forked from 0ad/0ad
16 lines
191 B
Plaintext
16 lines
191 B
Plaintext
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#version 110
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uniform mat4 transform;
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varying vec2 v_tex;
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attribute vec3 a_vertex;
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attribute vec2 a_uv0;
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void main()
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{
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gl_Position = transform * vec4(a_vertex, 1.0);
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v_tex = a_uv0;
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}
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