2012-03-16 15:06:32 +01:00
|
|
|
RMS.LoadLibrary("rmgen");
|
|
|
|
|
|
|
|
TILE_CENTERED_HEIGHT_MAP = true;
|
2013-07-29 14:52:31 +02:00
|
|
|
|
|
|
|
//set up the random terrain
|
|
|
|
var random_terrain = randInt(1,2);
|
|
|
|
|
|
|
|
//late spring
|
|
|
|
if (random_terrain == 1)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
var tPrimary = ["alpine_dirt_grass_50"];
|
|
|
|
var tForestFloor = "alpine_forrestfloor";
|
2012-03-16 15:06:32 +01:00
|
|
|
var tCliff = ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"];
|
2013-07-29 14:52:31 +02:00
|
|
|
var tSecondary = "alpine_grass_rocky";
|
|
|
|
var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
|
|
|
|
var tSnowLimited = ["alpine_snow_rocky"];
|
|
|
|
var tDirt = "alpine_dirt";
|
2012-03-16 15:06:32 +01:00
|
|
|
var tRoad = "new_alpine_citytile";
|
|
|
|
var tRoadWild = "new_alpine_citytile";
|
|
|
|
var tShore = "alpine_shore_rocks_grass_50";
|
|
|
|
var tWater = "alpine_shore_rocks";
|
|
|
|
|
|
|
|
// gaia entities
|
|
|
|
var oPine = "gaia/flora_tree_pine";
|
|
|
|
var oBerryBush = "gaia/flora_bush_berry";
|
|
|
|
var oChicken = "gaia/fauna_chicken";
|
|
|
|
var oDeer = "gaia/fauna_deer";
|
|
|
|
var oRabbit = "gaia/fauna_rabbit";
|
|
|
|
var oStoneLarge = "gaia/geology_stonemine_alpine_quarry";
|
|
|
|
var oStoneSmall = "gaia/geology_stone_alpine_a";
|
|
|
|
var oMetalLarge = "gaia/geology_metal_alpine_slabs";
|
2013-07-29 14:52:31 +02:00
|
|
|
|
|
|
|
// decorative props
|
|
|
|
var aGrass = "actor|props/flora/grass_soft_small_tall.xml";
|
|
|
|
var aGrassShort = "actor|props/flora/grass_soft_large.xml";
|
|
|
|
var aRockLarge = "actor|geology/stone_granite_med.xml";
|
|
|
|
var aRockMedium = "actor|geology/stone_granite_med.xml";
|
|
|
|
var aBushMedium = "actor|props/flora/bush_medit_me.xml";
|
|
|
|
var aBushSmall = "actor|props/flora/bush_medit_sm.xml";
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
else
|
2013-07-29 14:52:31 +02:00
|
|
|
//winter
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
var tPrimary = ["alpine_snow_a", "alpine_snow_b"];
|
|
|
|
var tForestFloor = "alpine_forrestfloor_snow";
|
|
|
|
var tCliff = ["alpine_cliff_snow"];
|
|
|
|
var tSecondary = "alpine_grass_snow_50";
|
|
|
|
var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
|
|
|
|
var tSnowLimited = ["alpine_snow_a", "alpine_snow_b"];
|
|
|
|
var tDirt = "alpine_dirt";
|
2012-03-16 15:06:32 +01:00
|
|
|
var tRoad = "new_alpine_citytile";
|
|
|
|
var tRoadWild = "new_alpine_citytile";
|
|
|
|
var tShore = "alpine_shore_rocks_icy";
|
|
|
|
var tWater = "alpine_shore_rocks";
|
|
|
|
|
|
|
|
// gaia entities
|
|
|
|
var oPine = "gaia/flora_tree_pine_w";
|
|
|
|
var oBerryBush = "gaia/flora_bush_berry";
|
|
|
|
var oChicken = "gaia/fauna_chicken";
|
|
|
|
var oDeer = "gaia/fauna_deer";
|
|
|
|
var oRabbit = "gaia/fauna_rabbit";
|
|
|
|
var oStoneLarge = "gaia/geology_stonemine_alpine_quarry";
|
|
|
|
var oStoneSmall = "gaia/geology_stone_alpine_a";
|
|
|
|
var oMetalLarge = "gaia/geology_metal_alpine_slabs";
|
2013-07-29 14:52:31 +02:00
|
|
|
|
|
|
|
// decorative props
|
|
|
|
var aGrass = "actor|props/flora/grass_soft_dry_small_tall.xml";
|
|
|
|
var aGrassShort = "actor|props/flora/grass_soft_dry_large.xml";
|
|
|
|
var aRockLarge = "actor|geology/stone_granite_med.xml";
|
|
|
|
var aRockMedium = "actor|geology/stone_granite_med.xml";
|
|
|
|
var aBushMedium = "actor|props/flora/bush_medit_me_dry.xml";
|
|
|
|
var aBushSmall = "actor|props/flora/bush_medit_sm_dry.xml";
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
2013-07-29 14:52:31 +02:00
|
|
|
|
|
|
|
//other constants
|
|
|
|
const pForest = [tForestFloor + TERRAIN_SEPARATOR + oPine, tForestFloor];
|
2012-04-04 22:53:17 +02:00
|
|
|
const BUILDING_ANGlE = -PI/4;
|
2012-03-16 15:06:32 +01:00
|
|
|
|
|
|
|
// initialize map
|
|
|
|
log("Initializing map...");
|
|
|
|
|
|
|
|
InitMap();
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
const numPlayers = getNumPlayers();
|
|
|
|
const mapSize = getMapSize();
|
|
|
|
const mapArea = mapSize*mapSize;
|
2012-03-16 15:06:32 +01:00
|
|
|
|
|
|
|
// create tile classes
|
|
|
|
var clPlayer = createTileClass();
|
|
|
|
var clHill = createTileClass();
|
|
|
|
var clForest = createTileClass();
|
|
|
|
var clWater = createTileClass();
|
|
|
|
var clDirt = createTileClass();
|
|
|
|
var clRock = createTileClass();
|
|
|
|
var clMetal = createTileClass();
|
|
|
|
var clFood = createTileClass();
|
|
|
|
var clBaseResource = createTileClass();
|
|
|
|
var clSettlement = createTileClass();
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
//cover the ground with the primary terrain chosen in the beginning
|
2012-03-16 15:06:32 +01:00
|
|
|
for (var ix = 0; ix < mapSize; ix++)
|
|
|
|
{
|
|
|
|
for (var iz = 0; iz < mapSize; iz++)
|
|
|
|
{
|
|
|
|
var x = ix / (mapSize + 1.0);
|
|
|
|
var z = iz / (mapSize + 1.0);
|
2013-07-29 14:52:31 +02:00
|
|
|
placeTerrain(ix, iz, tPrimary);
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// randomize player order
|
|
|
|
var playerIDs = [];
|
|
|
|
for (var i = 0; i < numPlayers; i++)
|
|
|
|
{
|
|
|
|
playerIDs.push(i+1);
|
|
|
|
}
|
|
|
|
playerIDs = sortPlayers(playerIDs);
|
|
|
|
|
|
|
|
// place players
|
|
|
|
var playerX = new Array(numPlayers);
|
|
|
|
var playerZ = new Array(numPlayers);
|
|
|
|
var playerAngle = new Array(numPlayers);
|
|
|
|
|
|
|
|
var startAngle = randFloat(0, TWO_PI);
|
|
|
|
for (var i = 0; i < numPlayers; i++)
|
|
|
|
{
|
|
|
|
playerAngle[i] = startAngle + i*TWO_PI/numPlayers;
|
|
|
|
playerX[i] = 0.5 + 0.35*cos(playerAngle[i]);
|
|
|
|
playerZ[i] = 0.5 + 0.35*sin(playerAngle[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var i = 0; i < numPlayers; i++)
|
|
|
|
{
|
|
|
|
var id = playerIDs[i];
|
|
|
|
log("Creating base for player " + id + "...");
|
|
|
|
|
|
|
|
// some constants
|
|
|
|
var radius = scaleByMapSize(15,25);
|
|
|
|
var cliffRadius = 2;
|
|
|
|
var elevation = 20;
|
|
|
|
|
|
|
|
// get the x and z in tiles
|
|
|
|
var fx = fractionToTiles(playerX[i]);
|
|
|
|
var fz = fractionToTiles(playerZ[i]);
|
|
|
|
ix = round(fx);
|
|
|
|
iz = round(fz);
|
|
|
|
addToClass(ix, iz, clPlayer);
|
|
|
|
addToClass(ix+5, iz, clPlayer);
|
|
|
|
addToClass(ix, iz+5, clPlayer);
|
|
|
|
addToClass(ix-5, iz, clPlayer);
|
|
|
|
addToClass(ix, iz-5, clPlayer);
|
|
|
|
|
|
|
|
// create the city patch
|
|
|
|
var cityRadius = radius/3;
|
|
|
|
placer = new ClumpPlacer(PI*cityRadius*cityRadius, 0.6, 0.3, 10, ix, iz);
|
|
|
|
var painter = new LayeredPainter([tRoadWild, tRoad], [1]);
|
|
|
|
createArea(placer, painter, null);
|
|
|
|
|
|
|
|
// create starting units
|
2012-05-05 01:50:43 +02:00
|
|
|
placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE);
|
2012-03-16 15:06:32 +01:00
|
|
|
|
|
|
|
// create animals
|
|
|
|
for (var j = 0; j < 2; ++j)
|
|
|
|
{
|
|
|
|
var aAngle = randFloat(0, TWO_PI);
|
|
|
|
var aDist = 7;
|
|
|
|
var aX = round(fx + aDist * cos(aAngle));
|
|
|
|
var aZ = round(fz + aDist * sin(aAngle));
|
|
|
|
var group = new SimpleGroup(
|
2012-12-21 10:48:36 +01:00
|
|
|
[new SimpleObject(oChicken, 5,5, 0,2)],
|
2012-03-16 15:06:32 +01:00
|
|
|
true, clBaseResource, aX, aZ
|
|
|
|
);
|
|
|
|
createObjectGroup(group, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// create berry bushes
|
|
|
|
var bbAngle = randFloat(0, TWO_PI);
|
|
|
|
var bbDist = 12;
|
|
|
|
var bbX = round(fx + bbDist * cos(bbAngle));
|
|
|
|
var bbZ = round(fz + bbDist * sin(bbAngle));
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(oBerryBush, 5,5, 0,3)],
|
|
|
|
true, clBaseResource, bbX, bbZ
|
|
|
|
);
|
|
|
|
createObjectGroup(group, 0);
|
|
|
|
|
|
|
|
// create metal mine
|
|
|
|
var mAngle = bbAngle;
|
|
|
|
while(abs(mAngle - bbAngle) < PI/3)
|
|
|
|
{
|
|
|
|
mAngle = randFloat(0, TWO_PI);
|
|
|
|
}
|
2012-05-22 08:38:07 +02:00
|
|
|
var mDist = 12;
|
2012-03-16 15:06:32 +01:00
|
|
|
var mX = round(fx + mDist * cos(mAngle));
|
|
|
|
var mZ = round(fz + mDist * sin(mAngle));
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(oMetalLarge, 1,1, 0,0)],
|
|
|
|
true, clBaseResource, mX, mZ
|
|
|
|
);
|
|
|
|
createObjectGroup(group, 0);
|
|
|
|
|
|
|
|
// create stone mines
|
|
|
|
mAngle += randFloat(PI/8, PI/4);
|
|
|
|
mX = round(fx + mDist * cos(mAngle));
|
|
|
|
mZ = round(fz + mDist * sin(mAngle));
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(oStoneLarge, 1,1, 0,2)],
|
|
|
|
true, clBaseResource, mX, mZ
|
|
|
|
);
|
|
|
|
createObjectGroup(group, 0);
|
|
|
|
var hillSize = PI * radius * radius;
|
2012-05-21 18:14:51 +02:00
|
|
|
// create starting trees
|
|
|
|
var num = floor(hillSize / 100);
|
2012-06-27 12:44:25 +02:00
|
|
|
var tAngle = randFloat(-PI/3, 4*PI/3);
|
2012-05-21 18:14:51 +02:00
|
|
|
var tDist = randFloat(11, 13);
|
|
|
|
var tX = round(fx + tDist * cos(tAngle));
|
|
|
|
var tZ = round(fz + tDist * sin(tAngle));
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(oPine, num, num, 0,5)],
|
|
|
|
false, clBaseResource, tX, tZ
|
|
|
|
);
|
|
|
|
createObjectGroup(group, 0, avoidClasses(clBaseResource,2));
|
2012-03-16 15:06:32 +01:00
|
|
|
|
|
|
|
// create grass tufts
|
|
|
|
var num = hillSize / 250;
|
|
|
|
for (var j = 0; j < num; j++)
|
|
|
|
{
|
|
|
|
var gAngle = randFloat(0, TWO_PI);
|
|
|
|
var gDist = radius - (5 + randInt(7));
|
|
|
|
var gX = round(fx + gDist * cos(gAngle));
|
|
|
|
var gZ = round(fz + gDist * sin(gAngle));
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(aGrassShort, 2,5, 0,1, -PI/8,PI/8)],
|
|
|
|
false, clBaseResource, gX, gZ
|
|
|
|
);
|
|
|
|
createObjectGroup(group, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RMS.SetProgress(20);
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
//place the mountains
|
|
|
|
var points = [];
|
|
|
|
|
|
|
|
var edgesConncetedToPoints = [];
|
|
|
|
|
|
|
|
//we want the points near the start locations be the first ones. hence we use two "for" blocks
|
|
|
|
for (var i = 0; i < numPlayers; ++i)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
playerAngle[i] = startAngle + (i+0.5)*TWO_PI/numPlayers;
|
|
|
|
points.push([round(fractionToTiles(0.5 + 0.49 * cos(playerAngle[i]))), round(fractionToTiles(0.5 + 0.49 * sin(playerAngle[i])))]);
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
//the order of the other points doesn't matter
|
|
|
|
for (var i = 0; i < numPlayers; ++i)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
playerAngle[i] = startAngle + (i+0.7)*TWO_PI/numPlayers;
|
|
|
|
points.push([round(fractionToTiles(0.5 + 0.34 * cos(playerAngle[i]))), round(fractionToTiles(0.5 + 0.34 * sin(playerAngle[i])))]);
|
|
|
|
playerAngle[i] = startAngle + (i+0.3)*TWO_PI/numPlayers;
|
|
|
|
points.push([round(fractionToTiles(0.5 + 0.34 * cos(playerAngle[i]))), round(fractionToTiles(0.5 + 0.34 * sin(playerAngle[i])))]);
|
|
|
|
playerAngle[i] = startAngle + (i+0.5)*TWO_PI/numPlayers;
|
|
|
|
points.push([round(fractionToTiles(0.5 + 0.18 * cos(playerAngle[i]))), round(fractionToTiles(0.5 + 0.18 * sin(playerAngle[i])))]);
|
|
|
|
}
|
|
|
|
|
|
|
|
//add the center of the map
|
|
|
|
points.push([round(fractionToTiles(0.5)), round(fractionToTiles(0.5))]);
|
|
|
|
|
|
|
|
var numPoints = numPlayers * 4 + 1;
|
|
|
|
|
|
|
|
for (var i = 0; i < numPoints; ++i)
|
|
|
|
{
|
|
|
|
edgesConncetedToPoints.push(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
//we are making a planar graph where every edge is a straight line.
|
|
|
|
var possibleEdges = [];
|
|
|
|
|
|
|
|
//add all of the possible combinations
|
|
|
|
for (var i = 0; i < numPoints; ++i)
|
|
|
|
{
|
|
|
|
for (var j = numPlayers; j < numPoints; ++j)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
if (j > i)
|
|
|
|
possibleEdges.push([i,j]);
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
2013-07-29 14:52:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
//we need a matrix so that we can prevent the mountain ranges from bocking a player
|
|
|
|
var matrix = []
|
|
|
|
|
|
|
|
for (var i = 0; i < numPoints; ++i)
|
|
|
|
{
|
|
|
|
matrix.push([]);
|
|
|
|
for (var j = 0; j < numPoints; ++j)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
if (i < numPlayers && j < numPlayers && i != j && (i == j - 1 || i == j + 1) )
|
|
|
|
matrix[i].push(true);
|
|
|
|
else
|
|
|
|
matrix[i].push(false);
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
//find and place the edges
|
|
|
|
while (possibleEdges.length > 0)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
var index = randInt(0, possibleEdges.length - 1);
|
|
|
|
|
|
|
|
//ensure that a point is connected to a maximum of 3 others
|
|
|
|
if (edgesConncetedToPoints[possibleEdges[index][0]] > 2 || edgesConncetedToPoints[possibleEdges[index][1]] > 2)
|
|
|
|
{
|
|
|
|
possibleEdges.splice(index,1);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2013-07-31 12:05:48 +02:00
|
|
|
//we don't want ranges that are longer than half of the map's size
|
|
|
|
if ((((points[possibleEdges[index][0]][0] - points[possibleEdges[index][1]][0]) *
|
|
|
|
(points[possibleEdges[index][0]][0] - points[possibleEdges[index][1]][0])) +
|
|
|
|
((points[possibleEdges[index][0]][1] - points[possibleEdges[index][1]][1]) *
|
|
|
|
(points[possibleEdges[index][0]][1] - points[possibleEdges[index][1]][1]))) >
|
|
|
|
mapArea)
|
|
|
|
{
|
|
|
|
possibleEdges.splice(index,1);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
//dfs
|
|
|
|
var q = [possibleEdges[index][0]];
|
|
|
|
|
|
|
|
matrix[possibleEdges[index][0]][possibleEdges[index][1]] = true;
|
|
|
|
matrix[possibleEdges[index][1]][possibleEdges[index][0]] = true;
|
|
|
|
var selected, accept = true, tree = [], backtree = [];
|
|
|
|
while (q.length > 0)
|
|
|
|
{
|
|
|
|
selected = q.shift();
|
|
|
|
if (tree.indexOf(selected) == -1)
|
|
|
|
{
|
|
|
|
tree.push(selected);
|
|
|
|
backtree.push(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var i = 0; i < numPoints; ++i)
|
|
|
|
{
|
|
|
|
if (matrix[selected][i])
|
|
|
|
{
|
2013-07-29 15:50:20 +02:00
|
|
|
if (i == backtree[tree.lastIndexOf(selected)])
|
2013-07-29 14:52:31 +02:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if (tree.indexOf(i) == -1)
|
|
|
|
{
|
|
|
|
tree.push(i);
|
|
|
|
backtree.push(selected);
|
|
|
|
q.unshift(i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
accept = false;
|
|
|
|
matrix[possibleEdges[index][0]][possibleEdges[index][1]] = false;
|
|
|
|
matrix[possibleEdges[index][1]][possibleEdges[index][0]] = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!accept)
|
|
|
|
{
|
|
|
|
possibleEdges.splice(index,1);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var ix = points[possibleEdges[index][0]][0];
|
|
|
|
var iz = points[possibleEdges[index][0]][1];
|
|
|
|
var ix2 = points[possibleEdges[index][1]][0];
|
|
|
|
var iz2 = points[possibleEdges[index][1]][1];
|
|
|
|
var placer = new PathPlacer(ix, iz, ix2, iz2, scaleByMapSize(9,15), 0.4, 3*(scaleByMapSize(1,4)), 0.1, 0.1, 0.1);
|
2012-03-16 15:06:32 +01:00
|
|
|
var terrainPainter = new LayeredPainter(
|
2013-07-29 14:52:31 +02:00
|
|
|
[tCliff, tPrimary], // terrains
|
|
|
|
[3] // widths
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
var elevationPainter = new SmoothElevationPainter(
|
|
|
|
ELEVATION_SET, // type
|
2013-07-29 14:52:31 +02:00
|
|
|
30, // elevation
|
|
|
|
2 // blend radius
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
2013-07-29 14:52:31 +02:00
|
|
|
accept = createArea(placer, [terrainPainter, elevationPainter, paintClass(clHill)], avoidClasses(clPlayer, 20));
|
|
|
|
|
|
|
|
if (accept == null)
|
2012-03-16 15:06:32 +01:00
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
matrix[possibleEdges[index][0]][possibleEdges[index][1]] = false;
|
|
|
|
matrix[possibleEdges[index][1]][possibleEdges[index][0]] = false;
|
|
|
|
possibleEdges.splice(index,1);
|
|
|
|
continue;
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-07-29 14:52:31 +02:00
|
|
|
placer = new ClumpPlacer(floor(PI*scaleByMapSize(9,15)*scaleByMapSize(9,15)/4), 0.95, 0.6, 10, ix, iz);
|
|
|
|
var terrainPainter = new LayeredPainter(
|
|
|
|
[tCliff, tPrimary], // terrains
|
|
|
|
[3] // widths
|
|
|
|
);
|
|
|
|
var elevationPainter = new SmoothElevationPainter(
|
|
|
|
ELEVATION_SET, // type
|
|
|
|
30, // elevation
|
|
|
|
2 // blend radius
|
|
|
|
);
|
|
|
|
createArea(placer, [terrainPainter, elevationPainter, paintClass(clHill)], avoidClasses(clPlayer, 5));
|
|
|
|
|
|
|
|
placer = new ClumpPlacer(floor(PI*scaleByMapSize(9,15)*scaleByMapSize(9,15)/4), 0.95, 0.6, 10, ix2, iz2);
|
|
|
|
var terrainPainter = new LayeredPainter(
|
|
|
|
[tCliff, tPrimary], // terrains
|
|
|
|
[3] // widths
|
|
|
|
);
|
|
|
|
var elevationPainter = new SmoothElevationPainter(
|
|
|
|
ELEVATION_SET, // type
|
|
|
|
30, // elevation
|
|
|
|
2 // blend radius
|
|
|
|
);
|
|
|
|
createArea(placer, [terrainPainter, elevationPainter, paintClass(clHill)], avoidClasses(clPlayer, 5));
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
2013-07-29 16:22:54 +02:00
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
for (var i = 0; i < possibleEdges.length; ++i)
|
|
|
|
{
|
|
|
|
if (possibleEdges[index][0] != possibleEdges[i][0] && possibleEdges[index][1] != possibleEdges[i][0] &&
|
|
|
|
possibleEdges[index][0] != possibleEdges[i][1] && possibleEdges[index][1] != possibleEdges[i][1])
|
|
|
|
{
|
|
|
|
|
|
|
|
if (checkIfIntersect (points[possibleEdges[index][0]][0], points[possibleEdges[index][0]][1],
|
|
|
|
points[possibleEdges[index][1]][0], points[possibleEdges[index][1]][1], points[possibleEdges[i][0]][0],
|
|
|
|
points[possibleEdges[i][0]][1], points[possibleEdges[i][1]][0], points[possibleEdges[i][1]][1], scaleByMapSize(9,15) + scaleByMapSize(10,15)))
|
|
|
|
{
|
|
|
|
possibleEdges.splice(i,1);
|
|
|
|
--i;
|
|
|
|
if (index > i)
|
|
|
|
--index;
|
|
|
|
}
|
|
|
|
}
|
2013-07-29 16:22:54 +02:00
|
|
|
else if (((possibleEdges[index][0] == possibleEdges[i][0] && possibleEdges[index][1] != possibleEdges[i][1]) ||
|
|
|
|
(possibleEdges[index][1] == possibleEdges[i][0] && possibleEdges[index][0] != possibleEdges[i][1])) &&
|
|
|
|
distanceOfPointFromLine(points[possibleEdges[index][0]][0],points[possibleEdges[index][0]][1],
|
|
|
|
points[possibleEdges[index][1]][0], points[possibleEdges[index][1]][1],points[possibleEdges[i][1]][0], points[possibleEdges[i][1]][1])
|
|
|
|
< scaleByMapSize(9,15) + scaleByMapSize(10,15))
|
|
|
|
{
|
|
|
|
possibleEdges.splice(i,1);
|
|
|
|
--i;
|
|
|
|
if (index > i)
|
|
|
|
--index;
|
|
|
|
}
|
|
|
|
else if (((possibleEdges[index][0] == possibleEdges[i][1] && possibleEdges[index][1] != possibleEdges[i][0]) ||
|
|
|
|
(possibleEdges[index][1] == possibleEdges[i][1] && possibleEdges[index][0] != possibleEdges[i][0])) &&
|
|
|
|
distanceOfPointFromLine(points[possibleEdges[index][0]][0],points[possibleEdges[index][0]][1],
|
|
|
|
points[possibleEdges[index][1]][0], points[possibleEdges[index][1]][1],points[possibleEdges[i][0]][0], points[possibleEdges[i][0]][1])
|
|
|
|
< scaleByMapSize(9,15) + scaleByMapSize(10,15))
|
|
|
|
{
|
|
|
|
possibleEdges.splice(i,1);
|
|
|
|
--i;
|
|
|
|
if (index > i)
|
|
|
|
--index;
|
|
|
|
}
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
edgesConncetedToPoints[possibleEdges[index][0]] += 1;
|
|
|
|
edgesConncetedToPoints[possibleEdges[index][1]] += 1;
|
|
|
|
|
|
|
|
possibleEdges.splice(index,1);
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
paintTerrainBasedOnHeight(3.1, 29, 0, tCliff);
|
|
|
|
paintTerrainBasedOnHeight(29, 30, 3, tSnowLimited);
|
|
|
|
|
2012-03-16 15:06:32 +01:00
|
|
|
// create bumps
|
|
|
|
log("Creating bumps...");
|
|
|
|
placer = new ClumpPlacer(scaleByMapSize(20, 50), 0.3, 0.06, 1);
|
|
|
|
painter = new SmoothElevationPainter(ELEVATION_MODIFY, 2, 2);
|
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
painter,
|
|
|
|
avoidClasses(clWater, 2, clPlayer, 10),
|
|
|
|
scaleByMapSize(100, 200)
|
|
|
|
);
|
|
|
|
|
|
|
|
// create hills
|
|
|
|
log("Creating hills...");
|
2013-07-29 14:52:31 +02:00
|
|
|
placer = new ClumpPlacer(scaleByMapSize(40, 150), 0.2, 0.1, 1);
|
|
|
|
var terrainPainter = new LayeredPainter(
|
|
|
|
[tCliff, tSnowLimited], // terrains
|
|
|
|
[2] // widths
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
2013-07-29 14:52:31 +02:00
|
|
|
var elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 30, 2);
|
2012-03-16 15:06:32 +01:00
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
[terrainPainter, elevationPainter, paintClass(clHill)],
|
2013-07-29 14:52:31 +02:00
|
|
|
avoidClasses(clPlayer, 20, clHill, 14),
|
|
|
|
scaleByMapSize(10, 80) * numPlayers
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
// calculate desired number of trees for map (based on size)
|
|
|
|
var MIN_TREES = 500;
|
|
|
|
var MAX_TREES = 3000;
|
|
|
|
var P_FOREST = 0.7;
|
|
|
|
|
|
|
|
var totalTrees = scaleByMapSize(MIN_TREES, MAX_TREES);
|
|
|
|
var numForest = totalTrees * P_FOREST;
|
|
|
|
var numStragglers = totalTrees * (1.0 - P_FOREST);
|
|
|
|
|
|
|
|
// create forests
|
|
|
|
log("Creating forests...");
|
|
|
|
var types = [
|
2013-07-29 14:52:31 +02:00
|
|
|
[[tForestFloor, tPrimary, pForest], [tForestFloor, pForest]]
|
2012-03-16 15:06:32 +01:00
|
|
|
]; // some variation
|
|
|
|
|
|
|
|
var size = numForest / (scaleByMapSize(2,8) * numPlayers);
|
|
|
|
|
|
|
|
var num = floor(size / types.length);
|
|
|
|
for (var i = 0; i < types.length; ++i)
|
|
|
|
{
|
|
|
|
placer = new ClumpPlacer(numForest / num, 0.1, 0.1, 1);
|
|
|
|
painter = new LayeredPainter(
|
|
|
|
types[i], // terrains
|
|
|
|
[2] // widths
|
|
|
|
);
|
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
[painter, paintClass(clForest)],
|
2013-07-29 14:52:31 +02:00
|
|
|
avoidClasses(clPlayer, 12, clForest, 10, clHill, 0, clWater, 2),
|
2012-03-16 15:06:32 +01:00
|
|
|
num
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
RMS.SetProgress(60);
|
|
|
|
|
|
|
|
// create dirt patches
|
|
|
|
log("Creating dirt patches...");
|
|
|
|
var sizes = [scaleByMapSize(3, 48), scaleByMapSize(5, 84), scaleByMapSize(8, 128)];
|
|
|
|
for (var i = 0; i < sizes.length; i++)
|
|
|
|
{
|
|
|
|
placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
|
|
|
|
painter = new LayeredPainter(
|
2013-07-29 14:52:31 +02:00
|
|
|
[[tDirt,tHalfSnow], [tHalfSnow,tSnowLimited]], // terrains
|
|
|
|
[2] // widths
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
[painter, paintClass(clDirt)],
|
|
|
|
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
|
|
|
|
scaleByMapSize(15, 45)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
// create grass patches
|
|
|
|
log("Creating grass patches...");
|
|
|
|
var sizes = [scaleByMapSize(2, 32), scaleByMapSize(3, 48), scaleByMapSize(5, 80)];
|
|
|
|
for (var i = 0; i < sizes.length; i++)
|
|
|
|
{
|
|
|
|
placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
|
2013-07-29 14:52:31 +02:00
|
|
|
painter = new TerrainPainter(tSecondary);
|
2012-03-16 15:06:32 +01:00
|
|
|
createAreas(
|
|
|
|
placer,
|
|
|
|
painter,
|
|
|
|
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
|
|
|
|
scaleByMapSize(15, 45)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
RMS.SetProgress(65);
|
|
|
|
|
|
|
|
|
|
|
|
log("Creating stone mines...");
|
|
|
|
// create large stone quarries
|
|
|
|
group = new SimpleGroup([new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], true, clRock);
|
|
|
|
createObjectGroups(group, 0,
|
2013-07-30 09:56:09 +02:00
|
|
|
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
|
2012-03-16 15:06:32 +01:00
|
|
|
scaleByMapSize(4,16), 100
|
|
|
|
);
|
|
|
|
|
|
|
|
// create small stone quarries
|
|
|
|
group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock);
|
|
|
|
createObjectGroups(group, 0,
|
2013-07-30 09:56:09 +02:00
|
|
|
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
|
2012-03-16 15:06:32 +01:00
|
|
|
scaleByMapSize(4,16), 100
|
|
|
|
);
|
|
|
|
|
|
|
|
log("Creating metal mines...");
|
|
|
|
// create large metal quarries
|
|
|
|
group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal);
|
|
|
|
createObjectGroups(group, 0,
|
2013-07-30 09:56:09 +02:00
|
|
|
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
|
2012-03-16 15:06:32 +01:00
|
|
|
scaleByMapSize(4,16), 100
|
|
|
|
);
|
|
|
|
|
|
|
|
RMS.SetProgress(70);
|
|
|
|
|
|
|
|
// create small decorative rocks
|
|
|
|
log("Creating small decorative rocks...");
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(aRockMedium, 1,3, 0,1)],
|
|
|
|
true
|
|
|
|
);
|
|
|
|
createObjectGroups(
|
|
|
|
group, 0,
|
|
|
|
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0),
|
|
|
|
scaleByMapSize(16, 262), 50
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// create large decorative rocks
|
|
|
|
log("Creating large decorative rocks...");
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)],
|
|
|
|
true
|
|
|
|
);
|
|
|
|
createObjectGroups(
|
|
|
|
group, 0,
|
|
|
|
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0),
|
|
|
|
scaleByMapSize(8, 131), 50
|
|
|
|
);
|
|
|
|
|
|
|
|
RMS.SetProgress(75);
|
|
|
|
|
|
|
|
// create deer
|
|
|
|
log("Creating deer...");
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(oDeer, 5,7, 0,4)],
|
|
|
|
true, clFood
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
avoidClasses(clWater, 3, clForest, 0, clPlayer, 10, clHill, 1, clFood, 20),
|
|
|
|
3 * numPlayers, 50
|
|
|
|
);
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
// create berry bush
|
|
|
|
log("Creating berry bush...");
|
2012-03-16 15:06:32 +01:00
|
|
|
group = new SimpleGroup(
|
2013-07-29 14:52:31 +02:00
|
|
|
[new SimpleObject(oBerryBush, 5,7, 0,4)],
|
2012-03-16 15:06:32 +01:00
|
|
|
true, clFood
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
2013-07-29 14:52:31 +02:00
|
|
|
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
|
|
|
|
randInt(1, 4) * numPlayers + 2, 50
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
// create rabbit
|
|
|
|
log("Creating rabbit...");
|
2012-03-16 15:06:32 +01:00
|
|
|
group = new SimpleGroup(
|
2013-07-29 14:52:31 +02:00
|
|
|
[new SimpleObject(oRabbit, 2,3, 0,2)],
|
2012-03-16 15:06:32 +01:00
|
|
|
true, clFood
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
2013-07-29 14:52:31 +02:00
|
|
|
avoidClasses(clWater, 3, clForest, 0, clPlayer, 10, clHill, 1, clFood, 20),
|
|
|
|
3 * numPlayers, 50
|
2012-03-16 15:06:32 +01:00
|
|
|
);
|
|
|
|
|
|
|
|
RMS.SetProgress(85);
|
|
|
|
|
|
|
|
|
|
|
|
// create straggler trees
|
|
|
|
log("Creating straggler trees...");
|
|
|
|
var types = [oPine, oPine]; // some variation
|
|
|
|
var num = floor(numStragglers / types.length);
|
|
|
|
for (var i = 0; i < types.length; ++i)
|
|
|
|
{
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(types[i], 1,1, 0,3)],
|
|
|
|
true, clForest
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
avoidClasses(clWater, 5, clForest, 1, clHill, 1, clPlayer, 12, clMetal, 1, clRock, 1),
|
|
|
|
num
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//create small grass tufts
|
|
|
|
log("Creating small grass tufts...");
|
|
|
|
var planetm = 1;
|
|
|
|
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(aGrassShort, 1,2, 0,1, -PI/8,PI/8)]
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
avoidClasses(clWater, 2, clHill, 2, clPlayer, 2, clDirt, 0),
|
|
|
|
planetm * scaleByMapSize(13, 200)
|
|
|
|
);
|
|
|
|
|
|
|
|
RMS.SetProgress(90);
|
|
|
|
|
|
|
|
// create large grass tufts
|
|
|
|
log("Creating large grass tufts...");
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(aGrass, 2,4, 0,1.8, -PI/8,PI/8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -PI/8,PI/8)]
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
avoidClasses(clWater, 3, clHill, 2, clPlayer, 2, clDirt, 1, clForest, 0),
|
|
|
|
planetm * scaleByMapSize(13, 200)
|
|
|
|
);
|
|
|
|
|
|
|
|
RMS.SetProgress(95);
|
|
|
|
|
|
|
|
// create bushes
|
|
|
|
log("Creating bushes...");
|
|
|
|
group = new SimpleGroup(
|
|
|
|
[new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)]
|
|
|
|
);
|
|
|
|
createObjectGroups(group, 0,
|
|
|
|
avoidClasses(clWater, 2, clHill, 1, clPlayer, 1, clDirt, 1),
|
|
|
|
planetm * scaleByMapSize(13, 200), 50
|
|
|
|
);
|
|
|
|
|
2013-07-29 14:52:31 +02:00
|
|
|
random_terrain = randInt(1,3)
|
|
|
|
if (random_terrain==1){
|
|
|
|
setSkySet("cirrus");
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
2013-07-29 14:52:31 +02:00
|
|
|
else if (random_terrain ==2){
|
|
|
|
setSkySet("cumulus");
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
2013-07-29 14:52:31 +02:00
|
|
|
else if (random_terrain ==3){
|
|
|
|
setSkySet("sunny");
|
2012-03-16 15:06:32 +01:00
|
|
|
}
|
|
|
|
setSunRotation(randFloat(0, TWO_PI));
|
|
|
|
setSunElevation(randFloat(PI/ 5, PI / 3));
|
2012-11-01 11:17:54 +01:00
|
|
|
setWaterColour(0.0, 0.047, 0.286); // dark majestic blue
|
|
|
|
setWaterTint(0.471, 0.776, 0.863); // light blue
|
|
|
|
setWaterReflectionTint(0.0, 0.047, 0.286);
|
|
|
|
setWaterMurkiness(0.72);
|
|
|
|
setWaterWaviness(3);
|
|
|
|
setWaterReflectionTintStrength(0.15);
|
2012-03-16 15:06:32 +01:00
|
|
|
|
|
|
|
// Export map data
|
|
|
|
|
|
|
|
ExportMap();
|