0ad/binaries/data/mods/public/gui/gamesetup/gamesetup.xml

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<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/network.js"/>
<script file="gui/common/functions_civinfo.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/common/functions_utility.js"/>
<script file="gui/gamesetup/gamesetup.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" z="0" sprite="BackgroundTranslucent"/>
<object type="image" style="StoneDialog" size="50%-190 50%-80 50%+190 50%+80" name="loadingWindow">
<object type="text" style="TitleText" size="50%-128 0%-16 50%+128 16">
Loading
</object>
<object type="text" style="CenteredLabelText">
Loading map data. Please wait...
</object>
</object>
<object type="image" style="StoneWindow" size="0 0 100% 100%" hidden="true" name="setupWindow">
<action on="Tick">
onTick();
</action>
<object style="TitleText" type="text" size="50%-128 4 50%+128 36">
Match Setup
</object>
<!-- Map selection -->
<object size="24 64 300 100%-24">
<object size="0 0 100%-180 100%">
<object name="mapTypeHeading" type="text" style="RightLabelText" size="0 0 100% 28">Match Type:</object>
<object name="mapFilterHeading" type="text" style="RightLabelText" size="0 34 100% 60">Map Filter:</object>
</object>
<object name="mapTypeSelection"
type="dropdown"
style="StoneDropDown"
size="100%-180 0 100% 30"
tooltip_style="onscreenToolTip"
tooltip="Select a map type.">
<action on="SelectionChange">selectMapType(this.list_data[this.selected]);</action>
</object>
<object name="mapFilterSelection"
type="dropdown"
style="StoneDropDown"
size="100%-180 34 100% 64"
tooltip_style="onscreenToolTip"
tooltip="Select a map filter.">
<action on="SelectionChange">selectMapFilter(this.list[this.selected]);</action>
</object>
<object name="mapSelection"
style="StoneList"
type="list"
size="0 70 100% 100%-200"
tooltip_style="onscreenToolTip"
tooltip="Select a map to play on.">
<action on="SelectionChange">selectMap(this.list_data[this.selected]);</action>
</object>
<object type="image" sprite="BackgroundIndentFillDark" size="0 100%-190 100% 100%">
<object name="mapInfoName" type="text" style="LeftLabelText" size="0 0 100% 30"/>
<object name="mapInfoDescription" type="text" style="SmallLeftLabelText" size="0 24 100% 100%"/>
</object>
</object>
<!-- Player assignments -->
<object size="320 64 100%-24 50%+120" type="image" sprite="BackgroundIndentFillDark">
<object size="0 6 100% 30">
<object name="playerNameHeading" type="text" style="CenteredLabelText" size="100 0 250 100%">Player Name</object>
<object name="playerCivHeading" type="text" style="CenteredLabelText" size="285 0 415 100%">Civilization</object>
<object name="civInfoButton"
type="button"
sprite="iconInfo"
sprite_over="iconInfoOver"
size="395 0 411 16"
tooltip_style="onscreenToolTip"
tooltip="View civilization info"
>
<action on="Press"><![CDATA[
Engine.PushGuiPage("page_civinfo.xml");
]]></action>
</object>
<object name="playerTeamHeading" type="text" style="CenteredLabelText" size="420 0 520 100%">Team</object>
</object>
<object size="1 36 100%-1 100%">
<repeat count="8">
<object name="playerBox[n]" size="0 0 100% 32" hidden="true">
<object name="playerColour[n]" type="image" size="0 0 100% 100%"/>
<object name="playerName[n]" type="text" style="RightLabelText" size="0 2 100 30"/>
<object name="playerAssignment[n]" type="dropdown" style="StoneDropDown" size="100 2 250 30" tooltip_style="onscreenToolTip" tooltip="Select player"/>
<object name="playerConfig[n]" type="button" style="StoneButton" size="255 6 280 26"
tooltip_style="onscreenToolTip"
tooltip="Configure AI settings"
>C</object>
<object name="playerCiv[n]" type="dropdown" style="StoneDropDown" size="285 2 415 30" tooltip_style="onscreenToolTip" tooltip="Select player's civilization"/>
<object name="playerCivText[n]" type="text" style="CenteredLabelText" size="285 0 415 30"/>
<object name="playerTeam[n]" type="dropdown" style="StoneDropDown" size="435 2 505 30" tooltip_style="onscreenToolTip" tooltip="Select player's team"/>
<object name="playerTeamText[n]" type="text" text_align="center" text_valign="center" size="435 0 505 100%"/>
</object>
</repeat>
</object>
</object>
<!-- Options -->
<object name="gameOptionsBox" size="320 50%+124 100%-24 50%+220">
<!-- First Column -->
<object size="0 0 25% 100%">
<!-- Number of Players-->
<object size="0 0 100% 32">
<object size="0 0 100% 100%" type="text" style="RightLabelText">Number of Players:</object>
</object>
<object size="0 32 100% 64">
<object size="0 0 100% 100%" type="text" style="RightLabelText">Map size:</object>
</object>
<object size="0 64 100% 96">
<object size="0 0 100% 100%" type="text" style="RightLabelText">Victory condition:</object>
</object>
</object>
<!-- Second Column -->
<object size="25% 0 52% 100%">
<!-- Number of Players-->
<object size="0 0 100% 32">
<object name="numPlayersText" size="0 0 100% 100%" type="text" style="LeftLabelText"/>
<object name="numPlayersSelection"
type="dropdown"
style="StoneDropDown"
size="0 2 100% 30"
tooltip_style="onscreenToolTip"
tooltip="Select number of players.">
<action on="SelectionChange">selectNumPlayers(this.list_data[this.selected]);</action>
</object>
</object>
<object size="0 32 100% 64">
<object name="mapSizeText" size="0 0 100% 100%" type="text" style="LeftLabelText"/>
<object name="mapSize" size="0 2 100% 30" type="dropdown" style="StoneDropDown" hidden="true" tooltip_style="onscreenToolTip" tooltip="Select map size (larger may reduce performance)"/>
</object>
<object size="0 64 100% 96">
<object name="victoryConditionText" size="0 0 100% 100%" type="text" style="LeftLabelText"/>
<object name="victoryCondition" size="0 2 100% 30" type="dropdown" style="StoneDropDown" hidden="true" tooltip_style="onscreenToolTip" tooltip="Select victory condition"/>
</object>
</object>
<!-- Third Column -->
<object size="52% 0 70% 100%">
<object size="0 0 100% 32">
<object size="0 0 100% 100%" type="text" style="RightLabelText">Reveal map:</object>
</object>
<object size="0 32 100% 64">
<object size="0 0 100% 100%" type="text" style="RightLabelText">Teams locked:</object>
</object>
</object>
<!-- Fourth Column -->
<object size="70% 0 100% 100%">
<object size="0 0 100% 32">
<object name="revealMapText" size="0 0 100% 100%" type="text" style="LeftLabelText"/>
<object name="revealMap" size="0 50%-8 16 50%+8" type="checkbox" style="StoneCrossBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle reveal map"/>
</object>
<object size="0 32 100% 64">
<object name="lockTeamsText" size="0 0 100% 100%" type="text" style="LeftLabelText"/>
<object name="lockTeams" size="0 50%-8 16 50%+8" type="checkbox" style="StoneCrossBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle locked teams"/>
</object>
</object>
</object>
<!-- Chat window -->
<object name="chatPanel" size="320 50%+224 100%-24 100%-58" type="image" sprite="BackgroundIndentFillDark">
<object name="chatText" size="3 1 100%-1 100%-25" type="text" style="chatPanel"/>
<object name="chatInput" size="2 100%-23 100%-66 100%-3" type="input" style="StoneInput">
<action on="Press">submitChatInput();</action>
</object>
<object size="100%-65 100%-23 100% 100%-3" type="button" style="StoneButton">
Send
<action on="Press">submitChatInput();</action>
</object>
</object>
<!-- Tooltip -->
<object name="onscreenToolTip"
type="text"
font="serif-14"
textcolor="white"
sprite="BackgroundTranslucent"
hidden="true"
size="100%-656 100%-64 100%-312 100%-24"
>[Tooltip text]</object>
<!-- Start Button -->
<object
name="startGame"
type="button"
style="StoneButton"
size="100%-308 100%-52 100%-168 100%-24"
tooltip_style="onscreenToolTip"
tooltip="Click this button to start a new game with the current settings."
>
Start game!
<action on="Press">launchGame();</action>
</object>
<!-- Cancel Button -->
<object
name="cancelGame"
type="button"
style="StoneButton"
size="100%-164 100%-52 100%-24 100%-24"
tooltip_style="onscreenToolTip"
tooltip="Click this button to return to the main menu."
>
Main Menu
<action on="Press">
<![CDATA[
cancelSetup();
Engine.PopGuiPage();
]]>
</action>
</object>
</object>
</objects>