2012-02-25 18:29:27 +01:00
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#version 110
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uniform sampler2D baseTex;
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varying vec2 v_tex;
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void main()
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{
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2012-04-10 23:08:54 +02:00
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vec4 tex = texture2D(baseTex, v_tex);
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2012-02-25 18:29:27 +01:00
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2012-04-10 23:08:54 +02:00
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#ifdef REQUIRE_ALPHA_GEQUAL
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if (tex.a < REQUIRE_ALPHA_GEQUAL)
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2012-02-25 18:29:27 +01:00
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discard;
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#endif
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2012-04-10 23:08:54 +02:00
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gl_FragColor = tex;
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2012-02-25 18:29:27 +01:00
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}
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