0ad/binaries/data/mods/public/art/materials/player_trans_parallax.xml

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<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="model"/>
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<alternative material="player_trans.xml" quality="8"/>
<define name="USE_PLAYERCOLOR" value="1"/>
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<conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
<conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
<conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
<define name="USE_NORMAL_MAP" value="1"/>
<!--<define name="USE_SPECULAR_MAP" value="1"/>
<define name="USE_SELF_LIGHT" value="1"/>-->
<!--<define name="USE_AO" value="1"/>-->
<!-- Settings for effects above:
First value: Normal mapping intensity.
Second value: Specular power.
Third value: Parallax scale.
Fourth value: AO amount. -->
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.75"/>
</material>