2010-10-30 06:02:42 +02:00
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function InitGame(settings)
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2010-01-22 21:03:14 +01:00
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{
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2011-01-12 13:29:00 +01:00
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// This will be called after the map settings have been loaded,
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// before the simulation has started.
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2011-12-22 15:04:32 +01:00
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// This is only called at the start of a new game, not when loading
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// a saved game.
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2011-01-12 13:29:00 +01:00
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2011-02-26 01:19:02 +01:00
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// No settings when loading a map in Atlas, so do nothing
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if (!settings)
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return;
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2011-09-09 02:28:56 +02:00
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var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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2011-01-12 13:29:00 +01:00
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var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager);
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2011-02-27 18:58:41 +01:00
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for (var i = 0; i < settings.PlayerData.length; ++i)
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2011-01-12 13:29:00 +01:00
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{
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2012-08-05 16:01:05 +02:00
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var cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(i+1), IID_Player);
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if (!settings.CheatsEnabled)
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2012-08-05 16:20:51 +02:00
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cmpPlayer.SetCheatEnabled(false);
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2011-03-22 02:34:45 +01:00
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if (settings.PlayerData[i] && settings.PlayerData[i].AI && settings.PlayerData[i].AI != "")
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2011-09-09 02:28:56 +02:00
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{
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2011-02-27 18:58:41 +01:00
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cmpAIManager.AddPlayer(settings.PlayerData[i].AI, i+1);
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2011-09-09 02:28:56 +02:00
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cmpPlayer.SetAI(true);
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2012-08-05 16:01:05 +02:00
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cmpPlayer.SetCheatEnabled(true);
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2011-09-09 02:28:56 +02:00
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}
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2011-01-12 13:29:00 +01:00
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}
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2010-01-22 21:03:14 +01:00
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}
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Engine.RegisterGlobal("InitGame", InitGame);
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