClasses(clPlayer, 20, clHill, 15, clWater, 5), clHill, scaleByMapSize(1, 4) * numPlayers);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
2013-07-31 12:05:48 +02:00
|
|
|
RMS.SetProgress(50);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
// create forests
|
|
|
|
createForests(
|
|
|
|
[tGrass, tGrassDForest, tGrassDForest, pForestD, pForestD],
|
|
|
|
avoidClasses(clPlayer, 20, clForest, 17, clHill, 0, clWater, 6),
|
|
|
|
clForest,
|
|
|
|
1.0,
|
|
|
|
0
|
|
|
|
);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
RMS.SetProgress(70);
|
|
|
|
|
|
|
|
// create dirt patches
|
|
|
|
log("Creating dirt patches...");
|
2014-01-30 18:09:45 +01:00
|
|
|
createLayeredPatches(
|
|
|
|
[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
|
|
|
|
[[tGrass,tGrassA], tGrassB, [tGrassB,tGrassC]],
|
|
|
|
[1,1],
|
|
|
|
avoidClasses(clWater, 1, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 6)
|
|
|
|
);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
// create grass patches
|
|
|
|
log("Creating grass patches...");
|
2014-01-30 18:09:45 +01:00
|
|
|
createPatches(
|
|
|
|
[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
|
|
|
|
[tGrassPatchBlend, tGrassPatch],
|
|
|
|
[1],
|
|
|
|
avoidClasses(clWater, 1, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 6)
|
|
|
|
);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
RMS.SetProgress(80);
|
|
|
|
|
|
|
|
log("Creating stone mines...");
|
2014-01-30 18:09:45 +01:00
|
|
|
// create stone quarries
|
|
|
|
createMines(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
|
|
|
|
[new SimpleObject(oStoneSmall, 2,5, 1,3)]
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 2, clForest, 1, clPlayer, 20, clRock, 10, clHill, 2)
|
|
|
|
)
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
log("Creating metal mines...");
|
|
|
|
// create large metal quarries
|
2014-01-30 18:09:45 +01:00
|
|
|
createMines(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oMetalLarge, 1,1, 0,4)]
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 2, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 2),
|
|
|
|
clMetal
|
|
|
|
)
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
RMS.SetProgress(85);
|
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
// create decoration
|
|
|
|
createDecoration
|
|
|
|
(
|
|
|
|
[[new SimpleObject(aRockMedium, 1,3, 0,1)],
|
|
|
|
[new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)],
|
|
|
|
[new SimpleObject(aGrassShort, 1,2, 0,1, -PI/8,PI/8)],
|
|
|
|
[new SimpleObject(aGrass, 2,4, 0,1.8, -PI/8,PI/8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -PI/8,PI/8)],
|
|
|
|
[new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
scaleByMapSize(16, 262),
|
|
|
|
scaleByMapSize(8, 131),
|
|
|
|
scaleByMapSize(13, 200),
|
|
|
|
scaleByMapSize(13, 200),
|
|
|
|
scaleByMapSize(13, 200)
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 1, clForest, 0, clPlayer, 0, clHill, 0)
|
2012-10-27 15:03:34 +02:00
|
|
|
);
|
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
// create water decoration in the shallow parts
|
|
|
|
createDecoration
|
|
|
|
(
|
|
|
|
[[new SimpleObject(aReeds, 1,3, 0,1)],
|
|
|
|
[new SimpleObject(aLillies, 1,2, 0,1)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
scaleByMapSize(800, 12800),
|
|
|
|
scaleByMapSize(800, 12800)
|
|
|
|
],
|
|
|
|
stayClasses(clShallow, 0)
|
2012-10-27 15:03:34 +02:00
|
|
|
);
|
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
// create animals
|
|
|
|
createFood
|
|
|
|
(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oDeer, 5,7, 0,4)],
|
|
|
|
[new SimpleObject(oGoat, 2,3, 0,2)],
|
|
|
|
[new SimpleObject(oBoar, 2,3, 0,2)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
3 * numPlayers,
|
|
|
|
3 * numPlayers,
|
|
|
|
3 * numPlayers
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 1, clForest, 0, clPlayer, 20, clHill, 0, clFood, 15)
|
2012-10-27 15:03:34 +02:00
|
|
|
);
|
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
// create fruits
|
|
|
|
createFood
|
|
|
|
(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oBerryBush, 5,7, 0,4)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
randInt(1, 4) * numPlayers + 2
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
|
2012-10-27 15:03:34 +02:00
|
|
|
);
|
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
// create fish
|
|
|
|
createFood
|
|
|
|
(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oFish, 2,3, 0,2)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
25 * numPlayers
|
|
|
|
],
|
|
|
|
[avoidClasses(clFood, 20), stayClasses(clWater, 6)]
|
2013-08-09 14:30:59 +02:00
|
|
|
);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
// create straggler trees
|
|
|
|
log("Creating straggler trees...");
|
2013-07-31 12:05:48 +02:00
|
|
|
var types = [oBeech, oPoplar, oApple]; // some variation
|
2014-01-30 18:09:45 +01:00
|
|
|
createStragglerTrees(types, avoidClasses(clWater, 1, clForest, 1, clHill, 1, clPlayer, 8, clMetal, 1, clRock, 1));
|
2012-10-27 15:03:34 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Set environment
|
|
|
|
setSkySet("cirrus");
|
2012-11-01 11:17:54 +01:00
|
|
|
setWaterColour(0.114, 0.192, 0.463);
|
|
|
|
setWaterTint(0.255, 0.361, 0.651);
|
|
|
|
setWaterReflectionTint(0.255, 0.361, 0.651);
|
2014-01-30 18:09:45 +01:00
|
|
|
setWaterWaviness(10);
|
2012-11-01 11:17:54 +01:00
|
|
|
setWaterMurkiness(0.83);
|
|
|
|
setWaterReflectionTintStrength(0.05);
|
2012-10-27 15:03:34 +02:00
|
|
|
|
2014-01-30 18:09:45 +01:00
|
|
|
setFogThickness(0.35);
|
|
|
|
setFogFactor(0.55);
|
|
|
|
|
|
|
|
setPPEffect("hdr");
|
|
|
|
setPPSaturation(0.62);
|
|
|
|
setPPContrast(0.62);
|
|
|
|
setPPBloom(0.37);
|
|
|
|
|
|
|
|
|
2012-10-27 15:03:34 +02:00
|
|
|
// Export map data
|
|
|
|
ExportMap();
|