2012-02-24 11:34:05 +01:00
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RMS.LoadLibrary("rmgen");
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2012-02-25 18:50:01 +01:00
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TILE_CENTERED_HEIGHT_MAP = true;
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2012-02-24 11:34:05 +01:00
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const tCity = "medit_city_pavement";
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const tCityPlaza = "medit_city_pavement";
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const tHill = ["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"];
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const tMainDirt = "medit_dirt";
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const tCliff = "medit_cliff_aegean";
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const tForestFloor = "medit_grass_shrubs";
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const tGrass = "medit_grass_field";
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const tGrassSand50 = "medit_grass_field_a";
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const tGrassSand25 = "medit_grass_field_b";
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const tDirt = "medit_dirt_b";
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2013-07-27 14:13:46 +02:00
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const tDirt2 = "medit_rocks_grass";
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const tDirt3 = "medit_rocks_shrubs";
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2012-02-24 11:34:05 +01:00
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const tDirtCracks = "medit_dirt_c";
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const tShore = "medit_sand";
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const tWater = "medit_sand_wet";
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2013-07-27 14:13:46 +02:00
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const tCorals1 = "medit_sea_coral_plants";
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const tCorals2 = "medit_sea_coral_deep";
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const tSeaDepths = "medit_sea_depths";
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2012-02-24 11:34:05 +01:00
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// gaia entities
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const oBerryBush = "gaia/flora_bush_berry";
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const oChicken = "gaia/fauna_chicken";
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const oDeer = "gaia/fauna_deer";
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const oFish = "gaia/fauna_fish";
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const oSheep = "gaia/fauna_sheep";
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const oGoat = "gaia/fauna_goat";
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const oStoneLarge = "gaia/geology_stonemine_medit_quarry";
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const oStoneSmall = "gaia/geology_stone_mediterranean";
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const oMetalLarge = "gaia/geology_metal_mediterranean_slabs";
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const oDatePalm = "gaia/flora_tree_cretan_date_palm_short";
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const oSDatePalm = "gaia/flora_tree_cretan_date_palm_tall";
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const oCarob = "gaia/flora_tree_carob";
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const oFanPalm = "gaia/flora_tree_medit_fan_palm";
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const oPoplar = "gaia/flora_tree_poplar_lombardy";
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const oCypress = "gaia/flora_tree_cypress";
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// decorative props
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const aBush1 = "actor|props/flora/bush_medit_sm.xml";
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const aBush2 = "actor|props/flora/bush_medit_me.xml";
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const aBush3 = "actor|props/flora/bush_medit_la.xml";
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const aBush4 = "actor|props/flora/bush_medit_me.xml";
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const aBushes = [aBush1, aBush2, aBush3, aBush4];
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const aDecorativeRock = "actor|geology/stone_granite_med.xml";
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// terrain + entity (for painting)
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2013-07-28 18:58:09 +02:00
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const pForest = [tForestFloor, tForestFloor + TERRAIN_SEPARATOR + oCarob, tForestFloor + TERRAIN_SEPARATOR + oDatePalm, tForestFloor + TERRAIN_SEPARATOR + oSDatePalm, tForestFloor];
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2012-02-24 11:34:05 +01:00
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2012-04-04 22:53:17 +02:00
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const BUILDING_ANGlE = -PI/4;
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2012-02-24 11:34:05 +01:00
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log("Initializing map...");
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InitMap();
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2013-07-28 18:58:09 +02:00
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const numPlayers = getNumPlayers();
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const mapSize = getMapSize();
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const mapArea = mapSize*mapSize;
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2012-02-24 11:34:05 +01:00
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// create tile classes
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var clPlayer = createTileClass();
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var clForest = createTileClass();
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var clWater = createTileClass();
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var clDirt = createTileClass();
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var clRock = createTileClass();
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var clMetal = createTileClass();
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var clFood = createTileClass();
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var clBaseResource = createTileClass();
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var clSettlement = createTileClass();
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var clGrass = createTileClass();
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var clHill = createTileClass();
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var clIsland = createTileClass();
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2013-07-27 14:13:46 +02:00
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var clCorals = createTileClass();
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2012-02-24 11:34:05 +01:00
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// randomize player order
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var playerIDs = [];
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for (var i = 0; i < numPlayers; i++)
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{
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playerIDs.push(i+1);
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}
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2012-03-02 14:17:35 +01:00
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playerIDs = primeSortPlayers(sortPlayers(playerIDs));
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2012-02-24 11:34:05 +01:00
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// place players
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var playerX = new Array(numPlayers);
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var playerZ = new Array(numPlayers);
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var playerAngle = new Array(numPlayers);
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var playerPos = new Array(numPlayers);
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var iop = 0;
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for (var i = 0; i < numPlayers; i++)
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{
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iop = i - 1;
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if (!(numPlayers%2)){
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playerPos[i] = ((iop + abs(iop%2))/2 + 1) / ((numPlayers / 2) + 1);
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}
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else
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{
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if (iop%2)
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{
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playerPos[i] = ((iop + abs(iop%2))/2 + 1) / (((numPlayers + 1) / 2) + 1);
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}
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else
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{
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playerPos[i] = ((iop)/2 + 1) / ((((numPlayers - 1)) / 2) + 1);
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}
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}
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playerZ[i] = playerPos[i];
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playerX[i] = 0.2 + 0.6*(i%2);
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}
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for (var i = 0; i < numPlayers; i++)
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{
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var id = playerIDs[i];
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log("Creating base for player " + id + "...");
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// some constants
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var radius = scaleByMapSize(15,25);
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var cliffRadius = 2;
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var elevation = 20;
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// get the x and z in tiles
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var fx = fractionToTiles(playerX[i]);
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var fz = fractionToTiles(playerZ[i]);
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var ix = floor(fx);
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var iz = floor(fz);
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addToClass(ix, iz, clPlayer);
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// create the city patch
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var cityRadius = radius/3;
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var placer = new ClumpPlacer(PI*cityRadius*cityRadius, 0.6, 0.3, 10, ix, iz);
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var painter = new LayeredPainter([tCityPlaza, tCity], [1]);
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createArea(placer, painter, null);
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// create starting units
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2012-05-05 01:50:43 +02:00
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placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE);
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2012-02-24 11:34:05 +01:00
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// create animals
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for (var j = 0; j < 2; ++j)
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{
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var aAngle = randFloat(0, TWO_PI);
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var aDist = 7;
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var aX = round(fx + aDist * cos(aAngle));
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var aZ = round(fz + aDist * sin(aAngle));
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2012-02-25 16:53:43 +01:00
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var group = new SimpleGroup(
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2012-12-21 10:48:36 +01:00
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[new SimpleObject(oChicken, 5,5, 0,2)],
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2012-02-24 11:34:05 +01:00
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true, clBaseResource, aX, aZ
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);
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createObjectGroup(group, 0);
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}
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// create berry bushes
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var bbAngle = randFloat(0, TWO_PI);
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var bbDist = 12;
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oBerryBush, 5,5, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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// create metal mine
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var mAngle = bbAngle;
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while(abs(mAngle - bbAngle) < PI/3)
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{
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mAngle = randFloat(0, TWO_PI);
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}
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2012-05-22 08:38:07 +02:00
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var mDist = 12;
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2012-02-24 11:34:05 +01:00
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var mX = round(fx + mDist * cos(mAngle));
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var mZ = round(fz + mDist * sin(mAngle));
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group = new SimpleGroup(
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[new SimpleObject(oMetalLarge, 1,1, 0,0)],
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true, clBaseResource, mX, mZ
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);
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createObjectGroup(group, 0);
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// create stone mines
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mAngle += randFloat(PI/8, PI/4);
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mX = round(fx + mDist * cos(mAngle));
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mZ = round(fz + mDist * sin(mAngle));
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group = new SimpleGroup(
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[new SimpleObject(oStoneLarge, 1,1, 0,2)],
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true, clBaseResource, mX, mZ
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);
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createObjectGroup(group, 0);
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2013-07-27 14:13:46 +02:00
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2012-02-24 11:34:05 +01:00
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var hillSize = PI * radius * radius;
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2012-05-21 18:14:51 +02:00
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// create starting trees
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2012-05-22 08:38:07 +02:00
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var num = 2;
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2012-06-27 12:44:25 +02:00
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var tAngle = randFloat(-PI/3, 4*PI/3);
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2012-05-21 18:14:51 +02:00
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var tDist = randFloat(11, 13);
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var tX = round(fx + tDist * cos(tAngle));
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var tZ = round(fz + tDist * sin(tAngle));
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group = new SimpleGroup(
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[new SimpleObject(oCarob, num, num, 0,5)],
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false, clBaseResource, tX, tZ
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);
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createObjectGroup(group, 0, avoidClasses(clBaseResource,2));
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2012-02-24 11:34:05 +01:00
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// create grass tufts
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var num = hillSize / 250;
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for (var j = 0; j < num; j++)
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{
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var gAngle = randFloat(0, TWO_PI);
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var gDist = radius - (5 + randInt(7));
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var gX = round(fx + gDist * cos(gAngle));
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var gZ = round(fz + gDist * sin(gAngle));
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group = new SimpleGroup(
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[new SimpleObject(aBush1, 2,5, 0,1, -PI/8,PI/8)],
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false, clBaseResource, gX, gZ
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);
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createObjectGroup(group, 0);
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}
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}
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RMS.SetProgress(30);
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const WATER_WIDTH = 0.35;
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2013-07-27 14:13:46 +02:00
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log("Creating the sea");
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2012-02-24 11:34:05 +01:00
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var theta = randFloat(0, 1);
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var theta2 = randFloat(0, 1);
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var seed = randFloat(2,3);
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var seed2 = randFloat(2,3);
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2013-05-13 00:28:02 +02:00
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for (var ix = 0; ix < mapSize; ix++)
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2012-02-24 11:34:05 +01:00
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{
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2013-05-13 00:28:02 +02:00
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for (var iz = 0; iz < mapSize; iz++)
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2012-02-24 11:34:05 +01:00
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{
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var x = ix / (mapSize + 1.0);
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var z = iz / (mapSize + 1.0);
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// add the rough shape of the water
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var km = 20/scaleByMapSize(35, 160);
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var cu = km*rndRiver(theta+z*0.5*(mapSize/64),seed);
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var cu2 = km*rndRiver(theta2+z*0.5*(mapSize/64),seed2);
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var fadeDist = 0.05;
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2013-07-27 14:13:46 +02:00
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if ((x > cu + 0.5 - WATER_WIDTH/2) && (x < cu2 + 0.5 + WATER_WIDTH/2))
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2012-02-24 11:34:05 +01:00
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{
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var h;
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if (x < (cu + 0.5 + fadeDist - WATER_WIDTH/2))
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{
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2013-07-27 14:13:46 +02:00
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h = 2 - 5.0 * (1 - ((cu + 0.5 + fadeDist - WATER_WIDTH/2) - x)/fadeDist);
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2012-02-24 11:34:05 +01:00
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}
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else if (x > (cu2 + 0.5 - fadeDist + WATER_WIDTH/2))
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{
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2013-07-27 14:13:46 +02:00
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h = 2 - 5.0 * (1 - (x - (cu2 + 0.5 - fadeDist + WATER_WIDTH/2))/fadeDist);
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2012-02-24 11:34:05 +01:00
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}
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else
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{
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h = -3.0;
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}
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setHeight(ix, iz, h);
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2013-07-27 14:13:46 +02:00
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if (h < 0.7){
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2012-02-24 11:34:05 +01:00
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addToClass(ix, iz, clWater);
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}
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}
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}
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}
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2013-07-27 14:13:46 +02:00
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//paint the shores
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paintTerrainBasedOnHeight(-20, 1, 0, tWater);
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paintTerrainBasedOnHeight(1, 2, 0, tShore);
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2012-02-24 11:34:05 +01:00
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RMS.SetProgress(40);
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// create bumps
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2014-01-19 16:38:02 +01:00
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createBumps(avoidClasses(clWater, 2, clPlayer, 20));
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2012-02-24 11:34:05 +01:00
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// create forests
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2014-01-19 16:38:02 +01:00
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createForests(
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[tForestFloor, tForestFloor, tForestFloor, pForest, pForest],
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avoidClasses(clPlayer, 20, clForest, 17, clWater, 2, clBaseResource, 3),
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clForest
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2012-02-24 11:34:05 +01:00
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);
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RMS.SetProgress(50);
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// create hills
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2014-01-19 16:38:02 +01:00
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if (randInt(1,2) == 1)
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createHills([tGrass, tCliff, tHill], avoidClasses(clPlayer, 20, clForest, 1, clHill, 15, clWater, 3), clHill, scaleByMapSize(3, 15));
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else
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createMountains(tCliff, avoidClasses(clPlayer, 20, clForest, 1, clHill, 15, clWater, 3), clHill, scaleByMapSize(3, 15));
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2012-02-24 11:34:05 +01:00
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// create grass patches
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log("Creating grass patches...");
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2014-01-19 16:38:02 +01:00
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createLayeredPatches(
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[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
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[[tGrass,tGrassSand50],[tGrassSand50,tGrassSand25], [tGrassSand25,tGrass]],
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[1,1],
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avoidClasses(clForest, 0, clGrass, 2, clPlayer, 10, clWater, 2, clDirt, 2, clHill, 1)
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);
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2012-02-24 11:34:05 +01:00
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RMS.SetProgress(55);
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// create dirt patches
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log("Creating dirt patches...");
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2014-01-19 16:38:02 +01:00
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createLayeredPatches(
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[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
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[tDirt3, tDirt2,[tDirt,tMainDirt], [tDirtCracks,tMainDirt]],
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[1,1,1],
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|
|
avoidClasses(clForest, 0, clDirt, 2, clPlayer, 10, clWater, 2, clGrass, 2, clHill, 1)
|
|
|
|
);
|
2012-02-24 11:34:05 +01:00
|
|
|
|
|
|
|
RMS.SetProgress(60);
|
|
|
|
|
2013-07-27 14:13:46 +02:00
|
|
|
//create the undersea bumps
|
|
|
|
log("Creating undersea bumps...");
|
2013-11-13 11:20:22 +01:00
|
|
|
placer = new ChainPlacer(1, floor(scaleByMapSize(4, 6)), floor(scaleByMapSize(16, 40)), 0.5);
|
2013-07-29 14:52:31 +02:00
|
|
|
painter = new SmoothElevationPainter(ELEVATION_SET, -1.6, 3);
|
2013-07-27 14:13:46 +02:00
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
[painter, paintClass(clCorals)],
|
|
|
|
stayClasses(clWater, 6),
|
|
|
|
scaleByMapSize(10, 50)
|
|
|
|
);
|
|
|
|
|
2012-02-24 11:34:05 +01:00
|
|
|
// create islands
|
|
|
|
log("Creating islands...");
|
2013-11-13 11:20:22 +01:00
|
|
|
placer = new ChainPlacer(1, floor(scaleByMapSize(4, 6)), floor(scaleByMapSize(30, 80)), 0.5);
|
2012-02-24 11:34:05 +01:00
|
|
|
var terrainPainter = new LayeredPainter(
|
2013-07-27 14:13:46 +02:00
|
|
|
[tWater, tShore, tHill], // terrains
|
|
|
|
[2 ,1] // widths
|
2012-02-24 11:34:05 +01:00
|
|
|
);
|
|
|
|
var elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 6, 4);
|
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
[terrainPainter, elevationPainter, paintClass(clIsland)],
|
2013-07-27 14:13:46 +02:00
|
|
|
[avoidClasses(clPlayer, 8, clForest, 1, clIsland, 15), stayClasses (clWater, 6)],
|
2012-02-24 11:34:05 +01:00
|
|
|
scaleByMapSize(1, 4) * numPlayers
|
|
|
|
);
|
|
|
|
|
2013-07-27 14:13:46 +02:00
|
|
|
//paint the seabed
|
|
|
|
paintTerrainBasedOnHeight(-20, -3, 3, tSeaDepths);
|
|
|
|
paintTerrainBasedOnHeight(-3, -2, 2, tCorals2);
|
2013-07-29 14:52:31 +02:00
|
|
|
paintTerrainBasedOnHeight(-2, -1.5, 2, tCorals1);
|
2013-07-27 14:13:46 +02:00
|
|
|
|
|
|
|
log("Creating island stone mines...");
|
2014-01-19 16:38:02 +01:00
|
|
|
// create island stone quarries
|
|
|
|
createMines(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
|
|
|
|
[new SimpleObject(oStoneSmall, 2,5, 1,3)]
|
|
|
|
],
|
|
|
|
stayClasses(clIsland, 4)
|
|
|
|
)
|
2012-02-24 11:34:05 +01:00
|
|
|
|
2013-07-27 14:13:46 +02:00
|
|
|
log("Creating island metal mines...");
|
2014-01-19 16:38:02 +01:00
|
|
|
// create island metal quarries
|
|
|
|
createMines(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oMetalLarge, 1,1, 0,4)]
|
|
|
|
],
|
|
|
|
stayClasses(clIsland, 4),
|
|
|
|
clMetal
|
|
|
|
)
|
2012-02-24 11:34:05 +01:00
|
|
|
|
|
|
|
log("Creating stone mines...");
|
2014-01-19 16:38:02 +01:00
|
|
|
// create stone quarries
|
|
|
|
createMines(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
|
|
|
|
[new SimpleObject(oStoneSmall, 2,5, 1,3)]
|
|
|
|
],
|
|
|
|
avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clHill, 1)
|
|
|
|
)
|
2012-02-24 11:34:05 +01:00
|
|
|
|
|
|
|
log("Creating metal mines...");
|
|
|
|
// create large metal quarries
|
2014-01-19 16:38:02 +01:00
|
|
|
createMines(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oMetalLarge, 1,1, 0,4)]
|
|
|
|
],
|
|
|
|
avoidClasses(clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clWater, 1, clHill, 1),
|
|
|
|
clMetal
|
|
|
|
)
|
2012-02-24 11:34:05 +01:00
|
|
|
|
|
|
|
RMS.SetProgress(65);
|
|
|
|
|
2014-01-29 15:21:48 +01:00
|
|
|
// create decoration
|
2014-01-19 16:38:02 +01:00
|
|
|
createDecoration
|
|
|
|
(
|
|
|
|
[[new SimpleObject(aDecorativeRock, 1,3, 0,1)],
|
|
|
|
[new SimpleObject(aBush2, 1,2, 0,1), new SimpleObject(aBush1, 1,3, 0,2), new SimpleObject(aBush4, 1,2, 0,1), new SimpleObject(aBush3, 1,3, 0,2)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
scaleByMapSize(16, 262),
|
|
|
|
scaleByMapSize(40, 360)
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 2, clForest, 0, clPlayer, 0, clHill, 1)
|
2012-02-24 11:34:05 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
RMS.SetProgress(70);
|
|
|
|
|
2014-01-19 16:38:02 +01:00
|
|
|
// create fish
|
|
|
|
createFood
|
|
|
|
(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oFish, 2,3, 0,2)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
3*scaleByMapSize(5,20)
|
|
|
|
],
|
|
|
|
[avoidClasses(clIsland, 2, clFood, 10), stayClasses(clWater, 5)]
|
2012-02-24 11:34:05 +01:00
|
|
|
);
|
|
|
|
|
2014-01-19 16:38:02 +01:00
|
|
|
// create animals
|
|
|
|
createFood
|
|
|
|
(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oSheep, 5,7, 0,4)],
|
|
|
|
[new SimpleObject(oGoat, 2,4, 0,3)],
|
|
|
|
[new SimpleObject(oDeer, 2,4, 0,2)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
scaleByMapSize(5,20),
|
|
|
|
scaleByMapSize(5,20),
|
|
|
|
scaleByMapSize(5,20)
|
|
|
|
],
|
|
|
|
avoidClasses(clForest, 0, clPlayer, 8, clWater, 1, clFood, 10, clHill, 1)
|
2012-02-24 11:34:05 +01:00
|
|
|
);
|
|
|
|
|
2014-01-19 16:38:02 +01:00
|
|
|
// create fruits
|
|
|
|
createFood
|
|
|
|
(
|
|
|
|
[
|
|
|
|
[new SimpleObject(oBerryBush, 5,7, 0,4)]
|
|
|
|
],
|
|
|
|
[
|
|
|
|
3 * numPlayers
|
|
|
|
],
|
|
|
|
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
|
2013-07-28 18:58:09 +02:00
|
|
|
);
|
|
|
|
|
2012-02-24 11:34:05 +01:00
|
|
|
RMS.SetProgress(90);
|
|
|
|
|
|
|
|
// create straggler trees
|
|
|
|
var types = [oDatePalm, oSDatePalm, oCarob, oFanPalm, oPoplar, oCypress]; // some variation
|
2014-01-19 16:38:02 +01:00
|
|
|
createStragglerTrees(types, avoidClasses(clForest, 0, clWater, 2, clPlayer, 8, clMetal, 1, clHill, 1));
|
2012-02-24 11:34:05 +01:00
|
|
|
|
2013-07-27 14:13:46 +02:00
|
|
|
log("Creating straggler island trees...");
|
2014-01-19 16:38:02 +01:00
|
|
|
g_numStragglerTrees *= 10;
|
|
|
|
createStragglerTrees(types, stayClasses(clIsland, 4));
|
|
|
|
|
|
|
|
setWaterWaviness(10);
|
2012-02-24 11:34:05 +01:00
|
|
|
|
|
|
|
// Set environment
|
2013-07-29 14:35:05 +02:00
|
|
|
setSkySet("cumulus");
|
|
|
|
setSunColour(0.866667, 0.776471, 0.486275);
|
|
|
|
setWaterColour(0, 0.501961, 1);
|
|
|
|
setWaterTint(0.501961, 1, 1);
|
|
|
|
setWaterWaviness(10);
|
|
|
|
setWaterMurkiness(0.49);
|
|
|
|
setWaterReflectionTintStrength(0.0);
|
2012-02-24 11:34:05 +01:00
|
|
|
|
2014-01-19 16:38:02 +01:00
|
|
|
setFogFactor(0.3);
|
|
|
|
setFogThickness(0.25);
|
|
|
|
|
|
|
|
setPPEffect("hdr");
|
|
|
|
setPPContrast(0.62);
|
|
|
|
setPPSaturation(0.51);
|
|
|
|
setPPBloom(0.12);
|
|
|
|
|
2012-02-24 11:34:05 +01:00
|
|
|
// Export map data
|
2013-05-13 00:28:02 +02:00
|
|
|
ExportMap();
|