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function WallSet ( ) { }
WallSet . prototype . Schema =
"<a:help></a:help>" +
"<a:example>" +
"</a:example>" +
"<element name='Templates'>" +
"<interleave>" +
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"<element name='Tower' a:help='Template name of the tower piece'>" +
"<text/>" +
"</element>" +
"<element name='Gate' a:help='Template name of the gate piece'>" +
"<text/>" +
"</element>" +
"<element name='WallLong' a:help='Template name of the long wall segment'>" +
"<text/>" +
"</element>" +
"<element name='WallMedium' a:help='Template name of the medium-size wall segment'>" +
"<text/>" +
"</element>" +
"<element name='WallShort' a:help='Template name of the short wall segment'>" +
"<text/>" +
"</element>" +
"</interleave>" +
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"</element>" +
"<element name='MinTowerOverlap' a:help='Maximum fraction that wall segments are allowed to overlap towers, where 0 signifies no overlap and 1 full overlap'>" +
"<data type='decimal'><param name='minInclusive'>0.0</param><param name='maxInclusive'>1.0</param></data>" +
"</element>" +
"<element name='MaxTowerOverlap' a:help='Minimum fraction that wall segments are required to overlap towers, where 0 signifies no overlap and 1 full overlap'>" +
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"<data type='decimal'><param name='minInclusive'>0.0</param><param name='maxInclusive'>1.0</param></data>" +
"</element>" ;
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WallSet . prototype . Init = function ( )
{
} ;
WallSet . prototype . Serialize = null ;
Engine . RegisterComponentType ( IID _WallSet , "WallSet" , WallSet ) ;