0ad/source/simulation2/components/ICmpTechnologyManager.h

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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef INCLUDED_ICMPTECHNOLOGYMANAGER
#define INCLUDED_ICMPTECHNOLOGYMANAGER
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#include "simulation2/system/Interface.h"
#include "maths/Fixed.h"
/**
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* Technology manager interface.
* (This interface only includes the functions needed by native code for accessing
* technology modification data, the associated logic is handled in scripts)
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*/
class ICmpTechnologyManager : public IComponent
{
public:
virtual fixed ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity) = 0;
virtual u32 ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity) = 0;
DECLARE_INTERFACE_TYPE(TechnologyManager)
};
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#endif // INCLUDED_ICMPTECHNOLOGYMANAGER