2014-01-02 17:22:03 +01:00
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const GEOLOGY = "geology";
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const FLORA = "flora";
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const FAUNA = "fauna";
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const SPECIAL = "special";
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const COST_DISPLAY_NAMES = {
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"food": "[icon=\"iconFood\"]",
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"wood": "[icon=\"iconWood\"]",
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"stone": "[icon=\"iconStone\"]",
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"metal": "[icon=\"iconMetal\"]",
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"population": "[icon=\"iconPopulation\"]",
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"time": "[icon=\"iconTime\"]"
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};
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//-------------------------------- -------------------------------- --------------------------------
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// Utility functions
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//-------------------------------- -------------------------------- --------------------------------
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function toTitleCase(word)
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{
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if (word.length > 0)
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{
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var titleCased = word.substring(0, 1).toUpperCase();
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if (word.length > 1)
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{
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titleCased += word.substring(1).toLowerCase();
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}
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return titleCased;
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}
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return word;
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}
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// Get the basic player data
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function getPlayerData(playerAssignments)
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{
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var players = [];
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var simState = GetSimState();
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if (!simState)
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return players;
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for (var i = 0; i < simState.players.length; i++)
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{
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var playerState = simState.players[i];
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var name = playerState.name;
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var civ = playerState.civ;
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var color = {
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"r": playerState.colour.r*255,
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"g": playerState.colour.g*255,
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"b": playerState.colour.b*255,
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"a": playerState.colour.a*255
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};
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var player = {
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"name": name,
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"civ": civ,
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"color": color,
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"team": playerState.team,
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"teamsLocked": playerState.teamsLocked,
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"cheatsEnabled": playerState.cheatsEnabled,
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"state": playerState.state,
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"isAlly": playerState.isAlly,
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"isMutualAlly": playerState.isMutualAlly,
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"isNeutral": playerState.isNeutral,
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"isEnemy": playerState.isEnemy,
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"guid": undefined, // network guid for players controlled by hosts
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"disconnected": false // flag for host-controlled players who have left the game
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};
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players.push(player);
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}
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// Overwrite default player names with multiplayer names
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if (playerAssignments)
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{
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for (var playerGuid in playerAssignments)
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{
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var playerAssignment = playerAssignments[playerGuid];
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if (players[playerAssignment.player])
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{
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players[playerAssignment.player].guid = playerGuid;
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players[playerAssignment.player].name = playerAssignment.name;
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}
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}
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}
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return players;
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}
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function findGuidForPlayerID(playerAssignments, player)
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{
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for (var playerGuid in playerAssignments)
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{
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var playerAssignment = playerAssignments[playerGuid];
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if (playerAssignment.player == player)
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return playerGuid;
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}
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return undefined;
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}
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// Update player data when a host has connected
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function updatePlayerDataAdd(players, hostGuid, playerAssignment)
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{
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if (players[playerAssignment.player])
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{
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players[playerAssignment.player].guid = hostGuid;
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players[playerAssignment.player].name = playerAssignment.name;
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players[playerAssignment.player].offline = false;
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}
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}
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// Update player data when a host has disconnected
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function updatePlayerDataRemove(players, hostGuid)
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{
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for each (var player in players)
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if (player.guid == hostGuid)
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player.offline = true;
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}
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function hasClass(entState, className)
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{
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if (entState.identity)
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{
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var classes = entState.identity.classes;
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if (classes && classes.length)
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return (classes.indexOf(className) != -1);
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}
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return false;
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}
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// For the unit details panel
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function damageValues(dmg)
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{
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if (dmg)
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{
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var dmgArray = [];
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dmg.hack? dmgArray.push(dmg.hack) : dmgArray.push(0);
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dmg.pierce? dmgArray.push(dmg.pierce) : dmgArray.push(0);
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dmg.crush? dmgArray.push(dmg.crush) : dmgArray.push(0);
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return dmgArray;
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}
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else
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{
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return [0, 0, 0];
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}
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}
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// For the unit details panel
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function damageTypeDetails(dmg)
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{
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if (dmg)
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{
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var dmgArray = [];
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if (dmg.hack) dmgArray.push(dmg.hack + "[font=\"sans-10\"][color=\"orange\"] Hack[/color][/font]");
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if (dmg.pierce) dmgArray.push(dmg.pierce + "[font=\"sans-10\"][color=\"orange\"] Pierce[/color][/font]");
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if (dmg.crush) dmgArray.push(dmg.crush + "[font=\"sans-10\"][color=\"orange\"] Crush[/color][/font]");
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return dmgArray.join(", ");
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}
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else
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{
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return "[font=\"serif-12\"](None)[/font]";
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}
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}
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// Converts an armor level into the actual reduction percentage
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function armorLevelToPercentage(level)
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{
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return 100 - Math.round(Math.pow(0.9, level) * 100);
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}
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// Also for the unit details panel
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function armorTypeDetails(dmg)
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{
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if (dmg)
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{
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var dmgArray = [];
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if (dmg.hack)
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{
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dmgArray.push(dmg.hack + "[font=\"sans-10\"][color=\"orange\"] Hack[/color][/font] " +
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" [font=\"sans-10\"](" + armorLevelToPercentage(dmg.hack) + "%)[/font]");
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}
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if (dmg.pierce)
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{
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dmgArray.push(dmg.pierce + "[font=\"sans-10\"][color=\"orange\"] Pierce[/color][/font] " +
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" [font=\"sans-10\"](" + armorLevelToPercentage(dmg.pierce) + "%)[/font]");
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}
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if (dmg.crush)
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{
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dmgArray.push(dmg.crush + "[font=\"sans-10\"][color=\"orange\"] Crush[/color][/font] " +
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" [font=\"sans-10\"](" + armorLevelToPercentage(dmg.crush) + "%)[/font]");
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}
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return dmgArray.join(", ");
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}
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else
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{
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return "[font=\"serif-12\"](None)[/font]";
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}
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}
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// For the training tooltip
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function damageTypesToText(dmg)
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{
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if (!dmg)
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return "[font=\"serif-12\"](None)[/font]";
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var hackLabel = "[font=\"serif-12\"] Hack[/font]";
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var pierceLabel = "[font=\"serif-12\"] Pierce[/font]";
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var crushLabel = "[font=\"serif-12\"] Crush[/font]";
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var hackDamage = dmg.hack;
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var pierceDamage = dmg.pierce;
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var crushDamage = dmg.crush;
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var dmgArray = [];
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if (hackDamage) dmgArray.push(Math.round(hackDamage) + hackLabel);
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if (pierceDamage) dmgArray.push(Math.round(pierceDamage) + pierceLabel);
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if (crushDamage) dmgArray.push(Math.round(crushDamage) + crushLabel);
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return dmgArray.join("[font=\"serif-12\"], [/font]");
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}
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// Also for the training tooltip
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function armorTypesToText(dmg)
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{
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if (!dmg)
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return "[font=\"serif-12\"](None)[/font]";
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var hackDamage = dmg.hack;
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var pierceDamage = dmg.pierce;
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var crushDamage = dmg.crush;
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var hackLabel = "[font=\"serif-12\"] Hack (" + armorLevelToPercentage(hackDamage) + "%)[/font]";
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var pierceLabel = "[font=\"serif-12\"] Pierce (" + armorLevelToPercentage(pierceDamage) + "%)[/font]";
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var crushLabel = "[font=\"serif-12\"] Crush (" + armorLevelToPercentage(crushDamage) + "%)[/font]";
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var dmgArray = [];
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if (hackDamage) dmgArray.push(hackDamage + hackLabel);
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if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel);
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if (crushDamage) dmgArray.push(crushDamage + crushLabel);
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return dmgArray.join("[font=\"serif-12\"], [/font]");
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}
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function getEntityCommandsList(entState)
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{
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var commands = [];
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if (entState.garrisonHolder)
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{
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commands.push({
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"name": "unload-all",
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"tooltip": "Unload All",
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"icon": "garrison-out.png"
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});
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}
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commands.push({
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"name": "delete",
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"tooltip": "Delete",
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"icon": "kill_small.png"
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});
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if (hasClass(entState, "Unit"))
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{
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commands.push({
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"name": "stop",
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"tooltip": "Stop",
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"icon": "stop.png"
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});
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commands.push({
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"name": "garrison",
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"tooltip": "Garrison",
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"icon": "garrison.png"
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});
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}
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if (entState.buildEntities)
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{
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commands.push({
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"name": "repair",
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"tooltip": "Repair",
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"icon": "repair.png"
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});
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}
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if (entState.rallyPoint)
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{
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commands.push({
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"name": "focus-rally",
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"tooltip": "Focus on Rally Point",
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"icon": "focus-rally.png"
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});
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}
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if (entState.unitAI && entState.unitAI.hasWorkOrders)
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{
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commands.push({
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"name": "back-to-work",
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"tooltip": "Back to Work",
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"icon": "production.png"
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});
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}
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if (entState.unitAI && entState.unitAI.canGuard && !entState.unitAI.isGuarding)
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{
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commands.push({
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"name": "add-guard",
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"tooltip": "Guard",
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"icon": "add-guard.png"
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});
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}
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if (entState.unitAI && entState.unitAI.isGuarding)
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{
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commands.push({
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"name": "remove-guard",
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"tooltip": "Remove guard",
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"icon": "remove-guard.png"
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});
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}
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if (hasClass(entState, "Market"))
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{
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commands.push({
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"name": "select-trading-goods",
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"tooltip": "Select trading goods",
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"icon": "economics.png"
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});
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}
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if(entState.alertRaiser)
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{
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if(entState.alertRaiser.canIncreaseLevel)
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commands.push({
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"name": "increase-alert-level",
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"tooltip": "Raise the alert ! Or raise it again to protect more units.",
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"icon": "bell_level1.png"
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});
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if(entState.alertRaiser.hasRaisedAlert)
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commands.push({
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"name": "alert-end",
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"tooltip": "End of alert.",
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"icon": "bell_level0.png"
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});
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}
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return commands;
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}
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/**
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* Translates a cost component identifier as they are used internally (e.g. "population", "food", etc.) to proper
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* display names.
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*/
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function getCostComponentDisplayName(costComponentName)
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{
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return COST_DISPLAY_NAMES[costComponentName];
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}
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/**
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* Multiplies the costs for a template by a given batch size.
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*/
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function multiplyEntityCosts(template, trainNum)
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{
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var totalCosts = {};
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for (var r in template.cost)
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totalCosts[r] = Math.floor(template.cost[r] * trainNum);
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return totalCosts;
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}
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/**
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* Helper function for getEntityCostTooltip.
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*/
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function getEntityCostComponentsTooltipString(template, trainNum, entity)
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{
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if (!trainNum)
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trainNum = 1;
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var totalCosts = multiplyEntityCosts(template, trainNum);
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totalCosts.time = Math.ceil(template.cost.time * (entity ? Engine.GuiInterfaceCall("GetBatchTime", {"entity": entity, "batchSize": trainNum}) : 1));
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var costs = [];
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if (totalCosts.food) costs.push(getCostComponentDisplayName("food") + " " + totalCosts.food);
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if (totalCosts.wood) costs.push(getCostComponentDisplayName("wood") + " " + totalCosts.wood);
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if (totalCosts.metal) costs.push(getCostComponentDisplayName("metal") + " " + totalCosts.metal);
|
|
|
|
if (totalCosts.stone) costs.push(getCostComponentDisplayName("stone") + " " + totalCosts.stone);
|
|
|
|
if (totalCosts.population) costs.push(getCostComponentDisplayName("population") + " " + totalCosts.population);
|
|
|
|
if (totalCosts.time) costs.push(getCostComponentDisplayName("time") + " " + totalCosts.time);
|
|
|
|
return costs;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns an array of strings for a set of wall pieces. If the pieces share
|
|
|
|
* resource type requirements, output will be of the form '10 to 30 Stone',
|
|
|
|
* otherwise output will be, e.g. '10 Stone, 20 Stone, 30 Stone'.
|
|
|
|
*/
|
|
|
|
function getWallPieceTooltip(wallTypes)
|
|
|
|
{
|
|
|
|
var out = [];
|
|
|
|
var resourceCount = {};
|
|
|
|
|
|
|
|
// Initialize the acceptable types for '$x to $y $resource' mode.
|
|
|
|
for (var resource in wallTypes[0].cost)
|
|
|
|
if (wallTypes[0].cost[resource])
|
|
|
|
resourceCount[resource] = [wallTypes[0].cost[resource]];
|
|
|
|
|
|
|
|
var sameTypes = true;
|
|
|
|
for (var i = 1; i < wallTypes.length; ++i)
|
|
|
|
{
|
|
|
|
for (var resource in wallTypes[i].cost)
|
|
|
|
{
|
|
|
|
// Break out of the same-type mode if this wall requires
|
|
|
|
// resource types that the first didn't.
|
|
|
|
if (wallTypes[i].cost[resource] && !resourceCount[resource])
|
|
|
|
{
|
|
|
|
sameTypes = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var resource in resourceCount)
|
|
|
|
{
|
|
|
|
if (wallTypes[i].cost[resource])
|
|
|
|
resourceCount[resource].push(wallTypes[i].cost[resource]);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sameTypes = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sameTypes)
|
|
|
|
{
|
|
|
|
for (var resource in resourceCount)
|
|
|
|
{
|
|
|
|
var resourceMin = Math.min.apply(Math, resourceCount[resource]);
|
|
|
|
var resourceMax = Math.max.apply(Math, resourceCount[resource]);
|
|
|
|
|
|
|
|
out.push(getCostComponentDisplayName(resource) + " " + resourceMin + " to " + getCostComponentDisplayName(resource) + " " + resourceMax);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
for (var i = 0; i < wallTypes.length; ++i)
|
|
|
|
out.push(getEntityCostComponentsTooltipString(wallTypes[i]).join(", "));
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the cost information to display in the specified entity's construction button tooltip.
|
|
|
|
*/
|
|
|
|
function getEntityCostTooltip(template, trainNum, entity)
|
|
|
|
{
|
|
|
|
var cost = "";
|
|
|
|
|
|
|
|
// Entities with a wallset component are proxies for initiating wall placement and as such do not have a cost of
|
|
|
|
// their own; the individual wall pieces within it do.
|
|
|
|
if (template.wallSet)
|
|
|
|
{
|
|
|
|
var templateLong = GetTemplateData(template.wallSet.templates.long);
|
|
|
|
var templateMedium = GetTemplateData(template.wallSet.templates.medium);
|
|
|
|
var templateShort = GetTemplateData(template.wallSet.templates.short);
|
|
|
|
var templateTower = GetTemplateData(template.wallSet.templates.tower);
|
|
|
|
|
|
|
|
var wallCosts = getWallPieceTooltip([templateShort, templateMedium, templateLong]);
|
|
|
|
var towerCosts = getEntityCostComponentsTooltipString(templateTower);
|
|
|
|
|
|
|
|
cost += "\n";
|
|
|
|
cost += " Walls: " + wallCosts.join(" ") + "\n";
|
|
|
|
cost += " Towers: " + towerCosts.join(" ");
|
|
|
|
}
|
|
|
|
else if (template.cost)
|
|
|
|
{
|
|
|
|
var costs = getEntityCostComponentsTooltipString(template, trainNum, entity);
|
|
|
|
cost += costs.join(" ");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
cost = ""; // cleaner than duplicating the serif-bold-13 stuff
|
|
|
|
}
|
|
|
|
|
|
|
|
return cost;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the population bonus information to display in the specified entity's construction button tooltip.
|
|
|
|
*/
|
|
|
|
function getPopulationBonusTooltip(template)
|
|
|
|
{
|
|
|
|
var popBonus = "";
|
|
|
|
if (template.cost && template.cost.populationBonus)
|
|
|
|
popBonus = "\n[font=\"serif-bold-13\"]Population Bonus:[/font] " + template.cost.populationBonus;
|
|
|
|
return popBonus;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a message with the amount of each resource needed to create an entity.
|
|
|
|
*/
|
|
|
|
function getNeededResourcesTooltip(resources)
|
|
|
|
{
|
|
|
|
var formatted = [];
|
|
|
|
for (var resource in resources)
|
|
|
|
formatted.push("[font=\"serif-12\"]" + getCostComponentDisplayName(resource) + "[/font] " + resources[resource]);
|
|
|
|
|
|
|
|
return "\n\n[font=\"serif-bold-13\"][color=\"red\"]Insufficient resources:[/color][/font]\n" + formatted.join(" ");
|
|
|
|
}
|
|
|
|
|
|
|
|
function getEntitySpeed(template)
|
|
|
|
{
|
|
|
|
var speed = "";
|
|
|
|
if (template.speed)
|
|
|
|
{
|
|
|
|
speed += "[font=\"serif-bold-13\"]Speed:[/font] ";
|
|
|
|
var speeds = [];
|
|
|
|
if (template.speed.walk) speeds.push(template.speed.walk + " [font=\"serif-12\"]Walk[/font]");
|
|
|
|
if (template.speed.run) speeds.push(template.speed.run + " [font=\"serif-12\"]Run[/font]");
|
|
|
|
|
|
|
|
speed += speeds.join(", ");
|
|
|
|
}
|
|
|
|
return speed;
|
|
|
|
}
|
|
|
|
|
|
|
|
function getEntityAttack(template)
|
|
|
|
{
|
|
|
|
var attacks = [];
|
|
|
|
if (template.attack)
|
|
|
|
{
|
|
|
|
// Don't show slaughter attack
|
|
|
|
delete template.attack['Slaughter'];
|
|
|
|
for (var type in template.attack)
|
|
|
|
{
|
|
|
|
var attack = "[font=\"serif-bold-13\"]" + type + " Attack:[/font] " + damageTypesToText(template.attack[type]);
|
|
|
|
// Show max attack range if ranged attack, also convert to tiles (4m per tile)
|
|
|
|
if (type == "Ranged")
|
|
|
|
attack += ", [font=\"serif-bold-13\"]Range:[/font] "+Math.round(template.attack[type].maxRange/4);
|
|
|
|
attacks.push(attack);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return attacks.join("\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
function getEntityName(template)
|
|
|
|
{
|
|
|
|
return template.name.specific || template.name.generic || "???";
|
|
|
|
}
|
|
|
|
|
|
|
|
function getEntityNames(template)
|
|
|
|
{
|
|
|
|
var names = [];
|
|
|
|
if (template.name.specific)
|
|
|
|
{
|
|
|
|
names.push(template.name.specific);
|
|
|
|
if (template.name.generic && names[0] != template.name.generic)
|
|
|
|
names.push("(" + template.name.generic + ")");
|
|
|
|
}
|
|
|
|
else if (template.name.generic)
|
|
|
|
names.push(template.name.generic);
|
|
|
|
|
|
|
|
return (names.length) ? names.join(" ") : "???";
|
|
|
|
}
|
|
|
|
|
|
|
|
function getEntityNamesFormatted(template)
|
|
|
|
{
|
|
|
|
var names = "";
|
|
|
|
var generic = template.name.generic;
|
|
|
|
var specific = template.name.specific;
|
|
|
|
if (specific)
|
|
|
|
{
|
|
|
|
// drop caps for specific name
|
|
|
|
names += '[font="serif-bold-16"]' + specific[0] + '[/font]' +
|
|
|
|
'[font="serif-bold-12"]' + specific.slice(1).toUpperCase() + '[/font]';
|
|
|
|
|
|
|
|
if (generic)
|
|
|
|
names += '[font="serif-bold-16"] (' + generic + ')[/font]';
|
|
|
|
}
|
|
|
|
else if (generic)
|
|
|
|
names = '[font="serif-bold-16"]' + generic + "[/font]";
|
|
|
|
else
|
|
|
|
names = "???";
|
|
|
|
|
|
|
|
return names;
|
|
|
|
}
|
|
|
|
|
|
|
|
function getEntityRankedName(entState)
|
|
|
|
{
|
|
|
|
var template = GetTemplateData(entState.template)
|
|
|
|
var rank = entState.identity.rank;
|
|
|
|
if (rank)
|
|
|
|
return rank + " " + template.name.specific;
|
|
|
|
else
|
|
|
|
return template.name.specific;
|
|
|
|
}
|
|
|
|
|
|
|
|
function getRankIconSprite(entState)
|
|
|
|
{
|
|
|
|
if ("Elite" == entState.identity.rank)
|
|
|
|
return "stretched:session/icons/rank3.png";
|
|
|
|
else if ("Advanced" == entState.identity.rank)
|
|
|
|
return "stretched:session/icons/rank2.png";
|
|
|
|
else if (entState.identity.classes && entState.identity.classes.length && -1 != entState.identity.classes.indexOf("CitizenSoldier"))
|
|
|
|
return "stretched:session/icons/rank1.png";
|
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a message with the details of the trade gain.
|
|
|
|
*/
|
|
|
|
function getTradingTooltip(gain)
|
|
|
|
{
|
|
|
|
var tooltip = gain.traderGain;
|
|
|
|
if (gain.market1Gain && gain.market1Owner == gain.traderOwner)
|
|
|
|
tooltip += "+" + gain.market1Gain;
|
|
|
|
if (gain.market2Gain && gain.market2Owner == gain.traderOwner)
|
|
|
|
tooltip += "+" + gain.market2Gain;
|
|
|
|
tooltip += " (you)";
|
|
|
|
|
|
|
|
if (gain.market1Gain && gain.market1Owner != gain.traderOwner)
|
|
|
|
tooltip += ", " + gain.market1Gain + " (player " + gain.market1Owner + ")";
|
|
|
|
if (gain.market2Gain && gain.market2Owner != gain.traderOwner)
|
|
|
|
tooltip += ", " + gain.market2Gain + " (player " + gain.market2Owner + ")";
|
|
|
|
|
|
|
|
return tooltip;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the entity itself except when garrisoned where it returns its garrisonHolder
|
|
|
|
*/
|
|
|
|
function getEntityOrHolder(ent)
|
|
|
|
{
|
|
|
|
var entState = GetEntityState(ent);
|
|
|
|
if (entState && !entState.position && entState.unitAI && entState.unitAI.orders.length > 0 &&
|
|
|
|
entState.unitAI.orders[0].type == "Garrison")
|
|
|
|
return entState.unitAI.orders[0].data.target;
|
|
|
|
|
|
|
|
return ent;
|
|
|
|
}
|