0ad/binaries/data/mods/public/art/actors/actor.rng

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<?xml version="1.0" encoding="UTF-8"?>
<element name="actor" xmlns:a="http://relaxng.org/ns/compatibility/annotations/1.0" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes">
<a:documentation/>
<!--
NOTE: To modify this Relax NG grammar, edit the Relax NG Compact (.rnc) file
and use a converter tool like trang to generate the Relax NG XML (.rng) file
-->
<a:documentation/>
<attribute name="version">
<data type="positiveInteger"/>
</attribute>
<interleave>
<zeroOrMore>
<element name="group">
<zeroOrMore>
<element name="variant">
<interleave>
<optional>
<attribute name="name"/>
</optional>
<optional>
<attribute name="frequency">
<data type="nonNegativeInteger"/>
</attribute>
</optional>
<optional>
<element name="mesh">
<text/>
</element>
</optional>
<optional>
<element name="textures">
<zeroOrMore>
<element name="texture">
<interleave>
<optional>
<attribute name="file"/>
</optional>
<attribute name="name"/>
</interleave>
</element>
</zeroOrMore>
</element>
</optional>
<optional>
<element name="decal">
<interleave>
<attribute name="width">
<data type="float"/>
</attribute>
<!-- X -->
<attribute name="depth">
<data type="float"/>
</attribute>
<!-- Z -->
<attribute name="angle">
<data type="float"/>
</attribute>
<attribute name="offsetx">
<data type="float"/>
</attribute>
<attribute name="offsetz">
<data type="float"/>
</attribute>
</interleave>
</element>
</optional>
<optional>
<element name="particles">
<attribute name="file"/>
</element>
</optional>
<optional>
<element name="colour">
<list>
<group>
<data type="nonNegativeInteger"/>
<!-- R -->
<data type="nonNegativeInteger"/>
<!-- G -->
<data type="nonNegativeInteger"/>
</group>
<!-- B -->
</list>
</element>
</optional>
<optional>
<element name="animations">
<zeroOrMore>
<element name="animation">
<interleave>
<attribute name="name"/>
<optional>
<attribute name="file"/>
</optional>
<attribute name="speed">
<data type="nonNegativeInteger"/>
</attribute>
<optional>
<attribute name="event">
<data type="decimal">
<param name="minInclusive">0</param>
<param name="maxInclusive">1</param>
</data>
</attribute>
</optional>
<optional>
<attribute name="load">
<data type="decimal">
<param name="minInclusive">0</param>
<param name="maxInclusive">1</param>
</data>
</attribute>
</optional>
<optional>
<attribute name="sound">
<data type="decimal">
<param name="minInclusive">0</param>
<param name="maxInclusive">1</param>
</data>
</attribute>
</optional>
</interleave>
</element>
</zeroOrMore>
</element>
</optional>
<optional>
<element name="props">
<zeroOrMore>
<element name="prop">
<interleave>
<optional>
<attribute name="actor"/>
</optional>
<attribute name="attachpoint"/>
<optional>
<attribute name="minheight">
<data type="float"/>
</attribute>
</optional>
<optional>
<attribute name="maxheight">
<data type="float"/>
</attribute>
</optional>
<optional>
<attribute name="selectable">
<choice>
<value>true</value>
<value>false</value>
</choice>
</attribute>
</optional>
</interleave>
</element>
</zeroOrMore>
</element>
</optional>
</interleave>
</element>
</zeroOrMore>
</element>
</zeroOrMore>
<optional>
<element name="castshadow">
<!-- flag; true if present -->
<empty/>
</element>
</optional>
<optional>
<element name="float">
<!-- flag; true if present -->
<empty/>
</element>
</optional>
<optional>
<element name="material">
<text/>
</element>
</optional>
</interleave>
</element>