0ad/source/renderer/PBuffer.h

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#ifndef _PBUFFER_H
#define _PBUFFER_H
extern void PBufferMakeCurrent();
extern void PBufferInit(int width,int height,int doublebuffer,int colorbits,int depthbits,int stencilbits,
int rendertextureformat=0,int rendertexturetarget=0,int havemipmaps=0);
extern void PBufferClose();
extern void PBufferMakeUncurrent();
extern int PBufferWidth();
#endif