0ad/binaries/data/mods/public/simulation/ai/common-api-v2/entitycollection.js

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function EntityCollection(baseAI, entities, filters)
{
this._ai = baseAI;
this._entities = entities;
this._filters = filters || [];
// Compute length lazily on demand, since it can be
// expensive for large collections
this._length = undefined;
Object.defineProperty(this, "length", {
get: function () {
if (this._length === undefined)
{
this._length = 0;
for (var id in entities)
++this._length;
}
return this._length;
}
});
}
EntityCollection.prototype.toIdArray = function()
{
var ret = [];
for (var id in this._entities)
ret.push(+id);
return ret;
};
EntityCollection.prototype.toEntityArray = function()
{
var ret = [];
for each (var ent in this._entities)
ret.push(ent);
return ret;
};
EntityCollection.prototype.toString = function()
{
return "[EntityCollection " + this.toEntityArray().join(" ") + "]";
};
/**
* Returns the (at most) n entities nearest to targetPos.
*/
EntityCollection.prototype.filterNearest = function(targetPos, n)
{
// Compute the distance of each entity
var data = []; // [ [id, ent, distance], ... ]
for (var id in this._entities)
{
var ent = this._entities[id];
if (ent.position())
data.push([id, ent, VectorDistance(targetPos, ent.position())]);
}
// Sort by increasing distance
data.sort(function (a, b) { return (a[2] - b[2]); });
// Extract the first n
var ret = {};
for each (var val in data.slice(0, n))
ret[val[0]] = val[1];
return new EntityCollection(this._ai, ret);
};
EntityCollection.prototype.filter = function(filter, thisp)
{
if (typeof(filter) == "function")
filter = {"func": filter, "dynamicProperties": []};
var ret = {};
for (var id in this._entities)
{
var ent = this._entities[id];
if (filter.func.call(thisp, ent, id, this))
ret[id] = ent;
}
return new EntityCollection(this._ai, ret, this._filters.concat([filter]));
};
EntityCollection.prototype.filter_raw = function(callback, thisp)
{
var ret = {};
for (var id in this._entities)
{
var ent = this._entities[id];
var val = this._entities[id]._entity;
if (callback.call(thisp, val, id, this))
ret[id] = ent;
}
return new EntityCollection(this._ai, ret);
};
EntityCollection.prototype.forEach = function(callback, thisp)
{
for (var id in this._entities)
{
var ent = this._entities[id];
callback.call(thisp, ent, id, this);
}
return this;
};
EntityCollection.prototype.move = function(x, z, queued)
{
queued = queued || false;
Engine.PostCommand({"type": "walk", "entities": this.toIdArray(), "x": x, "z": z, "queued": queued});
return this;
};
EntityCollection.prototype.destroy = function()
{
Engine.PostCommand({"type": "delete-entities", "entities": this.toIdArray()});
return this;
};
// Removes an entity from the collection, returns true if the entity was a member, false otherwise
EntityCollection.prototype.removeEnt = function(ent)
{
if (this._entities[ent.id()])
{
delete this._entities[ent.id()];
if (this.length !== undefined)
this._length--;
return true;
}
else
{
return false;
}
};
// Adds an entity to the collection, returns true if the entity was not member, false otherwise
EntityCollection.prototype.addEnt = function(ent)
{
if (this._entities[ent.id()])
{
return false;
}
else
{
this._entities[ent.id()] = ent;
if (this.length !== undefined)
this._length++;
return true;
}
};
// Checks the entity against the filters, and adds or removes it appropriately, returns true if the
// entity collection was modified.
EntityCollection.prototype.updateEnt = function(ent)
{
var passesFilters = true;
for each (var filter in this._filters)
{
passesFilters = passesFilters && filter.func(ent);
}
if (passesFilters)
{
return this.addEnt(ent);
}
else
{
return this.removeEnt(ent);
}
};
EntityCollection.prototype.registerUpdates = function()
{
this._ai.registerUpdatingEntityCollection(this);
};
EntityCollection.prototype.dynamicProperties = function()
{
var ret = [];
for each (var filter in this._filters)
{
ret = ret.concat(filter.dynamicProperties);
}
return ret;
};
EntityCollection.prototype.setUID = function(id)
{
this._UID = id;
};
EntityCollection.prototype.getUID = function()
{
return this._UID;
};