forked from 0ad/0ad
14 lines
215 B
Forth
14 lines
215 B
Forth
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#version 110
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uniform sampler2D tex;
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uniform vec4 color;
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varying vec2 v_tex;
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void main()
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{
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vec4 t = texture2D(tex, v_tex);
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gl_FragColor.rgb = vec3(dot(t.rgb, vec3(0.3, 0.59, 0.11)));
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gl_FragColor.a = t.a;
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}
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