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<?xml version="1.0" encoding="utf-8"?>
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<objects >
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<script file= "gui/common/music.js" />
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<script file= "gui/common/functions_global_object.js" />
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<script file= "gui/common/functions_utility_error.js" />
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<script file= "gui/pregame/mainmenu.js" />
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<!--
==========================================
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- MAIN MENU
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==========================================
-->
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<object name= "mainMenuPage" >
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<action on= "Tick" >
onTick();
</action>
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<object name= "backgroundHele1-1"
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type="image"
sprite="background-hellenes1-1"
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hidden="true"
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ghost="true"
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z="1"
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/>
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<object name= "backgroundHele1-2"
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type="image"
sprite="background-hellenes1-2"
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hidden="true"
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ghost="true"
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z="2"
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/>
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<object name= "backgroundHele1-3"
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type="image"
sprite="background-hellenes1-3"
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hidden="true"
ghost="true"
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z="3"
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/>
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<!--
==========================================
- MAIN MENU - STATIC TOOLTIP WINDOW
==========================================
-->
<object name= "pgToolTip"
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style="TranslucentPanel"
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type="text"
hidden="true"
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size="100%-290 25 100% 140"
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ghost="true"
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/>
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<!--
==========================================
- MAIN MENU - USER REPORT
==========================================
-->
<object
name="userReportDisabled"
size="100%-304 100%-154 100%-4 100%-4"
type="image"
style="userReportPanel"
>
<object
type="text"
style="userReportText"
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>
<attribute id= "caption" >
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<keep > [font="sans-bold-16"]</keep>
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<translate > Help improve 0 A.D.!</translate>
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<keep > [/font]\n</keep>
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<translate > You can automatically send us anonymous feedback that will help us fix bugs, and improve performance and compatibility.</translate>
</attribute>
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</object>
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<object type= "button" style= "StoneButton" size= "8 100%-36 146 100%-8" >
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<translatableAttribute id= "caption" > Enable Feedback</translatableAttribute>
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<action on= "Press" > EnableUserReport(true);</action>
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</object>
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<object type= "button" style= "StoneButton" size= "100%-146 100%-36 100%-8 100%-8" >
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<translatableAttribute id= "caption" > Technical Details</translatableAttribute>
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<action on= "Press" > Engine.PushGuiPage("page_manual.xml", {"page":"manual/userreport", "title":getTechnicalDetails()});</action>
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</object>
</object>
<object
name="userReportEnabled"
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size="100%-304 100%-154 100%-4 100%-4"
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type="image"
style="userReportPanel"
>
<object
name="userReportEnabledText"
type="text"
style="userReportText"
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>
<attribute id= "caption" >
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<keep > [font="sans-bold-16"]</keep>
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<translate > Thank you for helping improve 0 A.D.!</translate>
<keep > [/font]\n\n</keep>
<translate > Anonymous feedback is currently enabled.</translate>
<keep > \n</keep>
<translate > Status: $status.</translate>
</attribute>
</object>
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<object type= "button" style= "StoneButton" size= "8 100%-36 146 100%-8" >
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<translatableAttribute id= "caption" > Disable Feedback</translatableAttribute>
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<action on= "Press" > EnableUserReport(false);</action>
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</object>
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<object type= "button" style= "StoneButton" size= "100%-146 100%-36 100%-8 100%-8" >
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<translatableAttribute id= "caption" > Technical Details</translatableAttribute>
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<action on= "Press" > Engine.PushGuiPage("page_manual.xml", {"page":"manual/userreport", "title":getTechnicalDetails()});</action>
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</object>
</object>
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<!--
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==========================================
- SUBMENU
==========================================
-->
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<!-- hide submenu when user clicks on the background -->
<object name= "subMenuScreen" type= "button" >
<action on= "Press" >
closeMenu();
</action>
</object>
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<!-- submenu -->
<object name= "submenu"
type="image"
style="SubmenuPanel"
size="60 50%-100 300 50%+100"
hidden="true"
>
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<!-- submenuLearnToPlay -->
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<object name= "submenuLearn"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
hidden="true"
>
<!-- LEARN TO PLAY BUTTON -->
<object name= "menuManualButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
>
<translatableAttribute id= "caption" > Manual</translatableAttribute>
<translatableAttribute id= "tooltip" > Open the 0 A.D. Game Manual.</translatableAttribute>
<action on= "Press" >
closeMenu();
< ![CDATA[
Engine.PushGuiPage("page_manual.xml", {"page":"manual/intro", "title":getManual(), "url":"http://trac.wildfiregames.com/wiki/0adManual"});
]]>
</action>
</object>
<!-- STRUCTREE BUTTON -->
<object name= "menuStrucTreeButton"
style="StoneButtonFancy"
type="button"
size="0 32 100% 60"
tooltip_style="pgToolTip"
>
<translatableAttribute id= "caption" > Structure Tree</translatableAttribute>
<translatableAttribute id= "tooltip" > View the structure tree of civilizations featured in 0 A.D.</translatableAttribute>
<action on= "Press" >
closeMenu();
< ![CDATA[
Engine.PushGuiPage("page_structree.xml");
]]>
</action>
</object>
<!-- HISTORY BUTTON -->
<object name= "menuHistoryButton"
style="StoneButtonFancy"
type="button"
size="0 64 100% 92"
tooltip_style="pgToolTip"
>
<translatableAttribute id= "caption" > History</translatableAttribute>
<translatableAttribute id= "tooltip" > Learn about the many civilizations featured in 0 A.D.</translatableAttribute>
<action on= "Press" >
closeMenu();
< ![CDATA[
Engine.PushGuiPage("page_civinfo.xml");
]]>
</action>
</object>
</object>
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<!-- submenuSinglePlayer -->
<object name= "submenuSinglePlayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
hidden="true"
>
<object name= "subMenuSinglePlayerButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Matches</translatableAttribute>
<translatableAttribute id= "tooltip" > Click here to start a new single player game.</translatableAttribute>
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<action on= "Press" >
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Engine.SwitchGuiPage("page_gamesetup.xml", { type: "offline" });
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</action>
</object>
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<object name= "subMenuCampaignButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
enabled="false"
>
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<translatableAttribute id= "caption" > Campaigns</translatableAttribute>
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<translatableAttribute id= "tooltip" > Relive history through historical military campaigns. \[NOT YET IMPLEMENTED]</translatableAttribute>
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<action on= "Press" >
closeMenu();
< ![CDATA[
// Open Campaigns window.
// NOT IMPLEMENTED YET
]]>
</action>
</object>
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<object name= "subMenuLoadButton"
type="button"
style="StoneButtonFancy"
size="0 64 100% 92"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Load Game</translatableAttribute>
<translatableAttribute id= "tooltip" > Click here to load a saved game.</translatableAttribute>
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<action on= "Press" >
closeMenu();
Engine.PushGuiPage("page_loadgame.xml", { type: "offline" });
</action>
</object>
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</object>
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<!-- submenuMultiplayer -->
<object name= "submenuMultiplayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
hidden="true"
>
<object name= "subMenuMultiplayerJoinButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" comment= "Join a game by specifying the host's IP address." > Join Game</translatableAttribute>
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<translatableAttribute id= "tooltip" > Joining an existing multiplayer game.</translatableAttribute>
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<action on= "Press" >
closeMenu();
// Open Multiplayer connection window with join option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", { multiplayerGameType: "join" });
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</action>
</object>
<object name= "subMenuMultiplayerHostButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Host Game</translatableAttribute>
<translatableAttribute id= "tooltip" > Host a multiplayer game.\n\nRequires UDP port 20595 to be open.</translatableAttribute>
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<action on= "Press" >
closeMenu();
// Open Multiplayer connection window with host option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", { multiplayerGameType: "host" });
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</action>
</object>
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<object name= "subMenuMultiplayerLobbyButton"
type="button"
style="StoneButtonFancy"
size="0 64 100% 92"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Game Lobby</translatableAttribute>
<translatableAttribute id= "tooltip" > Launch the multiplayer lobby.</translatableAttribute>
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<action on= "Press" >
closeMenu();
// Open Multiplayer game lobby.
Engine.PushGuiPage("page_prelobby.xml", []);
</action>
<action on= "load" >
if (!Engine.StartXmppClient)
{
this.enabled = false;
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this.tooltip = getLobbyDisabledByBuild();
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}
</action>
</object>
</object>
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<!-- submenuToolsAndOptions -->
<object name= "submenuToolsAndOptions"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
hidden="true"
>
<object name= "submenuOptionsButton"
style="StoneButtonFancy"
type="button"
size="0 0 100% 28"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Options</translatableAttribute>
<translatableAttribute id= "tooltip" > Adjust game settings.</translatableAttribute>
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<action on= "Press" >
closeMenu();
< ![CDATA[
// Open Options window.
Engine.PushGuiPage("page_options.xml");
]]>
</action>
</object>
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<object name= "submenuLocaleButton"
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style="StoneButtonFancy"
type="button"
size="0 32 100% 60"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Language</translatableAttribute>
<translatableAttribute id= "tooltip" > Choose the language of the game.</translatableAttribute>
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<action on= "Press" >
< ![CDATA[
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closeMenu();
Engine.PushGuiPage("page_locale.xml");
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]]>
</action>
</object>
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<object name= "submenuEditorButton"
style="StoneButtonFancy"
type="button"
size="0 64 100% 92"
tooltip_style="pgToolTip"
>
<translatableAttribute id= "caption" > Scenario Editor</translatableAttribute>
<translatableAttribute id= "tooltip" > Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument " -editor" .</translatableAttribute>
<action on= "Press" >
pressedScenarioEditorButton();
</action>
</object>
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<object name= "submenuWelcomeScreenButton"
style="StoneButtonFancy"
type="button"
size="0 96 100% 124"
tooltip_style="pgToolTip"
>
<translatableAttribute id= "caption" > Welcome Screen</translatableAttribute>
<translatableAttribute id= "tooltip" > Show the Welcome Screen. Useful if you hid it by mistake.</translatableAttribute>
<action on= "Press" >
< ![CDATA[
closeMenu();
Engine.PushGuiPage("page_splashscreen.xml", { "page": "splashscreen", callback : "SplashScreenClosedCallback" } );
]]>
</action>
</object>
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<object name= "submenuModSelection"
style="StoneButtonFancy"
type="button"
size="0 128 100% 156"
tooltip_style="pgToolTip"
>
<translatableAttribute id= "caption" > Mod Selection</translatableAttribute>
<translatableAttribute id= "tooltip" > Select mods to use.</translatableAttribute>
<action on= "Press" >
Engine.SwitchGuiPage("page_modmod.xml", {});
</action>
</object>
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</object>
</object> <!-- end of submenu -->
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<!--
==========================================
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- MAIN MENU PANEL
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==========================================
-->
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<object name= "mainMenu"
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type="image"
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style="MainMenuPanel"
size="60 -2 300 100%+2"
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z="50"
>
<!-- These are used to make the right side blend in with the submenu -->
<object name= "MainMenuPanelRightBorderTop"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name= "MainMenuPanelRightBorderBottom"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name= "productLogo"
type="image"
sprite="productLogo"
ghost="true"
size="50%-110 30 50%+110 130"
/>
<object name= "mainMenuButtons"
type="image"
size="8 156 100%-8 356"
ghost="false"
>
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<!-- LEARN BUTTON -->
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<object name= "menuLearnToPlayButton"
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style="StoneButtonFancy"
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type="button"
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size="4 4 100%-4 32"
tooltip_style="pgToolTip"
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>
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<translatableAttribute id= "caption" > Learn To Play</translatableAttribute>
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<translatableAttribute id= "tooltip" > Learn how to play, discover the technology trees, and the history behind the civilizations</translatableAttribute>
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<action on= "Press" >
closeMenu();
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openMenu("submenuLearn", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3);
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</action>
</object>
<!-- SINGLEPLAYER BUTTON -->
<object name= "menuSinglePlayerButton"
style="StoneButtonFancy"
type="button"
size="4 36 100%-4 64"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Single Player</translatableAttribute>
<translatableAttribute id= "tooltip" > Challenge the computer player to a single player match.</translatableAttribute>
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<action on= "Press" >
closeMenu();
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openMenu("submenuSinglePlayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3);
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</action>
</object>
<!-- MULTIPLAYER BUTTON -->
<object name= "menuMultiplayerButton"
style="StoneButtonFancy"
type="button"
size="4 68 100%-4 96"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Multiplayer</translatableAttribute>
<translatableAttribute id= "tooltip" > Fight against one or more human players in a multiplayer game.</translatableAttribute>
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<action on= "Press" >
closeMenu();
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openMenu("submenuMultiplayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3);
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</action>
</object>
<!-- TOOLS AND OPTIONS BUTTON -->
<object name= "menuToolsAndOptionsButton"
style="StoneButtonFancy"
type="button"
size="4 100 100%-4 128"
tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Tools & Options</translatableAttribute>
<translatableAttribute id= "tooltip" > Game options and scenario design tools.</translatableAttribute>
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<action on= "Press" >
closeMenu();
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openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 5);
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</action>
</object>
<!-- EXIT BUTTON -->
<object name= "menuExitButton"
type="button"
style="StoneButtonFancy"
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size="4 132 100%-4 160"
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tooltip_style="pgToolTip"
>
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<translatableAttribute id= "caption" > Exit</translatableAttribute>
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<translatableAttribute id= "tooltip" > Exits the game.</translatableAttribute>
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<action on= "Press" > exitGamePressed();</action>
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</object>
</object>
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<!-- PRE - RELEASE INFO -->
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<object size= "8 100%-400 100%-8 100%-100"
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type="image"
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style="TranslucentPanelThinBorder"
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>
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<!-- PRE - RELEASE WARNING -->
<object
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font="sans-14"
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type="text"
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textcolor="white"
size="8 8 100%-8 100%-36"
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ghost="true"
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>
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<!-- IMPORTANT: remember to update session/session.xml in sync with this: -->
<attribute id= "caption" >
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<keep > [font="sans-bold-16"]</keep>
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<translate > Alpha XVIII: Rhododactylos</translate>
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<keep > [/font]\n\n</keep>
<translate > WARNING: This is an early development version of the game. Many features have not been added yet.</translate>
<keep > \n\n</keep>
<translate > Get involved at: play0ad.com</translate>
</attribute>
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</object>
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<!-- CONTACT METHODS -->
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<object type= "button"
style="StoneButton"
tooltip_style="pgToolTip"
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size="8 100%-108 100%-8 100%-80"
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>
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<translatableAttribute id= "caption" > Help with the Translation!</translatableAttribute>
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<translatableAttribute id= "tooltip" > Click to open the 0 A.D. translate page in your browser.</translatableAttribute>
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<action on= "Press" > < ![CDATA[
openURL("http://trac.wildfiregames.com/wiki/Localization");
]]></action>
</object>
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<object type= "button"
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style="StoneButton"
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tooltip_style="pgToolTip"
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size="8 100%-72 50%-4 100%-44"
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>
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<translatableAttribute id= "caption" > Website</translatableAttribute>
<translatableAttribute id= "tooltip" > Click to open play0ad.com in your web browser.</translatableAttribute>
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<action on= "Press" > < ![CDATA[
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openURL("http://play0ad.com/");
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]]></action>
</object>
2011-08-26 03:56:50 +02:00
<object type= "button"
style="StoneButton"
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tooltip_style="pgToolTip"
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size="50%+4 100%-72 100%-8 100%-44"
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>
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<translatableAttribute id= "caption" > Chat</translatableAttribute>
<translatableAttribute id= "tooltip" > Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet.org)</translatableAttribute>
2011-08-28 23:32:35 +02:00
<action on= "Press" > < ![CDATA[
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openURL("http://webchat.quakenet.org/?channels=0ad");
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]]></action>
</object>
2012-12-10 02:29:02 +01:00
<object type= "button"
style="StoneButton"
tooltip_style="pgToolTip"
size="8 100%-36 100%-8 100%-8"
>
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<translatableAttribute id= "caption" > Report a Bug</translatableAttribute>
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<translatableAttribute id= "tooltip" > Click to visit 0 A.D. Trac to report a bug, crash, or error.</translatableAttribute>
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<action on= "Press" > < ![CDATA[
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openURL("http://trac.wildfiregames.com/wiki/ReportingErrors/");
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]]></action>
</object>
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</object>
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2011-08-24 07:12:17 +02:00
<!-- LOGO AND BUILD VERSION -->
<object
size="4 100%-84 100%-4 100%-56"
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ghost="true"
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>
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2011-08-24 07:12:17 +02:00
<!-- COMPANY LOGO -->
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<object name= "companyLogo"
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type="image"
sprite="companyLogo"
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ghost="true"
size="50%-16 0 50%+16 32"
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/>
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<!-- COMPANY NAME -->
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<object type= "text"
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style="MediumTitleText"
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ghost="true"
size="50%-128 32 50%+128 48"
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>
<translatableAttribute id= "caption" > WILDFIRE GAMES</translatableAttribute>
</object>
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</object>
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<!-- VERSION -->
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<object name= "versionNumber"
type="text"
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style="MediumTitleText"
ghost="true"
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size="50%-128 100%-36 50%+128 100%"
>
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<action on= "Load" >
this.caption = getBuildString();
</action>
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</object>
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</object>
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</object>
</objects>