forked from 0ad/0ad
190 lines
6.0 KiB
Plaintext
190 lines
6.0 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="PMDExp5" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=PMDExp5 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "PMDExp5.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "PMDExp5.mak" CFG="PMDExp5 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "PMDExp5 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "PMDExp5 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/dev/dylan/plugins/PMDExp", YVAAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "PMDExp5 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseR5"
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# PROP Intermediate_Dir "ReleaseR5"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /I "d:\3dsmax5\maxsdk\include" /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\terrain" /D "NDEBUG" /D "_USRDLL" /D "_3DSMAX_" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /FD /LD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 pslib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib paramblk2.lib /nologo /base:"0x50810000" /subsystem:windows /dll /machine:I386 /out:"d:\3dsmax5\plugins\pmdexp5.dle" /libpath:"d:\3dsmax5\maxsdk\lib" /libpath:"..\libs" /release
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "PMDExp5 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "DebugR5"
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# PROP Intermediate_Dir "DebugR5"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /MTd /W3 /GX /ZI /Od /I "d:\3dsmax5\maxsdk\include" /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\terrain" /D "_DEBUG" /D "_USRDLL" /D "_3DSMAX_" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /FD /LD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 pslib_d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib paramblk2.lib /nologo /base:"0x50810000" /subsystem:windows /dll /map /debug /machine:I386 /out:"d:\3dsmax5\plugins\pmdexp5.dle" /pdbtype:sept /libpath:"d:\3dsmax5\maxsdk\lib" /libpath:"..\libs"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "PMDExp5 - Win32 Release"
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# Name "PMDExp5 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\DllEntry.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ExpMesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ExpSkeleton.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ExpUtil.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PMDExp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PMDExp.rc
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# End Source File
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# Begin Source File
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SOURCE=.\PMDExp5.def
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# End Source File
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# Begin Source File
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SOURCE=.\PSAExp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PSProp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\VNormal.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\ExpMesh.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExpSkeleton.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExpUtil.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExpVertex.h
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# End Source File
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# Begin Source File
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SOURCE=.\PMDExp.h
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# End Source File
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# Begin Source File
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SOURCE=.\PSAExp.h
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# End Source File
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# Begin Source File
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SOURCE=.\PSProp.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\Tree.h
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# End Source File
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# Begin Source File
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SOURCE=.\VertexTree.h
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# End Source File
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# Begin Source File
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SOURCE=.\VNormal.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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