forked from 0ad/0ad
69 lines
1.8 KiB
JavaScript
69 lines
1.8 KiB
JavaScript
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var UnitTrainingPlan = function(gameState, type, metadata, number, maxMerge) {
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this.type = gameState.applyCiv(type);
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this.metadata = metadata;
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this.template = gameState.getTemplate(this.type);
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if (!this.template) {
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this.invalidTemplate = true;
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this.template = undefined;
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return;
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}
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this.category= "unit";
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this.cost = new Resources(this.template.cost(), this.template._template.Cost.Population);
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if (!number){
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this.number = 1;
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}else{
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this.number = number;
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}
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if (!maxMerge)
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this.maxMerge = 5;
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else
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this.maxMerge = maxMerge;
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};
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UnitTrainingPlan.prototype.canExecute = function(gameState) {
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if (this.invalidTemplate)
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return false;
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// TODO: we should probably check pop caps
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var trainers = gameState.findTrainers(this.type);
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return (trainers.length != 0);
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};
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UnitTrainingPlan.prototype.execute = function(gameState) {
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//warn("Executing UnitTrainingPlan " + uneval(this));
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var self = this;
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var trainers = gameState.findTrainers(this.type).toEntityArray();
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// Prefer training buildings with short queues
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// (TODO: this should also account for units added to the queue by
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// plans that have already been executed this turn)
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if (trainers.length > 0){
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trainers.sort(function(a, b) {
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var aa = a.trainingQueueTime();
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var bb = b.trainingQueueTime();
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if (a.hasClass("Civic") && !self.template.hasClass("Support"))
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aa += 0.9;
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if (b.hasClass("Civic") && !self.template.hasClass("Support"))
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bb += 0.9;
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return (aa - bb);
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});
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trainers[0].train(this.type, this.number, this.metadata);
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}
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};
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UnitTrainingPlan.prototype.getCost = function(){
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var multCost = new Resources();
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multCost.add(this.cost);
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multCost.multiply(this.number);
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return multCost;
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};
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UnitTrainingPlan.prototype.addItem = function(amount){
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if (amount === undefined)
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amount = 1;
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this.number += amount;
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};
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