forked from 0ad/0ad
36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GRAPHICS_OVERLAY
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#define INCLUDED_GRAPHICS_OVERLAY
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#include "ps/Overlay.h" // CColor (TODO: that file has nothing to do with overlays, it should be renamed)
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/**
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* Line-based overlay. Exists in world-space, but gets rendered on top
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* of all other objects. Designed for selection circles.
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*/
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struct SOverlayLine
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{
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CColor m_Color;
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std::vector<float> m_Coords; // (x, y, z) vertex coordinate triples; shape is not automatically closed
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};
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// TODO: OverlaySprite, OverlayText
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#endif // INCLUDED_GRAPHICS_OVERLAY
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