0ad/binaries/data/mods/public/gui/savedgames/load.js

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var gameMetadatas = [];
function init()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var savedGames = Engine.GetSavedGames();
if (savedGames.length == 0)
{
gameSelection.list = [ "No saved games found" ];
gameSelection.selected = 0;
Engine.GetGUIObjectByName("loadGameButton").enabled = false;
Engine.GetGUIObjectByName("deleteGameButton").enabled = false;
return;
}
savedGames.sort(sortDecreasingDate);
// get current game version and loaded mods
var engineInfo = Engine.GetEngineInfo();
var gameListIds = [ game.id for each (game in savedGames) ];
var gameListLabels = [ generateLabel(game.metadata, engineInfo) for each (game in savedGames) ];
gameMetadatas = [ game.metadata for each (game in savedGames) ];
gameSelection.list = gameListLabels;
gameSelection.list_data = gameListIds;
if (gameSelection.selected == -1)
gameSelection.selected = 0;
}
function loadGame()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var gameId = gameSelection.list_data[gameSelection.selected];
var gameLabel = gameSelection.list[gameSelection.selected];
var metadata = gameMetadatas[gameSelection.selected];
// check game compatibility before really loading it
var engineInfo = Engine.GetEngineInfo();
if (!hasSameVersion(metadata, engineInfo) || !hasSameMods(metadata, engineInfo))
{
// version not compatible ... ask for confirmation
var btCaptions = ["Yes", "No"];
var btCode = [function(){ reallyLoadGame(gameId); }, init];
var message = "This saved game may not be compatible:";
if (!hasSameVersion(metadata, engineInfo))
message += "\nIt needs 0AD version " + metadata.version_major
+ " while you are running version " + engineInfo.version_major + ".";
if (!hasSameMods(metadata, engineInfo))
{
if (!metadata.mods) // only for backwards compatibility with previous saved games
metadata.mods = [];
if (metadata.mods.length == 0)
message += "\nIt does not need any mod"
+ " while you are running with \"" + engineInfo.mods.join() + "\".";
else if (engineInfo.mods.length == 0)
message += "\nIt needs the mod \"" + metadata.mods.join() + "\""
+ " while you are running without mod.";
else
message += "\nIt needs the mod \"" + metadata.mods.join() + "\""
+ " while you are running with \"" + engineInfo.mods.join() + "\".";
}
message += "\nDo you still want to proceed ?";
messageBox(500, 250, message, "Warning", 0, btCaptions, btCode);
}
else
reallyLoadGame(gameId);
}
function reallyLoadGame(gameId)
{
var metadata = Engine.StartSavedGame(gameId);
if (!metadata)
{
// Probably the file wasn't found
// Show error and refresh saved game list
error("Could not load saved game '"+gameId+"'");
init();
}
else
{
Engine.SwitchGuiPage("page_loading.xml", {
"attribs": metadata.initAttributes,
"isNetworked" : false,
"playerAssignments": metadata.gui.playerAssignments,
"savedGUIData": metadata.gui
});
}
}
function deleteGame()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var gameLabel = gameSelection.list[gameSelection.selected];
var gameID = gameSelection.list_data[gameSelection.selected];
// Ask for confirmation
var btCaptions = ["Yes", "No"];
var btCode = [function(){ reallyDeleteGame(gameID); }, null];
messageBox(500, 200, "\""+gameLabel+"\"\nSaved game will be permanently deleted, are you sure?", "DELETE", 0, btCaptions, btCode);
}
function reallyDeleteGame(gameID)
{
if (!Engine.DeleteSavedGame(gameID))
error("Could not delete saved game '"+gameID+"'");
// Run init again to refresh saved game list
init();
}